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    <title>topic How to store hit ponts in an array when using paralell_for (tutorial triangle_geometry_device.cpp) in Developing Games on Intel Graphics</title>
    <link>https://community.intel.com/t5/Developing-Games-on-Intel/How-to-store-hit-ponts-in-an-array-when-using-paralell-for/m-p/1142002#M1567</link>
    <description>&lt;P&gt;Hi! I want store every hit point (vector3). But how can I do it it since it is parallel computing? Thanks!&lt;/P&gt;</description>
    <pubDate>Mon, 16 Oct 2017 20:05:17 GMT</pubDate>
    <dc:creator>derlin_c_</dc:creator>
    <dc:date>2017-10-16T20:05:17Z</dc:date>
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      <title>How to store hit ponts in an array when using paralell_for (tutorial triangle_geometry_device.cpp)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/How-to-store-hit-ponts-in-an-array-when-using-paralell-for/m-p/1142002#M1567</link>
      <description>&lt;P&gt;Hi! I want store every hit point (vector3). But how can I do it it since it is parallel computing? Thanks!&lt;/P&gt;</description>
      <pubDate>Mon, 16 Oct 2017 20:05:17 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/How-to-store-hit-ponts-in-an-array-when-using-paralell-for/m-p/1142002#M1567</guid>
      <dc:creator>derlin_c_</dc:creator>
      <dc:date>2017-10-16T20:05:17Z</dc:date>
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