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    <title>tópico Re: OpenGL Mesh Shaders na Intel® Arc™ Discrete Graphics</title>
    <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1684018#M23758</link>
    <description>I know this is an old post, but it looks like OpenGL mesh shaders have been mostly implemented into AMD cards by now. Developers are already working on supporting this feature, including the mod that uses proprietary Nvidia features. I'd love for Intel to add this.&lt;BR /&gt;&lt;A href="https://github.com/GPUOpen-Drivers/AMD-Gfx-Drivers/issues/4" target="_blank"&gt;https://github.com/GPUOpen-Drivers/AMD-Gfx-Drivers/issues/4&lt;/A&gt;</description>
    <pubDate>Sat, 19 Apr 2025 02:56:51 GMT</pubDate>
    <dc:creator>TheAbsol</dc:creator>
    <dc:date>2025-04-19T02:56:51Z</dc:date>
    <item>
      <title>OpenGL Mesh Shaders</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1644463#M17686</link>
      <description>Are there any plans to add OpenGL Mesh Shaders to Intel GPUs? Nvidia has had them for a while and AMD is about to get them. OpenGL Mesh Shader support is kind of a big deal to Minecraft players because a specific performance mod called Nvidium uses this feature to *drastically* improve performance. I was just thinking about how I might want to use an Intel GPU over other brands if I ever build a PC, but I'm a heavy Minecraft player, and after remembering this, I might have to second guess.</description>
      <pubDate>Wed, 20 Nov 2024 09:30:23 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1644463#M17686</guid>
      <dc:creator>TheAbsol</dc:creator>
      <dc:date>2024-11-20T09:30:23Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL Mesh Shaders</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1644686#M17702</link>
      <description>&lt;P&gt;Hi TheAbsol,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thank you for posting in the Community!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;Thank you for highlighting the importance of OpenGL Mesh Shader support for Minecraft players and the performance improvements it offers. I will look up into this matter internally and ensure it receives the necessary attention. I will keep you updated on any developments.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best regards,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Dean R.&lt;/P&gt;
&lt;P&gt;Intel Customer Support Technician&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 21 Nov 2024 05:58:01 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1644686#M17702</guid>
      <dc:creator>DeancR_Intel</dc:creator>
      <dc:date>2024-11-21T05:58:01Z</dc:date>
    </item>
    <item>
      <title>Re:OpenGL Mesh Shaders</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1645943#M17826</link>
      <description>&lt;P&gt;Hi TheAbsol,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you for reaching out. I would like to confirm that we currently support Mesh Shader extensions for Vulkan and DirectX 12 Ultimate only. At this time, we do not support Mesh Shader extensions for OpenGL.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Regarding future updates or plans to introduce new features and support, we are unable to comment at this moment.&lt;/P&gt;&lt;P&gt;Additionally, please note that the mod you are interested in utilizes Mesh Functions that are proprietary to Nvidia. According to the developer, this means the mod will not function on non-Nvidia GPUs.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;For more information about Mesh Shaders support on Intel GPUs, please see the links for reference:&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.phoronix.com/news/Intel-Default-Mesh-Shader" rel="noopener noreferrer" target="_blank"&gt;Intel's Vulkan Linux Driver Now Enables Mesh Shader Support By Default - Phoronix&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;A href="https://community.intel.com/t5/Blogs/Tech-Innovation/Tools/High-Power-Profiling-of-Rendering-Applications-Intel-Arc/post/1471279" rel="noopener noreferrer" target="_blank"&gt;Intel GPA Profiling DXR and Mesh Shaders&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Dean R.&lt;/P&gt;&lt;P&gt;Intel Customer Support Technician&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;BR /&gt;</description>
      <pubDate>Tue, 26 Nov 2024 23:22:12 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1645943#M17826</guid>
      <dc:creator>DeancR_Intel</dc:creator>
      <dc:date>2024-11-26T23:22:12Z</dc:date>
    </item>
    <item>
      <title>Re:OpenGL Mesh Shaders</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1646711#M17887</link>
      <description>&lt;P&gt;Hi TheAbsol,&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;I have noticed that you made my previous as your solution. Please confirm if I answered your question correctly. &amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Dean R.&lt;/P&gt;&lt;P&gt;Intel Customer Support Technician&lt;/P&gt;&lt;BR /&gt;</description>
      <pubDate>Sun, 01 Dec 2024 21:12:39 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1646711#M17887</guid>
      <dc:creator>DeancR_Intel</dc:creator>
      <dc:date>2024-12-01T21:12:39Z</dc:date>
    </item>
    <item>
      <title>Re:OpenGL Mesh Shaders</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1647454#M17947</link>
      <description>&lt;P&gt;Hi TheAbsol,&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;I wanted to follow up on the previous message regarding your inquiry. Have you had a chance to review it? If you have any questions or need further information, please let me know.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Dean R.&lt;/P&gt;&lt;P&gt;Intel Customer Support Technician&lt;/P&gt;&lt;BR /&gt;</description>
      <pubDate>Thu, 05 Dec 2024 04:58:15 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1647454#M17947</guid>
      <dc:creator>DeancR_Intel</dc:creator>
      <dc:date>2024-12-05T04:58:15Z</dc:date>
    </item>
    <item>
      <title>Re: Re:OpenGL Mesh Shaders</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1647630#M17966</link>
      <description>I think so. Though, I saw an AMD GitHub request for a GL_NV_MESH_SHADER equivalent and was wondering if it's possible for Intel Arc/Battlemage to implement something similar.</description>
      <pubDate>Thu, 05 Dec 2024 20:38:22 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1647630#M17966</guid>
      <dc:creator>TheAbsol</dc:creator>
      <dc:date>2024-12-05T20:38:22Z</dc:date>
    </item>
    <item>
      <title>Re:OpenGL Mesh Shaders</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1648097#M18013</link>
      <description>&lt;P&gt;Hi TheAbsol,&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Since I haven't received a response from you, I will be closing this inquiry. If you need further assistance, please submit a new question, as this thread will no longer be monitored.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Dean R.&lt;/P&gt;&lt;P&gt;Intel Customer Support Technician&lt;/P&gt;&lt;BR /&gt;</description>
      <pubDate>Mon, 09 Dec 2024 02:53:28 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1648097#M18013</guid>
      <dc:creator>DeancR_Intel</dc:creator>
      <dc:date>2024-12-09T02:53:28Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL Mesh Shaders</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1684018#M23758</link>
      <description>I know this is an old post, but it looks like OpenGL mesh shaders have been mostly implemented into AMD cards by now. Developers are already working on supporting this feature, including the mod that uses proprietary Nvidia features. I'd love for Intel to add this.&lt;BR /&gt;&lt;A href="https://github.com/GPUOpen-Drivers/AMD-Gfx-Drivers/issues/4" target="_blank"&gt;https://github.com/GPUOpen-Drivers/AMD-Gfx-Drivers/issues/4&lt;/A&gt;</description>
      <pubDate>Sat, 19 Apr 2025 02:56:51 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1684018#M23758</guid>
      <dc:creator>TheAbsol</dc:creator>
      <dc:date>2025-04-19T02:56:51Z</dc:date>
    </item>
    <item>
      <title>Re: Re:OpenGL Mesh Shaders</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1684082#M23771</link>
      <description>&lt;P&gt;please i made a post about shader 6.6, i appreciate your help&lt;/P&gt;</description>
      <pubDate>Sun, 20 Apr 2025 11:44:32 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1684082#M23771</guid>
      <dc:creator>Griffith</dc:creator>
      <dc:date>2025-04-20T11:44:32Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL Mesh Shaders</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1684097#M23773</link>
      <description>&lt;P&gt;Even if they manage to implement it (I really doubt it), they will reserve it for the next GPU gen like as they did with HAGS and Battlemage.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;No hope at all. Im about to give up with this gpu, just doing numbers&lt;/P&gt;</description>
      <pubDate>Sun, 20 Apr 2025 18:41:20 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/OpenGL-Mesh-Shaders/m-p/1684097#M23773</guid>
      <dc:creator>Aceitunator</dc:creator>
      <dc:date>2025-04-20T18:41:20Z</dc:date>
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