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    <title>Intel® Arc™ Discrete GraphicsのトピックDCS WORLD 2.9 Poor Performance Multiplayer ARC B580</title>
    <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/DCS-WORLD-2-9-Poor-Performance-Multiplayer-ARC-B580/m-p/1746565#M35461</link>
    <description>&lt;P&gt;GPU: Intel Arc B580&lt;BR /&gt;Driver version: 32.0.101.8626&lt;BR /&gt;OS: Windows 11 Home Build 26200&lt;BR /&gt;CPU: AMD Ryzen 5 5500&lt;BR /&gt;RAM: 32GB DDR4&lt;BR /&gt;Game: DCS World Steam Edition 2.9 (latest)&lt;/P&gt;&lt;P&gt;---&lt;/P&gt;&lt;P&gt;I am experiencing severe GPU performance degradation in DCS World multiplayer, consistent with the memory leak issue reported by other B580 users. I have captured CapFrameX data across multiple sessions to document the issue.&lt;/P&gt;&lt;P&gt;Note: the fxo and metashaders2 shader cache folders were deleted and DCS was fully restarted before each change in graphics settings, to rule out shader cache corruption as a factor.&lt;/P&gt;&lt;P&gt;Issue description:&lt;/P&gt;&lt;P&gt;When joining a multiplayer server, GPU performance drops significantly compared to singleplayer. More critically, the degraded performance persists into singleplayer if DCS is not fully restarted after leaving the server. A full restart of DCS resolves the issue temporarily until the next multiplayer session.&lt;/P&gt;&lt;P&gt;The multiplayer server used for testing was [4YA] TRAINING 24/7 CAUCASUS PVE SENAKI US, with approximately 20 players at 75 ping. Singleplayer testing was done using the Su-25T Frogfoot free flight instant action on the Caucasus map.&lt;/P&gt;&lt;P&gt;CapFrameX session results:&lt;/P&gt;&lt;P&gt;SP 1 - Low (CapFrameX-DCS_exe-Single_Player_1_-_Low.json)&lt;BR /&gt;Clean baseline. Fresh DCS launch, low settings.&lt;BR /&gt;179 avg FPS | 1% low 140 | 4 stutters | GPU 111W | RAM 6.6GB&lt;/P&gt;&lt;P&gt;MP 1 - Low (CapFrameX-DCS_exe-Multiplayer_1_-_Low.json)&lt;BR /&gt;Multiplayer session, low settings.&lt;BR /&gt;46 avg FPS | 1% low 31 | 7 stutters | GPU 66W | RAM 14.0GB&lt;/P&gt;&lt;P&gt;SP 2 - Low (CapFrameX-DCS_exe-Single_Player_2_-_Low.json)&lt;BR /&gt;Played immediately after MP 1, no DCS restart, low settings.&lt;BR /&gt;39 avg FPS | 1% low 31 | 24 stutters | GPU 65W | RAM 9.8GB&lt;/P&gt;&lt;P&gt;SP 3 - High (CapFrameX-DCS_exe-Single_Player_3_-_High.json)&lt;BR /&gt;Clean baseline. Fresh DCS launch, high settings.&lt;BR /&gt;70 avg FPS | 1% low 56 | 0 stutters | GPU 119W | RAM 7.7GB&lt;/P&gt;&lt;P&gt;MP 2 - High (CapFrameX-DCS_exe-Multiplayer_2_-_High.json)&lt;BR /&gt;Multiplayer session, high settings.&lt;BR /&gt;14 avg FPS | 1% low 11 | 7 stutters | GPU 66W | RAM 15.1GB&lt;/P&gt;&lt;P&gt;SP 4 - High (CapFrameX-DCS_exe-Single_Player_4_-_High.json)&lt;BR /&gt;Played immediately after MP 2, no DCS restart, high settings.&lt;BR /&gt;11 avg FPS | 1% low 7 | 0 stutters | GPU 62W | RAM 10.3GB&lt;/P&gt;&lt;P&gt;Key observations:&lt;/P&gt;&lt;P&gt;1. Clean singleplayer performance is normal. With a fresh DCS launch the B580 delivers 179 avg FPS on low settings and 70 avg FPS on high settings, with GPU power draw at 111-119W.&lt;/P&gt;&lt;P&gt;2. Multiplayer sessions trigger a GPU power cap. In both MP sessions the GPU was pegged at 99%+ load but drawing only 66W, roughly half the wattage seen in clean sessions. This directly caused the FPS drop to 46 FPS (low) and 14 FPS (high).&lt;/P&gt;&lt;P&gt;3. The degraded state persists into singleplayer without a restart. SP 2 and SP 4, played immediately after their respective MP sessions without restarting DCS, showed the same ~65W power cap and similar low FPS as the MP sessions that preceded them.&lt;/P&gt;&lt;P&gt;4. RAM usage supports a memory leak. Clean SP sessions used 6.6-7.7GB. MP sessions pushed usage to 14.0-15.1GB. Contaminated SP sessions settled at 9.8-10.3GB, suggesting memory was partially but not fully retained after leaving the server.&lt;/P&gt;&lt;P&gt;5. CPU is not a factor. CPU total load remained between 18-39% across all sessions.&lt;/P&gt;&lt;P&gt;6. Fully restarting DCS resolves the issue temporarily, confirming the corrupted state is cleared on relaunch.&lt;/P&gt;&lt;P&gt;The SSU and all CapFrameX in zip format are attached.&lt;/P&gt;</description>
    <pubDate>Sun, 03 May 2026 00:10:17 GMT</pubDate>
    <dc:creator>Luka-</dc:creator>
    <dc:date>2026-05-03T00:10:17Z</dc:date>
    <item>
      <title>DCS WORLD 2.9 Poor Performance Multiplayer ARC B580</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/DCS-WORLD-2-9-Poor-Performance-Multiplayer-ARC-B580/m-p/1746565#M35461</link>
      <description>&lt;P&gt;GPU: Intel Arc B580&lt;BR /&gt;Driver version: 32.0.101.8626&lt;BR /&gt;OS: Windows 11 Home Build 26200&lt;BR /&gt;CPU: AMD Ryzen 5 5500&lt;BR /&gt;RAM: 32GB DDR4&lt;BR /&gt;Game: DCS World Steam Edition 2.9 (latest)&lt;/P&gt;&lt;P&gt;---&lt;/P&gt;&lt;P&gt;I am experiencing severe GPU performance degradation in DCS World multiplayer, consistent with the memory leak issue reported by other B580 users. I have captured CapFrameX data across multiple sessions to document the issue.&lt;/P&gt;&lt;P&gt;Note: the fxo and metashaders2 shader cache folders were deleted and DCS was fully restarted before each change in graphics settings, to rule out shader cache corruption as a factor.&lt;/P&gt;&lt;P&gt;Issue description:&lt;/P&gt;&lt;P&gt;When joining a multiplayer server, GPU performance drops significantly compared to singleplayer. More critically, the degraded performance persists into singleplayer if DCS is not fully restarted after leaving the server. A full restart of DCS resolves the issue temporarily until the next multiplayer session.&lt;/P&gt;&lt;P&gt;The multiplayer server used for testing was [4YA] TRAINING 24/7 CAUCASUS PVE SENAKI US, with approximately 20 players at 75 ping. Singleplayer testing was done using the Su-25T Frogfoot free flight instant action on the Caucasus map.&lt;/P&gt;&lt;P&gt;CapFrameX session results:&lt;/P&gt;&lt;P&gt;SP 1 - Low (CapFrameX-DCS_exe-Single_Player_1_-_Low.json)&lt;BR /&gt;Clean baseline. Fresh DCS launch, low settings.&lt;BR /&gt;179 avg FPS | 1% low 140 | 4 stutters | GPU 111W | RAM 6.6GB&lt;/P&gt;&lt;P&gt;MP 1 - Low (CapFrameX-DCS_exe-Multiplayer_1_-_Low.json)&lt;BR /&gt;Multiplayer session, low settings.&lt;BR /&gt;46 avg FPS | 1% low 31 | 7 stutters | GPU 66W | RAM 14.0GB&lt;/P&gt;&lt;P&gt;SP 2 - Low (CapFrameX-DCS_exe-Single_Player_2_-_Low.json)&lt;BR /&gt;Played immediately after MP 1, no DCS restart, low settings.&lt;BR /&gt;39 avg FPS | 1% low 31 | 24 stutters | GPU 65W | RAM 9.8GB&lt;/P&gt;&lt;P&gt;SP 3 - High (CapFrameX-DCS_exe-Single_Player_3_-_High.json)&lt;BR /&gt;Clean baseline. Fresh DCS launch, high settings.&lt;BR /&gt;70 avg FPS | 1% low 56 | 0 stutters | GPU 119W | RAM 7.7GB&lt;/P&gt;&lt;P&gt;MP 2 - High (CapFrameX-DCS_exe-Multiplayer_2_-_High.json)&lt;BR /&gt;Multiplayer session, high settings.&lt;BR /&gt;14 avg FPS | 1% low 11 | 7 stutters | GPU 66W | RAM 15.1GB&lt;/P&gt;&lt;P&gt;SP 4 - High (CapFrameX-DCS_exe-Single_Player_4_-_High.json)&lt;BR /&gt;Played immediately after MP 2, no DCS restart, high settings.&lt;BR /&gt;11 avg FPS | 1% low 7 | 0 stutters | GPU 62W | RAM 10.3GB&lt;/P&gt;&lt;P&gt;Key observations:&lt;/P&gt;&lt;P&gt;1. Clean singleplayer performance is normal. With a fresh DCS launch the B580 delivers 179 avg FPS on low settings and 70 avg FPS on high settings, with GPU power draw at 111-119W.&lt;/P&gt;&lt;P&gt;2. Multiplayer sessions trigger a GPU power cap. In both MP sessions the GPU was pegged at 99%+ load but drawing only 66W, roughly half the wattage seen in clean sessions. This directly caused the FPS drop to 46 FPS (low) and 14 FPS (high).&lt;/P&gt;&lt;P&gt;3. The degraded state persists into singleplayer without a restart. SP 2 and SP 4, played immediately after their respective MP sessions without restarting DCS, showed the same ~65W power cap and similar low FPS as the MP sessions that preceded them.&lt;/P&gt;&lt;P&gt;4. RAM usage supports a memory leak. Clean SP sessions used 6.6-7.7GB. MP sessions pushed usage to 14.0-15.1GB. Contaminated SP sessions settled at 9.8-10.3GB, suggesting memory was partially but not fully retained after leaving the server.&lt;/P&gt;&lt;P&gt;5. CPU is not a factor. CPU total load remained between 18-39% across all sessions.&lt;/P&gt;&lt;P&gt;6. Fully restarting DCS resolves the issue temporarily, confirming the corrupted state is cleared on relaunch.&lt;/P&gt;&lt;P&gt;The SSU and all CapFrameX in zip format are attached.&lt;/P&gt;</description>
      <pubDate>Sun, 03 May 2026 00:10:17 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/DCS-WORLD-2-9-Poor-Performance-Multiplayer-ARC-B580/m-p/1746565#M35461</guid>
      <dc:creator>Luka-</dc:creator>
      <dc:date>2026-05-03T00:10:17Z</dc:date>
    </item>
    <item>
      <title>Re: DCS WORLD 2.9 Poor Performance Multiplayer ARC B580</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/DCS-WORLD-2-9-Poor-Performance-Multiplayer-ARC-B580/m-p/1746679#M35495</link>
      <description>&lt;P&gt;Hello &lt;a href="https://community.intel.com/t5/user/viewprofilepage/user-id/482064"&gt;@Luka-&lt;/a&gt;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thank you for posting your query on the Intel Community Forum!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;To help us better understand the issue and investigate further, could you please provide a few additional details:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;OL&gt;
&lt;LI&gt;Since when have you been experiencing this issue?&lt;/LI&gt;
&lt;LI&gt;Was the game working fine previously on the same system?&lt;/LI&gt;
&lt;LI&gt;Have there been any recent software updates or hardware changes (for example, Windows updates, driver updates, or component changes)?&lt;/LI&gt;
&lt;LI&gt;Are the games downloaded from official websites or third-party link?&lt;/LI&gt;
&lt;/OL&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Can you also please verify the game files?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thank you for your time and cooperation. We look forward to your update.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Warm regards,&lt;/P&gt;
&lt;P&gt;Manas Sharma&lt;/P&gt;
&lt;P&gt;Intel Customer Support Technician&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 04 May 2026 13:19:59 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/DCS-WORLD-2-9-Poor-Performance-Multiplayer-ARC-B580/m-p/1746679#M35495</guid>
      <dc:creator>Manas_Intel</dc:creator>
      <dc:date>2026-05-04T13:19:59Z</dc:date>
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