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    <title>topic Linux OpenGL: FBO stencil buffer in Developing Games on Intel Graphics</title>
    <link>https://community.intel.com/t5/Developing-Games-on-Intel/Linux-OpenGL-FBO-stencil-buffer/m-p/763660#M3</link>
    <description>Hi,&lt;BR /&gt;&lt;BR /&gt;I don't believe any current Intel graphics hardware in the market supports GL_EXT_packed_depth_stencil.&lt;BR /&gt;&lt;BR /&gt;Regarding independent stencil buffers, even though the spec supports it, it is generally not advised to be used, as it is not guaranteed to be implemented. Refer to: &lt;A href="http://www.opengl.org/wiki/GL_EXT_framebuffer_object#Stencil"&gt;http://www.opengl.org/wiki/GL_EXT_framebuffer_object#Stencil&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;P&gt;Can you avoid stencil buffer and use Color+Depth only?&lt;/P&gt;&lt;P&gt;See &lt;A href="http://www.opengl.org/wiki/GL_EXT_framebuffer_object#Color_texture.2C_Depth_texture"&gt;http://www.opengl.org/wiki/GL_EXT_framebuffer_object#Color_texture.2C_Depth_texture&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Cheers,&lt;BR /&gt;-Ganesh&lt;/P&gt;</description>
    <pubDate>Thu, 19 Aug 2010 21:36:20 GMT</pubDate>
    <dc:creator>Doraisamy_G_Intel</dc:creator>
    <dc:date>2010-08-19T21:36:20Z</dc:date>
    <item>
      <title>Linux OpenGL: FBO stencil buffer</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Linux-OpenGL-FBO-stencil-buffer/m-p/763659#M2</link>
      <description>I am doing some feasibility research on using iCore graphics on Linux with OpenGL. I have searched for the answer to this question but found none.&lt;BR /&gt;&lt;BR /&gt;Assuming GL_EXT_framebuffer_object support, is it possible to create an RGBA8, D24, S8 FBO? The reason I ask is that on ATI and NVIDIA it is possible but a packed depth/stencil buffer must be used. As far as I can tell GL_EXT_packed_depth_stencil is not supported. So can separate depth and stencil buffers be attached to an FBO?</description>
      <pubDate>Thu, 12 Aug 2010 19:52:44 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Linux-OpenGL-FBO-stencil-buffer/m-p/763659#M2</guid>
      <dc:creator>rpedela</dc:creator>
      <dc:date>2010-08-12T19:52:44Z</dc:date>
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    <item>
      <title>Linux OpenGL: FBO stencil buffer</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Linux-OpenGL-FBO-stencil-buffer/m-p/763660#M3</link>
      <description>Hi,&lt;BR /&gt;&lt;BR /&gt;I don't believe any current Intel graphics hardware in the market supports GL_EXT_packed_depth_stencil.&lt;BR /&gt;&lt;BR /&gt;Regarding independent stencil buffers, even though the spec supports it, it is generally not advised to be used, as it is not guaranteed to be implemented. Refer to: &lt;A href="http://www.opengl.org/wiki/GL_EXT_framebuffer_object#Stencil"&gt;http://www.opengl.org/wiki/GL_EXT_framebuffer_object#Stencil&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;P&gt;Can you avoid stencil buffer and use Color+Depth only?&lt;/P&gt;&lt;P&gt;See &lt;A href="http://www.opengl.org/wiki/GL_EXT_framebuffer_object#Color_texture.2C_Depth_texture"&gt;http://www.opengl.org/wiki/GL_EXT_framebuffer_object#Color_texture.2C_Depth_texture&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Cheers,&lt;BR /&gt;-Ganesh&lt;/P&gt;</description>
      <pubDate>Thu, 19 Aug 2010 21:36:20 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Linux-OpenGL-FBO-stencil-buffer/m-p/763660#M3</guid>
      <dc:creator>Doraisamy_G_Intel</dc:creator>
      <dc:date>2010-08-19T21:36:20Z</dc:date>
    </item>
    <item>
      <title>Linux OpenGL: FBO stencil buffer</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Linux-OpenGL-FBO-stencil-buffer/m-p/763661#M4</link>
      <description>I need to simulate the capabilities of the screen with an FBO. So no, color + depth does not work. Do you know of any plan to support GL_EXT_packed_depth_stencil in Intel HD graphics?&lt;BR /&gt;</description>
      <pubDate>Thu, 19 Aug 2010 22:16:56 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Linux-OpenGL-FBO-stencil-buffer/m-p/763661#M4</guid>
      <dc:creator>rpedela</dc:creator>
      <dc:date>2010-08-19T22:16:56Z</dc:date>
    </item>
    <item>
      <title>Linux OpenGL: FBO stencil buffer</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Linux-OpenGL-FBO-stencil-buffer/m-p/763662#M5</link>
      <description>We are working to add more inclusive support of the rendering APIs and their extensions, but there are no announced plans to specifically support GL_EXT_packed_depth_stencil yet.</description>
      <pubDate>Thu, 16 Sep 2010 17:12:10 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Linux-OpenGL-FBO-stencil-buffer/m-p/763662#M5</guid>
      <dc:creator>Doraisamy_G_Intel</dc:creator>
      <dc:date>2010-09-16T17:12:10Z</dc:date>
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