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    <title>topic Re: efficient access pattern for different dx11 memory types in Developing Games on Intel Graphics</title>
    <link>https://community.intel.com/t5/Developing-Games-on-Intel/efficient-access-pattern-for-different-dx11-memory-types/m-p/1277288#M1788</link>
    <description>&lt;P&gt;Hi Mary,&lt;/P&gt;
&lt;P&gt;&amp;nbsp; &amp;nbsp; Have you found someone can answer my questions? Thanks.&lt;/P&gt;</description>
    <pubDate>Wed, 28 Apr 2021 08:37:27 GMT</pubDate>
    <dc:creator>chris_pn</dc:creator>
    <dc:date>2021-04-28T08:37:27Z</dc:date>
    <item>
      <title>efficient access pattern for different dx11 memory types</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/efficient-access-pattern-for-different-dx11-memory-types/m-p/1271557#M1773</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp; &amp;nbsp;What's the efficient access pattern for the following dx11 memory types in compute shader:&lt;/P&gt;
&lt;P&gt;Buffer&lt;/P&gt;
&lt;P&gt;RWBuffer&lt;/P&gt;
&lt;P&gt;Texture2D&lt;/P&gt;
&lt;P&gt;RWTexture2D&lt;/P&gt;
&lt;P&gt;&amp;nbsp; &amp;nbsp; For my understanding, data in Buffer and RWBuffer is arranged in row major order.&amp;nbsp;Compared to them, Texture 2D and RWTexture is in tiling order. So they has different access pattern. But I can't find offical docs to approve my opinion and give a detailed description.&lt;/P&gt;
&lt;P&gt;&amp;nbsp; &amp;nbsp; Thanks!&lt;/P&gt;</description>
      <pubDate>Wed, 07 Apr 2021 10:45:56 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/efficient-access-pattern-for-different-dx11-memory-types/m-p/1271557#M1773</guid>
      <dc:creator>chris_pn</dc:creator>
      <dc:date>2021-04-07T10:45:56Z</dc:date>
    </item>
    <item>
      <title>Re: efficient access pattern for different dx11 memory types</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/efficient-access-pattern-for-different-dx11-memory-types/m-p/1272217#M1774</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp; &amp;nbsp; Could anyone answer this question? I think It's really important and basic for dx11 shader programming.&lt;/P&gt;</description>
      <pubDate>Fri, 09 Apr 2021 01:30:45 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/efficient-access-pattern-for-different-dx11-memory-types/m-p/1272217#M1774</guid>
      <dc:creator>chris_pn</dc:creator>
      <dc:date>2021-04-09T01:30:45Z</dc:date>
    </item>
    <item>
      <title>Re: efficient access pattern for different dx11 memory types</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/efficient-access-pattern-for-different-dx11-memory-types/m-p/1272838#M1776</link>
      <description>&lt;P&gt;Hi Intel guys,&lt;/P&gt;
&lt;P&gt;&amp;nbsp; &amp;nbsp; Could anyone answer my question please???&amp;nbsp; I've got no answer, even a reply until now!&lt;/P&gt;</description>
      <pubDate>Mon, 12 Apr 2021 10:37:01 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/efficient-access-pattern-for-different-dx11-memory-types/m-p/1272838#M1776</guid>
      <dc:creator>chris_pn</dc:creator>
      <dc:date>2021-04-12T10:37:01Z</dc:date>
    </item>
    <item>
      <title>Re: efficient access pattern for different dx11 memory types</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/efficient-access-pattern-for-different-dx11-memory-types/m-p/1273818#M1777</link>
      <description>&lt;P&gt;Ping for reply again!!!&lt;/P&gt;</description>
      <pubDate>Thu, 15 Apr 2021 11:57:17 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/efficient-access-pattern-for-different-dx11-memory-types/m-p/1273818#M1777</guid>
      <dc:creator>chris_pn</dc:creator>
      <dc:date>2021-04-15T11:57:17Z</dc:date>
    </item>
    <item>
      <title>Re: efficient access pattern for different dx11 memory types</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/efficient-access-pattern-for-different-dx11-memory-types/m-p/1273899#M1778</link>
      <description>&lt;P&gt;Hi there,&lt;/P&gt;
&lt;P&gt;I will try to find someone for you. This is a peer-to-peer only so I'm so sorry for the lack of response. But let me see if I can find someone for you. Thanks!&lt;/P&gt;
&lt;P&gt;Mary T.&lt;/P&gt;
&lt;P&gt;Support Community Manager&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 15 Apr 2021 16:23:21 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/efficient-access-pattern-for-different-dx11-memory-types/m-p/1273899#M1778</guid>
      <dc:creator>MaryT_Intel</dc:creator>
      <dc:date>2021-04-15T16:23:21Z</dc:date>
    </item>
    <item>
      <title>Re: efficient access pattern for different dx11 memory types</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/efficient-access-pattern-for-different-dx11-memory-types/m-p/1274883#M1782</link>
      <description>&lt;P&gt;Hi Mary,&lt;/P&gt;
&lt;P&gt;&amp;nbsp; &amp;nbsp; Thanks for your reply. Could you explain the meaning of "&lt;SPAN&gt;peer-to-peer&lt;/SPAN&gt;" here? I'm little understand.&lt;/P&gt;</description>
      <pubDate>Tue, 20 Apr 2021 01:52:34 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/efficient-access-pattern-for-different-dx11-memory-types/m-p/1274883#M1782</guid>
      <dc:creator>chris_pn</dc:creator>
      <dc:date>2021-04-20T01:52:34Z</dc:date>
    </item>
    <item>
      <title>Re: efficient access pattern for different dx11 memory types</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/efficient-access-pattern-for-different-dx11-memory-types/m-p/1277288#M1788</link>
      <description>&lt;P&gt;Hi Mary,&lt;/P&gt;
&lt;P&gt;&amp;nbsp; &amp;nbsp; Have you found someone can answer my questions? Thanks.&lt;/P&gt;</description>
      <pubDate>Wed, 28 Apr 2021 08:37:27 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/efficient-access-pattern-for-different-dx11-memory-types/m-p/1277288#M1788</guid>
      <dc:creator>chris_pn</dc:creator>
      <dc:date>2021-04-28T08:37:27Z</dc:date>
    </item>
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