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    <title>topic Re:Request for OpenGL Mesh Shaders in Intel® Arc™ Discrete Graphics</title>
    <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Request-for-OpenGL-Mesh-Shaders/m-p/1688038#M24415</link>
    <description>&lt;P&gt;Hello TheAbsol,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm apologize that your request has not been implemented yet. Please be assured that your feedback will be taken into account for future developments. I will now close this inquiry. If you have any other concerns, please submit a new question, as this thread will no longer be monitored.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;Jed G.&lt;/P&gt;&lt;P&gt;Intel Customer Support Technician&lt;/P&gt;&lt;BR /&gt;</description>
    <pubDate>Wed, 07 May 2025 05:20:33 GMT</pubDate>
    <dc:creator>JedG_Intel</dc:creator>
    <dc:date>2025-05-07T05:20:33Z</dc:date>
    <item>
      <title>Request for OpenGL Mesh Shaders</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Request-for-OpenGL-Mesh-Shaders/m-p/1686416#M24149</link>
      <description>Hello. I made an old post a while ago about this, asking for this feature, but I think I specified NV_OpenGL_Mesh_Shaders. AMD is currently adding OpenGL mesh shaders to their drivers for a specific Minecraft mod. This mod was made exclusively for Nvidia GPUs, but the developer is actively working with AMD to get his mod compatible on their GPUs. This mod is called Nvidium and is a massive performance mod. I'd actually consider buying an Intel over an AMD if Intel GPUs had this feature.&lt;BR /&gt;&lt;A href="https://github.com/MCRcortex/nvidium" target="_blank"&gt;https://github.com/MCRcortex/nvidium&lt;/A&gt;&lt;BR /&gt;&lt;A href="https://github.com/GPUOpen-Drivers/AMD-Gfx-Drivers/issues/4" target="_blank"&gt;https://github.com/GPUOpen-Drivers/AMD-Gfx-Drivers/issues/4&lt;/A&gt;&lt;BR /&gt;</description>
      <pubDate>Tue, 29 Apr 2025 18:49:21 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Request-for-OpenGL-Mesh-Shaders/m-p/1686416#M24149</guid>
      <dc:creator>TheAbsol</dc:creator>
      <dc:date>2025-04-29T18:49:21Z</dc:date>
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    <item>
      <title>Re:Request for OpenGL Mesh Shaders</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Request-for-OpenGL-Mesh-Shaders/m-p/1686556#M24174</link>
      <description>&lt;P&gt;Hello TheAbsol,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you for posting on Intel Community Forum.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;We greatly appreciate your feedback, as it is important to us in our efforts to improve. Currently, the only information I can share is that we support Mesh Shader extensions for Vulkan and DirectX 12 Ultimate only. Unfortunately, Mesh Shader extensions for OpenGL are not supported.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Regarding whether this feature will be introduced or supported in future updates, I cannot provide a definitive answer at this time.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;For more information, you can access the same link:&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.phoronix.com/news/Intel-Default-Mesh-Shader" rel="noopener noreferrer" target="_blank"&gt;Intel's Vulkan Linux Driver Now Enables Mesh Shader Support By Default - Phoronix&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;A href="https://community.intel.com/t5/Blogs/Tech-Innovation/Tools/High-Power-Profiling-of-Rendering-Applications-Intel-Arc/post/1471279" rel="noopener noreferrer" target="_blank"&gt;Intel GPA Profiling DXR and Mesh Shaders&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you have further questions or concerns, please let me know.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;Jed G.&lt;/P&gt;&lt;P&gt;Intel Customer Support Technician&lt;/P&gt;&lt;BR /&gt;</description>
      <pubDate>Wed, 30 Apr 2025 05:08:23 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Request-for-OpenGL-Mesh-Shaders/m-p/1686556#M24174</guid>
      <dc:creator>JedG_Intel</dc:creator>
      <dc:date>2025-04-30T05:08:23Z</dc:date>
    </item>
    <item>
      <title>Re:Request for OpenGL Mesh Shaders</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Request-for-OpenGL-Mesh-Shaders/m-p/1687665#M24347</link>
      <description>&lt;P&gt;Hello TheAbsol,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I wanted to check if you had the chance to review the information I posted. Please let me know at your earliest convenience so that we can determine the best course of action to resolve this matter.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;Jed G.&lt;/P&gt;&lt;P&gt;Intel Customer Support Technician&lt;/P&gt;&lt;BR /&gt;</description>
      <pubDate>Tue, 06 May 2025 02:20:52 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Request-for-OpenGL-Mesh-Shaders/m-p/1687665#M24347</guid>
      <dc:creator>JedG_Intel</dc:creator>
      <dc:date>2025-05-06T02:20:52Z</dc:date>
    </item>
    <item>
      <title>Re: Re:Request for OpenGL Mesh Shaders</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Request-for-OpenGL-Mesh-Shaders/m-p/1687669#M24348</link>
      <description>Yeah, I got my answer. It's a shame that Intel seems to have little interest in it right now. I'd love to see them do more work on OpenGL.</description>
      <pubDate>Tue, 06 May 2025 02:26:17 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Request-for-OpenGL-Mesh-Shaders/m-p/1687669#M24348</guid>
      <dc:creator>TheAbsol</dc:creator>
      <dc:date>2025-05-06T02:26:17Z</dc:date>
    </item>
    <item>
      <title>Re:Request for OpenGL Mesh Shaders</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Request-for-OpenGL-Mesh-Shaders/m-p/1688038#M24415</link>
      <description>&lt;P&gt;Hello TheAbsol,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm apologize that your request has not been implemented yet. Please be assured that your feedback will be taken into account for future developments. I will now close this inquiry. If you have any other concerns, please submit a new question, as this thread will no longer be monitored.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;Jed G.&lt;/P&gt;&lt;P&gt;Intel Customer Support Technician&lt;/P&gt;&lt;BR /&gt;</description>
      <pubDate>Wed, 07 May 2025 05:20:33 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Request-for-OpenGL-Mesh-Shaders/m-p/1688038#M24415</guid>
      <dc:creator>JedG_Intel</dc:creator>
      <dc:date>2025-05-07T05:20:33Z</dc:date>
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