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    <title>topic Re: Windows Advanced Rasterization Platform (WARP) in Developing Games on Intel Graphics</title>
    <link>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854452#M367</link>
    <description>&lt;DIV style="margin:0px;"&gt;Btw, to which forum have u put my post??&lt;/DIV&gt;
&lt;BR /&gt;</description>
    <pubDate>Wed, 22 Apr 2009 15:15:36 GMT</pubDate>
    <dc:creator>pramodblackbird</dc:creator>
    <dc:date>2009-04-22T15:15:36Z</dc:date>
    <item>
      <title>Windows Advanced Rasterization Platform (WARP)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854449#M364</link>
      <description>Hey, theres gonna be a new component called &lt;STRONG&gt;Windows Advanced Rasterization Platform10&lt;/STRONG&gt;(&lt;STRONG&gt;WARP 10&lt;/STRONG&gt; for short) supported in DirectX 10,10.1 &amp;amp; 11 from Microsoft.It is gonna be shipped in Windows 7.Its actually used in rendering complex graphics without the need of high end graphic cards.So, how is Intel gonna support it??I mean, can the awesome Aero effects be realised in the older Intel motherboards such as D915GVWB which has no WDDM drivers using WARP10?? They say that, its a replacement to Intel's GMA...How is it supported in newer Intel motherboards??</description>
      <pubDate>Tue, 21 Apr 2009 11:09:23 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854449#M364</guid>
      <dc:creator>pramodblackbird</dc:creator>
      <dc:date>2009-04-21T11:09:23Z</dc:date>
    </item>
    <item>
      <title>Re: Windows Advanced Rasterization Platform (WARP)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854450#M365</link>
      <description>&lt;DIV style="margin: 0px; height: auto;"&gt;&lt;/DIV&gt;
Hello and thanks for your post.&lt;BR /&gt;&lt;BR /&gt;However, the forum you originally posted this question to is intended for questions and issues regarding GPA (and does not address the capabilities of individual graphics devices), so you're not likely to receive a response from the people who frequent the GPA forum.&lt;BR /&gt;&lt;BR /&gt;Therefore, I'm moving this post to more appropriate forum... hopefully this will get you the answer you are looking for!&lt;BR /&gt;&lt;BR /&gt;Regards,&lt;BR /&gt;&lt;BR /&gt;Neal&lt;BR /&gt;</description>
      <pubDate>Wed, 22 Apr 2009 13:26:58 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854450#M365</guid>
      <dc:creator>Neal_Pierman</dc:creator>
      <dc:date>2009-04-22T13:26:58Z</dc:date>
    </item>
    <item>
      <title>Re: Windows Advanced Rasterization Platform (WARP)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854451#M366</link>
      <description>&lt;DIV style="margin:0px;"&gt;Thnx a lot...&lt;/DIV&gt;
&lt;BR /&gt;</description>
      <pubDate>Wed, 22 Apr 2009 14:57:58 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854451#M366</guid>
      <dc:creator>pramodblackbird</dc:creator>
      <dc:date>2009-04-22T14:57:58Z</dc:date>
    </item>
    <item>
      <title>Re: Windows Advanced Rasterization Platform (WARP)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854452#M367</link>
      <description>&lt;DIV style="margin:0px;"&gt;Btw, to which forum have u put my post??&lt;/DIV&gt;
&lt;BR /&gt;</description>
      <pubDate>Wed, 22 Apr 2009 15:15:36 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854452#M367</guid>
      <dc:creator>pramodblackbird</dc:creator>
      <dc:date>2009-04-22T15:15:36Z</dc:date>
    </item>
    <item>
      <title>Re: Windows Advanced Rasterization Platform (WARP)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854453#M368</link>
      <description>Your post was placed in the following forum: &lt;A href="http://software.intel.com/en-us/forums/developing-software-for-visual-computing/"&gt;Developing Software for Visual Computing&lt;/A&gt; ("A technical community of software developers interested in a deeper understanding of Intel Graphics Technology and the impact to their applications.").&lt;BR /&gt;&lt;BR /&gt;If you don't get any responses by the beginning of next week, let me know and I'll try to see if I can get someone to address your question.&lt;BR /&gt;&lt;BR /&gt;Regards,&lt;BR /&gt;&lt;BR /&gt;Neal&lt;BR /&gt;</description>
      <pubDate>Wed, 22 Apr 2009 15:29:48 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854453#M368</guid>
      <dc:creator>Neal_Pierman</dc:creator>
      <dc:date>2009-04-22T15:29:48Z</dc:date>
    </item>
    <item>
      <title>Re: Windows Advanced Rasterization Platform (WARP)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854454#M369</link>
      <description>&lt;DIV style="margin:0px;"&gt;Thnx a lot, sir...&lt;BR /&gt;&lt;BR /&gt;Regards,&lt;BR /&gt;Pramod S G&lt;/DIV&gt;
&lt;BR /&gt;</description>
      <pubDate>Wed, 22 Apr 2009 15:38:20 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854454#M369</guid>
      <dc:creator>pramodblackbird</dc:creator>
      <dc:date>2009-04-22T15:38:20Z</dc:date>
    </item>
    <item>
      <title>Re: Windows Advanced Rasterization Platform (WARP)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854455#M370</link>
      <description>&lt;DIV style="margin:0px;"&gt;Dear Sir,&lt;BR /&gt;I am a Brown Belt Software Developer on Intel Software Network.But, suddenly my points are gone and I don't have a belt in my profile!! Pls help me out.I didn't find any forum for my post.So, I've posted here.&lt;BR /&gt;&lt;BR /&gt;Regards,&lt;BR /&gt;Pramod S G&lt;/DIV&gt;
&lt;BR /&gt;</description>
      <pubDate>Wed, 22 Apr 2009 17:33:53 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854455#M370</guid>
      <dc:creator>pramodblackbird</dc:creator>
      <dc:date>2009-04-22T17:33:53Z</dc:date>
    </item>
    <item>
      <title>Re: Windows Advanced Rasterization Platform (WARP)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854456#M371</link>
      <description>&lt;DIV style="margin:0px;"&gt;&lt;/DIV&gt;
&lt;BR /&gt;</description>
      <pubDate>Wed, 22 Apr 2009 17:34:25 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854456#M371</guid>
      <dc:creator>pramodblackbird</dc:creator>
      <dc:date>2009-04-22T17:34:25Z</dc:date>
    </item>
    <item>
      <title>Re: Windows Advanced Rasterization Platform (WARP)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854457#M372</link>
      <description>&lt;DIV style="margin:0px;"&gt;&lt;/DIV&gt;
Hi Neal,I like your response so i think you can help me too.&lt;BR /&gt;Am using window 7 and am writing some win32 game codes.I want to use just the HDC types for game but i don't&lt;BR /&gt;know if such will be possible going by what this guy mentioned.&lt;BR /&gt;Thanks.&lt;BR /&gt;</description>
      <pubDate>Tue, 05 Jan 2010 11:47:17 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854457#M372</guid>
      <dc:creator>woleakande</dc:creator>
      <dc:date>2010-01-05T11:47:17Z</dc:date>
    </item>
    <item>
      <title>Re: Windows Advanced Rasterization Platform (WARP)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854458#M373</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="width: 100%; margin-top: 5px;"&gt;
&lt;DIV style="margin-left:2px;margin-right:2px;"&gt;Quoting - &lt;A href="https://community.intel.com/en-us/profile/439852"&gt;woleakande&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV style="background-color:#E5E5E5; padding:5px;border: 1px; border-style: inset;margin-left:2px;margin-right:2px;"&gt;&lt;EM&gt; Hi Neal,I like your response so i think you can help me too.&lt;BR /&gt;Am using window 7 and am writing some win32 game codes.I want to use just the HDC types for game but i don't&lt;BR /&gt;know if such will be possible going by what this guy mentioned.&lt;/EM&gt;&lt;BR /&gt;&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;BR /&gt;Hello,&lt;BR /&gt;&lt;BR /&gt;I'm not sure exactly what your question is here... can you be more specific about what you are trying to do in your game, and why you think that you'll run into problems?&lt;BR /&gt;&lt;BR /&gt;Regards,&lt;BR /&gt;&lt;BR /&gt;Neal&lt;EM&gt;&lt;BR /&gt;&lt;/EM&gt;</description>
      <pubDate>Tue, 05 Jan 2010 18:11:21 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854458#M373</guid>
      <dc:creator>Neal_Pierman</dc:creator>
      <dc:date>2010-01-05T18:11:21Z</dc:date>
    </item>
    <item>
      <title>Re: Windows Advanced Rasterization Platform (WARP)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854459#M374</link>
      <description>&lt;DIV&gt;&lt;/DIV&gt;
Hi, I guess the questionwas about GDI acceleration andthe short answerif WAPR will helpthere - NO. WARP is primary made for prototying and testing DX10+ code.&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;Philipp&lt;BR /&gt;</description>
      <pubDate>Wed, 06 Jan 2010 17:47:45 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Windows-Advanced-Rasterization-Platform-WARP/m-p/854459#M374</guid>
      <dc:creator>Philipp_G_Intel</dc:creator>
      <dc:date>2010-01-06T17:47:45Z</dc:date>
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