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    <title>topic Which programming Language? in Developing Games on Intel Graphics</title>
    <link>https://community.intel.com/t5/Developing-Games-on-Intel/Which-programming-Language/m-p/819438#M239</link>
    <description>PC development is done in native code ( C/C++ ) or managed code ( Java/C# )&lt;BR /&gt;&lt;BR /&gt;Handheld development ( smartphones ) is done in Java/C# ( Android/WinMo7 ) or Objective-C ( iPad/iPhone/iPod )&lt;BR /&gt;&lt;BR /&gt;cross-platform 3D rendering is really only possible via OGL. base OGL runs on desktops ( Windows, Mac, Linux ), OGL ES runs on handhelds ( Android, iPhone ) and pseudo-OGL is used on PS3 and Wii. Android has a "native" binding for OGL ES to avoid some of the perf cost with managed code.&lt;BR /&gt;&lt;BR /&gt;using XNA gets you D3D9 level support on PC/XBox/WinMo7. Using D3D lets you target Windows.&lt;BR /&gt;&lt;BR /&gt;You should have a target environment in mind and pick accordingly.</description>
    <pubDate>Fri, 21 May 2010 00:35:15 GMT</pubDate>
    <dc:creator>Philip_T_Intel1</dc:creator>
    <dc:date>2010-05-21T00:35:15Z</dc:date>
    <item>
      <title>Which programming Language?</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Which-programming-Language/m-p/819435#M236</link>
      <description>Good day!,&lt;BR /&gt;&lt;BR /&gt; Hello there good day to all of us!!..i just want to ask which programming language should I use and focus on,..because I am currently a student!,.. and i want to know which is better and the most commonly used language,.. pls help me!.,your replies are much appreciated..thanks in advance :)</description>
      <pubDate>Fri, 14 May 2010 09:05:50 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Which-programming-Language/m-p/819435#M236</guid>
      <dc:creator>larrsmith07</dc:creator>
      <dc:date>2010-05-14T09:05:50Z</dc:date>
    </item>
    <item>
      <title>Which programming Language?</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Which-programming-Language/m-p/819436#M237</link>
      <description>In my case, I develop with OpenGL, I mainly use Delphi but sometime I use C/C++ too.&lt;BR /&gt;&lt;BR /&gt;If you already know C/C++ I suggeggest them. &lt;BR /&gt;&lt;BR /&gt;I don't like .NET because I prefer to have the control of bits....&lt;BR /&gt;&lt;BR /&gt;Delle</description>
      <pubDate>Sat, 15 May 2010 06:28:21 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Which-programming-Language/m-p/819436#M237</guid>
      <dc:creator>delle</dc:creator>
      <dc:date>2010-05-15T06:28:21Z</dc:date>
    </item>
    <item>
      <title>Which programming Language?</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Which-programming-Language/m-p/819437#M238</link>
      <description>&lt;P&gt;It all depends on what you are working on. &lt;BR /&gt;&lt;BR /&gt;In the current visual computing arena, and specifically PC games, the most common language is C++ and the most common rendering API is DirectX. Most high end games also use a LOT of scripts written in a language called Lua.&lt;/P&gt;</description>
      <pubDate>Mon, 17 May 2010 19:58:49 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Which-programming-Language/m-p/819437#M238</guid>
      <dc:creator>Doraisamy_G_Intel</dc:creator>
      <dc:date>2010-05-17T19:58:49Z</dc:date>
    </item>
    <item>
      <title>Which programming Language?</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Which-programming-Language/m-p/819438#M239</link>
      <description>PC development is done in native code ( C/C++ ) or managed code ( Java/C# )&lt;BR /&gt;&lt;BR /&gt;Handheld development ( smartphones ) is done in Java/C# ( Android/WinMo7 ) or Objective-C ( iPad/iPhone/iPod )&lt;BR /&gt;&lt;BR /&gt;cross-platform 3D rendering is really only possible via OGL. base OGL runs on desktops ( Windows, Mac, Linux ), OGL ES runs on handhelds ( Android, iPhone ) and pseudo-OGL is used on PS3 and Wii. Android has a "native" binding for OGL ES to avoid some of the perf cost with managed code.&lt;BR /&gt;&lt;BR /&gt;using XNA gets you D3D9 level support on PC/XBox/WinMo7. Using D3D lets you target Windows.&lt;BR /&gt;&lt;BR /&gt;You should have a target environment in mind and pick accordingly.</description>
      <pubDate>Fri, 21 May 2010 00:35:15 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Which-programming-Language/m-p/819438#M239</guid>
      <dc:creator>Philip_T_Intel1</dc:creator>
      <dc:date>2010-05-21T00:35:15Z</dc:date>
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