#version 450 const vec2 _24[3] = vec2[](vec2(-1.0), vec2(3.0, -1.0), vec2(-1.0, 3.0)); layout(location = 0) out vec2 out_00; void main() { gl_Position = vec4(_24[gl_VertexID], 0.0, 1.0); out_00 = (gl_Position.xy * 0.5) + vec2(0.5); }