<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Flashing Horizontal Red Line Artefact When Rendering 2D Game With OpenGL on Intel UHD Graphics in Developing Games on Intel Graphics</title>
    <link>https://community.intel.com/t5/Developing-Games-on-Intel/Flashing-Horizontal-Red-Line-Artefact-When-Rendering-2D-Game/m-p/1611891#M2298</link>
    <description>&lt;P&gt;Hello&amp;nbsp;&lt;a href="https://community.intel.com/t5/user/viewprofilepage/user-id/366441"&gt;@TommiGustafsson&lt;/a&gt;&amp;nbsp;:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Welcome to the forum.&lt;/P&gt;
&lt;P&gt;Is there a way to share a copy of the game to do some tests on my lab? I want to check if it is also happening with the latest Intel's GPUs.&lt;/P&gt;
&lt;P&gt;If not, are you able to create a homebrew code that replicates the issue?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;--r2&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Wed, 03 Jul 2024 14:53:49 GMT</pubDate>
    <dc:creator>Arturo_Intel</dc:creator>
    <dc:date>2024-07-03T14:53:49Z</dc:date>
    <item>
      <title>Flashing Horizontal Red Line Artefact When Rendering 2D Game With OpenGL on Intel UHD Graphics</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Flashing-Horizontal-Red-Line-Artefact-When-Rendering-2D-Game/m-p/1611504#M2294</link>
      <description>&lt;P&gt;&lt;STRONG&gt;Setup&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;We have a multiplatform 2D game using the following technologies:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;.NET MAUI 9.0 Preview 5&lt;/LI&gt;&lt;LI&gt;. NET SDK 9.0 Preview 5&lt;/LI&gt;&lt;LI&gt;WinUI 3&lt;/LI&gt;&lt;LI&gt;WinAppSDK 1.5.x&lt;/LI&gt;&lt;LI&gt;C#/WinRT&amp;nbsp;v2.0.4.44221&lt;/LI&gt;&lt;LI&gt;SkiaSharp 3.0 Preview3.1&lt;/LI&gt;&lt;LI&gt;Skia v115 with Ganesh backend&lt;/LI&gt;&lt;LI&gt;OpenGL (libEGL.dll, whatever version that is)&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;I'm testing the game on Windows, using the following hardware and software:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Asus ProArt Studiobook Laptop&lt;/LI&gt;&lt;LI&gt;Windows 11 Pro 64-bit&amp;nbsp;23H2&amp;nbsp;22631.381&lt;/LI&gt;&lt;LI&gt;Windows Feature Experience Pack 1000.22700.1020.0&lt;/LI&gt;&lt;LI&gt;13th Gen Intel(R) Core(TM) i9-13980HX&lt;/LI&gt;&lt;LI&gt;Intel UHD Graphics (Integrated GPU) with 31.0.101.5593 drivers (also tested with&amp;nbsp;31.0.101.5592 drivers)&lt;/LI&gt;&lt;LI&gt;NVIDIA Geforce RTX 4060 Laptop 8GB (Dedicated GPU) with 555.99 drivers&lt;/LI&gt;&lt;LI&gt;32 GB RAM&lt;/LI&gt;&lt;LI&gt;3200x2000 display with 200% scaling (I did try also 150% scaling)&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&lt;STRONG&gt;Problem&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;On Windows, when we use OpenGL for rendering, on Intel UHD Graphics, there is &lt;STRONG&gt;a flashing thin horizontal red line artefact appearing&lt;/STRONG&gt;.&lt;/P&gt;&lt;P&gt;There's a &lt;STRONG&gt;video&lt;/STRONG&gt; about the problem here:&lt;/P&gt;&lt;P&gt;&lt;A href="https://github.com/mono/SkiaSharp/issues/2913" target="_blank"&gt;https://github.com/mono/SkiaSharp/issues/2913&lt;/A&gt;&lt;/P&gt;&lt;P&gt;The line is thin, wherefore you need to maximize the video to see it. The line usually appears when the character is moving north or south.&lt;/P&gt;&lt;P&gt;The red line artefact &lt;STRONG&gt;does not appear when using the NVIDIA GPU&lt;/STRONG&gt;, so it appears to be an Intel GPU problem.&lt;/P&gt;&lt;P&gt;Any ideas how to solve this issue on Intel UHD GPU?&lt;/P&gt;</description>
      <pubDate>Tue, 02 Jul 2024 11:56:20 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Flashing-Horizontal-Red-Line-Artefact-When-Rendering-2D-Game/m-p/1611504#M2294</guid>
      <dc:creator>TommiGustafsson</dc:creator>
      <dc:date>2024-07-02T11:56:20Z</dc:date>
    </item>
    <item>
      <title>Re: Flashing Horizontal Red Line Artefact When Rendering 2D Game With OpenGL on Intel UHD Graphics</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Flashing-Horizontal-Red-Line-Artefact-When-Rendering-2D-Game/m-p/1611891#M2298</link>
      <description>&lt;P&gt;Hello&amp;nbsp;&lt;a href="https://community.intel.com/t5/user/viewprofilepage/user-id/366441"&gt;@TommiGustafsson&lt;/a&gt;&amp;nbsp;:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Welcome to the forum.&lt;/P&gt;
&lt;P&gt;Is there a way to share a copy of the game to do some tests on my lab? I want to check if it is also happening with the latest Intel's GPUs.&lt;/P&gt;
&lt;P&gt;If not, are you able to create a homebrew code that replicates the issue?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;--r2&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 03 Jul 2024 14:53:49 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Flashing-Horizontal-Red-Line-Artefact-When-Rendering-2D-Game/m-p/1611891#M2298</guid>
      <dc:creator>Arturo_Intel</dc:creator>
      <dc:date>2024-07-03T14:53:49Z</dc:date>
    </item>
    <item>
      <title>Re: Flashing Horizontal Red Line Artefact When Rendering 2D Game With OpenGL on Intel UHD Graphics</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Flashing-Horizontal-Red-Line-Artefact-When-Rendering-2D-Game/m-p/1612739#M2301</link>
      <description>Sorry being late to answer this, but I was investigating the problem. It's now fixed. We had to increase the size of the target rectangle by 1 pixel, when we were rendering graphics from our sprite sheet. This seemed to fix the red line. It's a bit of a hack, but it works.</description>
      <pubDate>Sun, 07 Jul 2024 09:45:10 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Flashing-Horizontal-Red-Line-Artefact-When-Rendering-2D-Game/m-p/1612739#M2301</guid>
      <dc:creator>TommiGustafsson</dc:creator>
      <dc:date>2024-07-07T09:45:10Z</dc:date>
    </item>
    <item>
      <title>Re: Flashing Horizontal Red Line Artefact When Rendering 2D Game With OpenGL on Intel UHD Graphics</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Flashing-Horizontal-Red-Line-Artefact-When-Rendering-2D-Game/m-p/1613474#M2305</link>
      <description>&lt;P&gt;&lt;a href="https://community.intel.com/t5/user/viewprofilepage/user-id/366441"&gt;@TommiGustafsson&lt;/a&gt;&amp;nbsp;Glad to read that.&lt;/P&gt;
&lt;P&gt;If you or your team have any questions or new issues, do not hesitate to reach out!&lt;/P&gt;
&lt;P&gt;Thanks&lt;/P&gt;
&lt;P&gt;-- r2&lt;/P&gt;</description>
      <pubDate>Tue, 09 Jul 2024 15:49:19 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Flashing-Horizontal-Red-Line-Artefact-When-Rendering-2D-Game/m-p/1613474#M2305</guid>
      <dc:creator>Arturo_Intel</dc:creator>
      <dc:date>2024-07-09T15:49:19Z</dc:date>
    </item>
  </channel>
</rss>

