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    <title>topic MKL Fast 2D Normalized Cross Correlation in Developing Games on Intel Graphics</title>
    <link>https://community.intel.com/t5/Developing-Games-on-Intel/MKL-Fast-2D-Normalized-Cross-Correlation/m-p/788137#M101</link>
    <description>Thank you &lt;B&gt;&lt;A rel="/en-us/services/profile/quick_profile.php?is_paid=&amp;amp;user_id=406417" class="basic" href="https://community.intel.com/../profile/406417/"&gt;Philip Taylor (Intel)&lt;/A&gt; , for your help.&lt;/B&gt;&lt;B&gt;&lt;BR /&gt;&lt;/B&gt;</description>
    <pubDate>Fri, 07 Oct 2011 10:27:23 GMT</pubDate>
    <dc:creator>si2ekram15</dc:creator>
    <dc:date>2011-10-07T10:27:23Z</dc:date>
    <item>
      <title>MKL Fast 2D Normalized Cross Correlation</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/MKL-Fast-2D-Normalized-Cross-Correlation/m-p/788135#M99</link>
      <description>Is there a fast MKL implementation for 2D normalized cross correlation (e.g. for matching a template patch to an image)?</description>
      <pubDate>Fri, 04 Mar 2011 22:14:47 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/MKL-Fast-2D-Normalized-Cross-Correlation/m-p/788135#M99</guid>
      <dc:creator>drdaniel</dc:creator>
      <dc:date>2011-03-04T22:14:47Z</dc:date>
    </item>
    <item>
      <title>MKL Fast 2D Normalized Cross Correlation</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/MKL-Fast-2D-Normalized-Cross-Correlation/m-p/788136#M100</link>
      <description>yes.&lt;BR /&gt;&lt;BR /&gt;the Vector Statistical Library ( VSL ) portion of the MKL supports generalized multidimensional convolution and correlation. see &lt;A href="http://softwarecommunity.intel.com/isn/downloads/softwareproducts/pdfs/347468.pdf"&gt;http://softwarecommunity.intel.com/isn/downloads/softwareproducts/pdfs/347468.pdf&lt;/A&gt; Chapter 2 and method &lt;BR /&gt;&lt;BR /&gt;status = vsldCorrExecX(task, y, ystride, z, zstride);&lt;BR /&gt;&lt;BR /&gt;in addition, &lt;BR /&gt;&lt;BR /&gt;&lt;A href="http://www.cs.ubc.ca/~deaton/remarks_ncc.html"&gt;http://www.cs.ubc.ca/~deaton/remarks_ncc.html&lt;/A&gt; &lt;BR /&gt;&lt;BR /&gt;may also be helpful and informative.</description>
      <pubDate>Wed, 09 Mar 2011 20:40:42 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/MKL-Fast-2D-Normalized-Cross-Correlation/m-p/788136#M100</guid>
      <dc:creator>Philip_T_Intel1</dc:creator>
      <dc:date>2011-03-09T20:40:42Z</dc:date>
    </item>
    <item>
      <title>MKL Fast 2D Normalized Cross Correlation</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/MKL-Fast-2D-Normalized-Cross-Correlation/m-p/788137#M101</link>
      <description>Thank you &lt;B&gt;&lt;A rel="/en-us/services/profile/quick_profile.php?is_paid=&amp;amp;user_id=406417" class="basic" href="https://community.intel.com/../profile/406417/"&gt;Philip Taylor (Intel)&lt;/A&gt; , for your help.&lt;/B&gt;&lt;B&gt;&lt;BR /&gt;&lt;/B&gt;</description>
      <pubDate>Fri, 07 Oct 2011 10:27:23 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/MKL-Fast-2D-Normalized-Cross-Correlation/m-p/788137#M101</guid>
      <dc:creator>si2ekram15</dc:creator>
      <dc:date>2011-10-07T10:27:23Z</dc:date>
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