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    <title>topic Intel Arc Software and Feature Wishlisht in Intel® Arc™ Discrete Graphics</title>
    <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Intel-Arc-Software-and-Feature-Wishlisht/m-p/1747818#M35795</link>
    <description>&lt;P&gt;Hello dear Intel Community and Intel Co Workers.&amp;nbsp; I am writing this List in order to bring up a wishlist of features and software adjustments for Intel Arc GPUs. it took quite a little while to gather up the informations and ask the people in certain communities. But now here I am with the summory of this List.&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;1. Recording and Streaming Features&lt;BR /&gt;Integrated recording function within the driver (similar to Shadowplay/ReLive)&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Reliable hotkeys for instant recording&lt;/LI&gt;&lt;LI&gt;Improved OBS compatibility and encoding quality&lt;/LI&gt;&lt;LI&gt;More stable video recording, similar to early Arc drivers&lt;/LI&gt;&lt;LI&gt;Optional AI-powered microphone noise suppression and background removal&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;2. RGB Control within the Intel Driver&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Native control of GPU RGB lighting without third-party software&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;3. Monitoring and Overlay Improvements&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Integrated overlay for FPS, temperatures, utilization, and frame times&lt;/LI&gt;&lt;LI&gt;Easy activation via keyboard shortcut&lt;/LI&gt;&lt;LI&gt;Expanded driver options for frame limiters and performance profiles&lt;/LI&gt;&lt;LI&gt;More stable and accurate metrics display in IGS&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;4. VR Support&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Official SteamVR compatibility&lt;/LI&gt;&lt;LI&gt;Improved latency and stability for VR streaming (ALVR, etc.)&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;5. Graphics API Optimizations&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Significant improvements to OpenGL performance&lt;/LI&gt;&lt;LI&gt;Further optimizations for Vulkan titles&lt;/LI&gt;&lt;LI&gt;Better compatibility for older games and engines (DX9, OpenGL)&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;6. XeSS Improvements&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Driver-side XeSS overrides (similar to DLSS version overrides on Nvidia)&lt;/LI&gt;&lt;LI&gt;More stable implementation in games and tools&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;7. Revival of Older Intel Technologies&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Return of Intel Deep Link (ideally open source)&lt;/LI&gt;&lt;LI&gt;Return of Intel Cryo Cooling for supported systems&lt;/LI&gt;&lt;LI&gt;Return of Intel Video Recording Features&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;8. Improved Driver Software (IGS)&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Per-game color profiles&lt;/LI&gt;&lt;LI&gt;More stable user interface&lt;/LI&gt;&lt;LI&gt;Granular overclocking options (voltage, power limit, fan curves)&lt;/LI&gt;&lt;LI&gt;Better integration of PresentMon into the driver&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;9. Recording and Media Features&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Improved AV1 and HEVC encoding performance&lt;/LI&gt;&lt;LI&gt;More stable multi-stream encoding capabilities&lt;/LI&gt;&lt;LI&gt;Optimized hardware acceleration for streaming services&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;10. Linux Improvements&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;More Consistent Vulkan Performance&lt;/LI&gt;&lt;LI&gt;Improved OpenGL Translation Layers&lt;/LI&gt;&lt;LI&gt;Full XeSS Hardware Utilization on Linux&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;11. Multi-GPU Compute Support&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Parallel utilization of multiple Arc GPUs for AI inference, video processing, or batch rendering&amp;nbsp;&lt;/LI&gt;&lt;LI&gt;OpenVINO Multi-Device Scheduling&lt;/LI&gt;&lt;LI&gt;DX12/Vulkan Explicit Multi-Adapter Profile&lt;/LI&gt;&lt;LI&gt;Dual GPU Gaming Support as a driver option, where the two GPUs utilize the Game as it works with the Application named LossLess Scaling&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;12. Improved Shader Compilation&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Faster pipeline compilation&lt;/LI&gt;&lt;LI&gt;Reduced shader stuttering in new games&lt;/LI&gt;&lt;LI&gt;Persistent per-game shader caches&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;13. More Stable Display Features&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Improved DP handshake stability&lt;/LI&gt;&lt;LI&gt;Faster wake-up detection&lt;/LI&gt;&lt;LI&gt;Fixes for black screen issues following restarts&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;14. Enhanced AI Acceleration&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Optimized DirectML performance&lt;/LI&gt;&lt;LI&gt;Vulkan compute backend for AI workloads&lt;/LI&gt;&lt;LI&gt;Improved ONNX Runtime integration&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;15. Better Power Management&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Lower idle power consumption&lt;/LI&gt;&lt;LI&gt;Improved multi-monitor idle states&lt;/LI&gt;&lt;LI&gt;Adaptive power states for video playback&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;16. Overclocking and Tweaking&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Options to choose in the Software for GPU Performance tweaking&lt;/LI&gt;&lt;LI&gt;Limitations and goal options&amp;nbsp;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I hope the mentioned things in the list are duable and addible to the main Intel Arc Graphis Software. All of this would give Intel Arc a new meaning, especially the Dual / Multi GPU Part.&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;</description>
    <pubDate>Wed, 13 May 2026 17:25:51 GMT</pubDate>
    <dc:creator>Gl1tch</dc:creator>
    <dc:date>2026-05-13T17:25:51Z</dc:date>
    <item>
      <title>Intel Arc Software and Feature Wishlisht</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Intel-Arc-Software-and-Feature-Wishlisht/m-p/1747818#M35795</link>
      <description>&lt;P&gt;Hello dear Intel Community and Intel Co Workers.&amp;nbsp; I am writing this List in order to bring up a wishlist of features and software adjustments for Intel Arc GPUs. it took quite a little while to gather up the informations and ask the people in certain communities. But now here I am with the summory of this List.&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;1. Recording and Streaming Features&lt;BR /&gt;Integrated recording function within the driver (similar to Shadowplay/ReLive)&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Reliable hotkeys for instant recording&lt;/LI&gt;&lt;LI&gt;Improved OBS compatibility and encoding quality&lt;/LI&gt;&lt;LI&gt;More stable video recording, similar to early Arc drivers&lt;/LI&gt;&lt;LI&gt;Optional AI-powered microphone noise suppression and background removal&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;2. RGB Control within the Intel Driver&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Native control of GPU RGB lighting without third-party software&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;3. Monitoring and Overlay Improvements&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Integrated overlay for FPS, temperatures, utilization, and frame times&lt;/LI&gt;&lt;LI&gt;Easy activation via keyboard shortcut&lt;/LI&gt;&lt;LI&gt;Expanded driver options for frame limiters and performance profiles&lt;/LI&gt;&lt;LI&gt;More stable and accurate metrics display in IGS&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;4. VR Support&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Official SteamVR compatibility&lt;/LI&gt;&lt;LI&gt;Improved latency and stability for VR streaming (ALVR, etc.)&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;5. Graphics API Optimizations&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Significant improvements to OpenGL performance&lt;/LI&gt;&lt;LI&gt;Further optimizations for Vulkan titles&lt;/LI&gt;&lt;LI&gt;Better compatibility for older games and engines (DX9, OpenGL)&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;6. XeSS Improvements&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Driver-side XeSS overrides (similar to DLSS version overrides on Nvidia)&lt;/LI&gt;&lt;LI&gt;More stable implementation in games and tools&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;7. Revival of Older Intel Technologies&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Return of Intel Deep Link (ideally open source)&lt;/LI&gt;&lt;LI&gt;Return of Intel Cryo Cooling for supported systems&lt;/LI&gt;&lt;LI&gt;Return of Intel Video Recording Features&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;8. Improved Driver Software (IGS)&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Per-game color profiles&lt;/LI&gt;&lt;LI&gt;More stable user interface&lt;/LI&gt;&lt;LI&gt;Granular overclocking options (voltage, power limit, fan curves)&lt;/LI&gt;&lt;LI&gt;Better integration of PresentMon into the driver&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;9. Recording and Media Features&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Improved AV1 and HEVC encoding performance&lt;/LI&gt;&lt;LI&gt;More stable multi-stream encoding capabilities&lt;/LI&gt;&lt;LI&gt;Optimized hardware acceleration for streaming services&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;10. Linux Improvements&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;More Consistent Vulkan Performance&lt;/LI&gt;&lt;LI&gt;Improved OpenGL Translation Layers&lt;/LI&gt;&lt;LI&gt;Full XeSS Hardware Utilization on Linux&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;11. Multi-GPU Compute Support&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Parallel utilization of multiple Arc GPUs for AI inference, video processing, or batch rendering&amp;nbsp;&lt;/LI&gt;&lt;LI&gt;OpenVINO Multi-Device Scheduling&lt;/LI&gt;&lt;LI&gt;DX12/Vulkan Explicit Multi-Adapter Profile&lt;/LI&gt;&lt;LI&gt;Dual GPU Gaming Support as a driver option, where the two GPUs utilize the Game as it works with the Application named LossLess Scaling&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;12. Improved Shader Compilation&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Faster pipeline compilation&lt;/LI&gt;&lt;LI&gt;Reduced shader stuttering in new games&lt;/LI&gt;&lt;LI&gt;Persistent per-game shader caches&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;13. More Stable Display Features&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Improved DP handshake stability&lt;/LI&gt;&lt;LI&gt;Faster wake-up detection&lt;/LI&gt;&lt;LI&gt;Fixes for black screen issues following restarts&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;14. Enhanced AI Acceleration&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Optimized DirectML performance&lt;/LI&gt;&lt;LI&gt;Vulkan compute backend for AI workloads&lt;/LI&gt;&lt;LI&gt;Improved ONNX Runtime integration&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;15. Better Power Management&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Lower idle power consumption&lt;/LI&gt;&lt;LI&gt;Improved multi-monitor idle states&lt;/LI&gt;&lt;LI&gt;Adaptive power states for video playback&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;16. Overclocking and Tweaking&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Options to choose in the Software for GPU Performance tweaking&lt;/LI&gt;&lt;LI&gt;Limitations and goal options&amp;nbsp;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I hope the mentioned things in the list are duable and addible to the main Intel Arc Graphis Software. All of this would give Intel Arc a new meaning, especially the Dual / Multi GPU Part.&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 13 May 2026 17:25:51 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Intel-Arc-Software-and-Feature-Wishlisht/m-p/1747818#M35795</guid>
      <dc:creator>Gl1tch</dc:creator>
      <dc:date>2026-05-13T17:25:51Z</dc:date>
    </item>
    <item>
      <title>Re:Intel Arc Software and Feature Wishlisht</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Intel-Arc-Software-and-Feature-Wishlisht/m-p/1747823#M35796</link>
      <description>&lt;P&gt;&lt;SPAN style="font-size: 9.75pt;"&gt;Hello Gl1tch&lt;/SPAN&gt;&lt;SPAN style="font-size: 9.5pt;"&gt;,&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you for sharing your Wishlist for Intel Arc GPU improvements. &lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I appreciate the time and effort you've put into developing this comprehensive proposal. I will look into this further and will get back to you once I have an update.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you again for your innovative thinking and interest in Intel products.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Christian Louierico A.&lt;/P&gt;&lt;P&gt;Intel Customer Support Technician&lt;/P&gt;&lt;BR /&gt;</description>
      <pubDate>Wed, 13 May 2026 18:42:25 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Intel-Arc-Software-and-Feature-Wishlisht/m-p/1747823#M35796</guid>
      <dc:creator>ChristianA_Intel</dc:creator>
      <dc:date>2026-05-13T18:42:25Z</dc:date>
    </item>
    <item>
      <title>Re:Intel Arc Software and Feature Wishlisht</title>
      <link>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Intel-Arc-Software-and-Feature-Wishlisht/m-p/1748494#M35985</link>
      <description>&lt;P&gt;Hello Gl1tch,&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Thank you for patiently waiting.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;I will forward your suggestion to our dedicated team for review and consideration. While I’m unable to provide a specific timeline for implementation or any confirmation, please be assured that we are continuously working on improving our features and knowledge base.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;We truly appreciate your valuable feedback.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;With that, I will now close this inquiry. If you require further assistance, please submit a new question, as this thread will no longer be monitored.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Thank you for your understanding&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Christian Louierico A.&lt;/P&gt;&lt;P&gt;Intel Customer Support Technician&lt;/P&gt;&lt;BR /&gt;</description>
      <pubDate>Wed, 20 May 2026 01:01:02 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Intel-Arc-Software-and-Feature-Wishlisht/m-p/1748494#M35985</guid>
      <dc:creator>ChristianA_Intel</dc:creator>
      <dc:date>2026-05-20T01:01:02Z</dc:date>
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