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    <title>topic Driver bug (AV in igdumd32.dll, DirectX 9 related) in Developing Games on Intel Graphics</title>
    <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867838#M455</link>
    <description>We've been seeing this exact error as well on a significant number of users. The system I'm testing on is running 64 bit Windows 7 Ultimate, but running in 32 bit mode with 3 GB RAM. The card is a 'Mobile Intel 965 Express Chipset Family', driver version 8.15.10.1930. DirectX is June 2010 (March 2009 had identical results).&lt;BR /&gt;&lt;BR /&gt;I've recompiled with D3D debugging on, but the crash is pretty far down in the igdumd32 driver. Here is a callstack (from the D3D level down):&lt;BR /&gt;&lt;BR /&gt; igdumd32.dll!05b28d40() &lt;BR /&gt; [Frames below may be incorrect and/or missing, no symbols loaded for igdumd32.dll] &lt;BR /&gt; igdumd32.dll!05b6db5e() &lt;BR /&gt; igdumd32.dll!05b1f832() &lt;BR /&gt; igdumd32.dll!05b6dc4b() &lt;BR /&gt; igdumd32.dll!05b6de8b() &lt;BR /&gt; igdumd32.dll!05be8a52() &lt;BR /&gt; igdumd32.dll!05bc9a9d() &lt;BR /&gt; igdumd32.dll!05ba2668() &lt;BR /&gt; igdumd32.dll!05b7b714() &lt;BR /&gt; igdumd32.dll!05b7b952() &lt;BR /&gt; igdumd32.dll!05b31ac0() &lt;BR /&gt; igdumd32.dll!05a9c848() &lt;BR /&gt; igdumd32.dll!05a94dbf() &lt;BR /&gt; igdumd32.dll!05a92a5e() &lt;BR /&gt; igdumd32.dll!05a682ee() &lt;BR /&gt; igdumd32.dll!05a53991() &lt;BR /&gt; d3d9d.dll!CD3DDDIDX10_DrawPrimitive() + 0xb9 bytes &lt;BR /&gt; d3d9d.dll!CD3DBase::DrawPrimitive() + 0x395 bytes &lt;BR /&gt; d3d9d.dll!CDirect3DDevice9W::DrawPrimitive() + 0xd6 bytes&lt;BR /&gt;&lt;BR /&gt;The crash occurs when the ECX register is dereferenced with a value of 0xABABABAB, which I assume is the fill value for the debug heap alloc.&lt;BR /&gt;&lt;BR /&gt;The disassmbly code is:&lt;BR /&gt;05B28D30 push esi &lt;BR /&gt;05B28D31 push edi &lt;BR /&gt;05B28D32 mov edi,dword ptr [esp+0Ch] &lt;BR /&gt;05B28D36 mov esi,ecx &lt;BR /&gt;05B28D38 mov ecx,dword ptr [edi] &lt;BR /&gt;05B28D3A xor al,al &lt;BR /&gt;05B28D3C test ecx,ecx &lt;BR /&gt;05B28D3E je 05B28DA5 &lt;BR /&gt;05B28D40 mov eax,dword ptr [ecx+10h] &amp;lt;- crash here&lt;BR /&gt;&lt;BR /&gt;Registers are:&lt;BR /&gt;EAX = 00000000 EBX = 0018BAE8 ECX = 00000000 EDX = 00000000 &lt;BR /&gt;ESI = 00000000 EDI = 00000000 EIP = 108F64E5 ESP = 0018B714 &lt;BR /&gt;EBP = 0018B778 EFL = 00000000&lt;BR /&gt;&lt;BR /&gt;The stack is:&lt;BR /&gt;0x0018B2E8 78 43 b9 15 d8 ed 78 05 5e db b6 05 1c b3 18 xC..x.^....&lt;BR /&gt;0x0018B2F7 00 d8 ed 78 05 54 b3 18 00 00 00 0c 00 00 00 .x.T.........&lt;BR /&gt;0x0018B306 00 00 48 21 9a 15 71 f0 04 00 00 00 00 00 32 ..H!.q......2&lt;BR /&gt;0x0018B315 f8 b1 05 30 b3 18 00 ab ab ab ab 00 00 00 00 .0.......&lt;BR /&gt;0x0018B324 d8 ed 78 05 68 b3 18 00 4b dc b6 05 01 00 00 x.h...K....&lt;BR /&gt;0x0018B333 00 00 00 00 00 00 00 00 00 94 b3 18 00 d8 ed ............&lt;BR /&gt;&lt;BR /&gt;The draw call is for a 4 vertex D3DPT_TRIANGLEFAN&lt;BR /&gt;&lt;BR /&gt;At the application level, everything looks good. Ie: the vertex data is valid. I'm not sure where the 0xABABABAB is coming from.&lt;BR /&gt;&lt;BR /&gt;The crash is 100% repeatable (although the timing varies), but only for this card/driver combo at this point. Unfortunately we have a lot of users with that card/driver combo.. :/&lt;BR /&gt;&lt;BR /&gt;Kevin&lt;BR /&gt;</description>
    <pubDate>Tue, 20 Jul 2010 18:26:17 GMT</pubDate>
    <dc:creator>kevink_gb</dc:creator>
    <dc:date>2010-07-20T18:26:17Z</dc:date>
    <item>
      <title>Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867816#M433</link>
      <description>&lt;P&gt;Access violation reading location 0x00000510&lt;/P&gt;
&lt;P&gt;We`ve got this big problem in our game.&lt;/P&gt;
&lt;P&gt;Access violation happens only under Win7 + Intel graphics (GMA 3100, GMA 950) and works fine under WinXP or with non-Intel cards so it is definitely not a problem of our 3d engine. Affected both 8.15.10.1749 driver and the latest available 1930.&lt;/P&gt;
&lt;P&gt;Call stack right after crash:&lt;/P&gt;
&lt;P&gt;igdumd32.dll!01854ec5() &lt;BR /&gt; [Frames below may be incorrect and/or missing, no symbols loaded for igdumd32.dll]	&lt;BR /&gt; igdumd32.dll!0186c20f() 	&lt;BR /&gt; igdumd32.dll!0189df4a() 	&lt;BR /&gt; igdumd32.dll!0189af4c() 	&lt;BR /&gt; igdumd32.dll!0189d2ea() 	&lt;BR /&gt; igdumd32.dll!018a0276() 	&lt;BR /&gt; igdumd32.dll!0196bd79() 	&lt;BR /&gt; igdumd32.dll!0187863a() 	&lt;BR /&gt; igdumd32.dll!01863b13() 	&lt;BR /&gt; d3d9.dll!CD3DDDIDX10::DrawIndexPrim()  + 0x204 bytes	&lt;BR /&gt; d3d9.dll!wmt_DRAW_CLIPPED_PRIM()  + 0x1be bytes	&lt;BR /&gt; d3d9.dll!wmt_PVFUNCS::ProcessIndexedPrimitive()  + 0x11a bytes	&lt;BR /&gt; d3d9.dll!CD3DDDIDX8::ProcessIndexedPrimitiveC()  + 0x119 bytes	&lt;BR /&gt; d3d9.dll!CD3DHal_DrawIndexedPrimitive()  + 0xa4 bytes	&lt;BR /&gt; d3d9.dll!CD3DBase::DrawIndexedPrimitive()  + 0xc3 bytes	&lt;BR /&gt;&amp;gt;	lzView.exe!lzMesh::Dip(D3DXMATRIX * iTm=0x0abb9b18, int iFrame=0)  Line 79 + 0x43 bytes	C++&lt;/P&gt;
&lt;P&gt;Help to find any &lt;STRONG&gt;workaround&lt;/STRONG&gt; as soon as possible. Our customers have Intel graphics, so we need to fix this in some way.&lt;/P&gt;
&lt;P&gt;I can make a bug &lt;STRONG&gt;repro&lt;/STRONG&gt;, if it helps you dealing with this problem. Or if it is possible you may send to me igdumd32 pdb file, then I can provide more readable report.&lt;/P&gt;
&lt;P&gt;Eugene.&lt;/P&gt;</description>
      <pubDate>Wed, 09 Dec 2009 12:28:41 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867816#M433</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-09T12:28:41Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867817#M434</link>
      <description>&lt;P&gt;As an additional note, I try to describe some logic behind this bug.&lt;/P&gt;
&lt;P&gt;We are drawing different object on the scene, using &lt;STRONG&gt;FFP&lt;/STRONG&gt; setup. Just SetRenderStates, SetTextures and so on and finally DIPs.&lt;/P&gt;
&lt;P&gt;At the some beautiful moment (when tens of objects allready drawn), all crashes after calling DIP.&lt;/P&gt;
&lt;P&gt;But it is not the DIP problem by itself I guess. This is something what your dll do behind the scene: changing the shader or it`s constants or something. I think so, because if I alter statechanges before make that killing DIP, all works fine. My expirements shows, that if i.e. I will change D3DRS_SPECULARENABLE to TRUE before that dip nothing crashes.&lt;/P&gt;
&lt;P&gt;Also, when I change stages setup (i.e. switch off stage 1 by passing D3DTOP_DISABLE), an address in access violation changes too (it is equals to 0x000003f0).&lt;/P&gt;
&lt;P&gt;&lt;/P&gt;
&lt;P&gt;Don`t know helps this or no, but I tell some more about the program.&lt;/P&gt;
&lt;P&gt;- There is a Reset() at the start of the game.&lt;/P&gt;
&lt;P&gt;- All works using FFP, no custom shading applied.&lt;/P&gt;
&lt;P&gt;- Compiled with DirectX 9c SDK (2004 aug and 2008 aug).&lt;/P&gt;
&lt;P&gt;- Works in windowed mode&lt;/P&gt;
&lt;P&gt;- ... anything you ask&lt;/P&gt;</description>
      <pubDate>Wed, 09 Dec 2009 17:39:42 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867817#M434</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-09T17:39:42Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867818#M435</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="width: 100%; margin-top: 5px;"&gt;Is it okay for intel to ignore this forum or to reply once in several weeks maybe?&lt;/DIV&gt;
&lt;DIV style="width: 100%; margin-top: 5px;"&gt;&lt;BR /&gt;&lt;/DIV&gt;
&lt;DIV style="width: 100%; margin-top: 5px;"&gt;p.s. btw, there is even no Win7 OS variant in the problem submit (http://supportmail.intel.com/scripts-emf/prodspec.aspx).&lt;/DIV&gt;
&lt;/DIV&gt;</description>
      <pubDate>Wed, 16 Dec 2009 11:44:37 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867818#M435</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-16T11:44:37Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867819#M436</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="margin-top: 5px; width: 100%;"&gt;
&lt;DIV style="margin-left:2px;margin-right:2px;"&gt;Quoting - &lt;A href="https://community.intel.com/en-us/profile/456043"&gt;oev.nsk&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV style="background-color:#E5E5E5; padding:5px;border: 1px; border-style: inset;margin-left:2px;margin-right:2px;"&gt;&lt;EM&gt;
&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="margin-top: 5px; width: 100%;"&gt;Is it okay for intel to ignore this forum or to reply once in several weeks maybe?&lt;/DIV&gt;
&lt;DIV style="margin-top: 5px; width: 100%;"&gt;&lt;BR /&gt;&lt;/DIV&gt;
&lt;DIV style="margin-top: 5px; width: 100%;"&gt;p.s. btw, there is even no Win7 OS variant in the problem submit (http://supportmail.intel.com/scripts-emf/prodspec.aspx).&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/EM&gt;&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;BR /&gt;Hello oev.nsk&lt;BR /&gt;&lt;BR /&gt;I am the community manager and want tosend my apologiesfor the delay in answering this question. I have notified our forum moderator and he will get back to you soon. &lt;BR /&gt;&lt;BR /&gt;Regards</description>
      <pubDate>Wed, 16 Dec 2009 17:30:06 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867819#M436</guid>
      <dc:creator>Arti_G_Intel</dc:creator>
      <dc:date>2009-12-16T17:30:06Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867820#M437</link>
      <description>&lt;P&gt;Waiting for a qualified help.&lt;/P&gt;
&lt;P&gt;Thank you.&lt;/P&gt;</description>
      <pubDate>Wed, 16 Dec 2009 17:52:46 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867820#M437</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-16T17:52:46Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867821#M438</link>
      <description>&lt;DIV style="margin:0px;"&gt;Hi Eugene,&lt;BR /&gt;&lt;BR /&gt;Do you have a test case that you can provide us, so we can reproduce the crash within Intel?&lt;BR /&gt;&lt;BR /&gt;Have you been able to reproduce the failure on a later generation Intel graphics (GMA 4500 variant)?&lt;BR /&gt;&lt;BR /&gt;Thanks,&lt;BR /&gt;-Ganesh&lt;/DIV&gt;
&lt;BR /&gt;</description>
      <pubDate>Wed, 16 Dec 2009 18:21:11 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867821#M438</guid>
      <dc:creator>Doraisamy_G_Intel</dc:creator>
      <dc:date>2009-12-16T18:21:11Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867822#M439</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="width: 100%; margin-top: 5px;"&gt;Hi&lt;BR /&gt;&lt;BR /&gt;&amp;gt;Do you have a test case that you can provide us, so we can reproduce the crash within Intel?&lt;BR /&gt;Yes, I will send a link to you via a private message. &lt;BR /&gt;&lt;BR /&gt;&amp;gt;Have you been able to reproduce the failure on a later generation Intel graphics (GMA 4500 variant)?&lt;BR /&gt;We have no such configurations at this moment, so I just have no answer.&lt;BR /&gt;But I can try to find GMA4500-based system later, if provided repro will not be enough to figure out the problem.&lt;/DIV&gt;
&lt;/DIV&gt;</description>
      <pubDate>Wed, 16 Dec 2009 19:10:09 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867822#M439</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-16T19:10:09Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867823#M440</link>
      <description>&lt;DIV style="margin: 0px; height: auto;"&gt;&lt;/DIV&gt;
Do you download the test and be able to reproduce bug now?&lt;BR /&gt;</description>
      <pubDate>Thu, 17 Dec 2009 04:48:18 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867823#M440</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-17T04:48:18Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867824#M441</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="margin-top: 5px; width: 100%;"&gt;
&lt;DIV style="margin-left:2px;margin-right:2px;"&gt;Quoting - &lt;A href="https://community.intel.com/en-us/profile/456043"&gt;oev.nsk&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV style="background-color:#E5E5E5; padding:5px;border: 1px; border-style: inset;margin-left:2px;margin-right:2px;"&gt;&lt;EM&gt;Do you download the test and able to reproduce bug now?&lt;BR /&gt;&lt;/EM&gt;&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;BR /&gt;Just downloaded it from home. I didn't get a notice from the system about the private message.&lt;BR /&gt;&lt;BR /&gt;I will get back to you tomorrow after checking it out on Intel GMA.</description>
      <pubDate>Thu, 17 Dec 2009 05:06:08 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867824#M441</guid>
      <dc:creator>Doraisamy_G_Intel</dc:creator>
      <dc:date>2009-12-17T05:06:08Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867825#M442</link>
      <description>Any news?&lt;BR /&gt;</description>
      <pubDate>Fri, 18 Dec 2009 09:02:00 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867825#M442</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-18T09:02:00Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867826#M443</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="margin-top: 5px; width: 100%;"&gt;
&lt;DIV style="margin-left:2px;margin-right:2px;"&gt;Quoting - &lt;A href="https://community.intel.com/en-us/profile/456043"&gt;oev.nsk&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV style="background-color:#E5E5E5; padding:5px;border: 1px; border-style: inset;margin-left:2px;margin-right:2px;"&gt;&lt;EM&gt;Any news?&lt;BR /&gt;&lt;/EM&gt;&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;BR /&gt;We are working on it. Setting up a system with Win7 32 bit. The older generation hardware machines are becoming rarer to find around here. Will keep you posted.&lt;BR /&gt;</description>
      <pubDate>Fri, 18 Dec 2009 09:14:57 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867826#M443</guid>
      <dc:creator>Doraisamy_G_Intel</dc:creator>
      <dc:date>2009-12-18T09:14:57Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867827#M444</link>
      <description>Thank you.&lt;BR /&gt;</description>
      <pubDate>Fri, 18 Dec 2009 09:58:27 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867827#M444</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-18T09:58:27Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867828#M445</link>
      <description>Eugene,&lt;BR /&gt;&lt;BR /&gt;I tried the test workload on a GMA X3000 and a GMA X4500. Both of them worked fine, with either driver version (8.15.10.1749 or 8.15.10.1930).&lt;BR /&gt;&lt;BR /&gt;Keep in mind the X3000 is a newer generation architecture than the GMA 3100 or 950. I haven't been able to get a hold of anything older than the X3000 yet. Have you had a chance to try out on anything newer?&lt;BR /&gt;&lt;BR /&gt;Cheers,&lt;BR /&gt;-Ganesh</description>
      <pubDate>Sat, 19 Dec 2009 02:19:10 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867828#M445</guid>
      <dc:creator>Doraisamy_G_Intel</dc:creator>
      <dc:date>2009-12-19T02:19:10Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867829#M446</link>
      <description>&lt;P&gt;I found x3000, all works fine. But that was almost obvious, since x3000 is hardly improved and has totally different codepath in the driver I guess. The main problem is that too many casual customers haven`t recent hardware, so we need to deal with that outdated stuff too.&lt;/P&gt;
&lt;P&gt;Is it possible to get a pdb file for that dll? Then I can report more readable info about the place where all crashes.&lt;/P&gt;
&lt;P&gt;Will some kind of memory dump be helpful?&lt;/P&gt;
&lt;P&gt;Or maybe your company has something like "hardware archive" and it is possible to query older generation systems from it for several days?&lt;/P&gt;</description>
      <pubDate>Sat, 19 Dec 2009 10:11:19 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867829#M446</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-19T10:11:19Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867830#M447</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="width: 100%; margin-top: 5px;"&gt;Is anybody here?&lt;/DIV&gt;
&lt;/DIV&gt;</description>
      <pubDate>Tue, 05 Jan 2010 07:29:40 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867830#M447</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2010-01-05T07:29:40Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867831#M448</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="width: 100%; margin-top: 5px;"&gt;
&lt;DIV style="margin-left:2px;margin-right:2px;"&gt;Quoting - &lt;A href="https://community.intel.com/en-us/profile/456043"&gt;oev.nsk&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV style="background-color:#E5E5E5; padding:5px;border: 1px; border-style: inset;margin-left:2px;margin-right:2px;"&gt;&lt;EM&gt;
&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="width: 100%; margin-top: 5px;"&gt;Is anybody here?&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/EM&gt;&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
Hello oev.nsk&lt;BR /&gt;&lt;BR /&gt;Ganesh has been working on this issue but unfortunately this hardware has reached end of life so we have not been able to find an answer for you. &lt;BR /&gt;&lt;BR /&gt;Apologies for the inconvenience.&lt;BR /&gt;&lt;BR /&gt;Regards&lt;BR /&gt;Arti&lt;BR /&gt;</description>
      <pubDate>Thu, 07 Jan 2010 22:09:04 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867831#M448</guid>
      <dc:creator>Arti_G_Intel</dc:creator>
      <dc:date>2010-01-07T22:09:04Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867832#M449</link>
      <description>&lt;P&gt;I've got a similar problem:&lt;/P&gt;
&lt;P&gt;Faulting application name:X.vshost.exe, version: 9.0.21022.8, time stamp: 0x47316898&lt;/P&gt;
&lt;P&gt;Faulting module name: igdumd32.dll, version: 8.15.10.1986, time stamp: 0x4aeb3b2c&lt;/P&gt;
&lt;P&gt;Exception code: 0xc0000409&lt;/P&gt;
&lt;P&gt;Fault offset: 0x00014fe6&lt;/P&gt;
&lt;P&gt;Faulting process id: 0xbdc&lt;/P&gt;
&lt;P&gt;Faulting application start time: 0x01cac63abe14226d&lt;/P&gt;
&lt;P&gt;Faulting application path: C:\Projects\X\Debug\X.vshost.exe&lt;/P&gt;
&lt;P&gt;Faulting module path: C:\Windows\system32\igdumd32.dll&lt;/P&gt;
&lt;P&gt;Report Id: 01ca9c3f-322e-11df-9568-00247edc9161&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;Basically, whenever I try to run my project in Visual Studio 2008 vshost.exe crashes and the above is in the event log.&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;My environment is:&lt;/P&gt;
&lt;P&gt;Windows 7 Professional&lt;/P&gt;
&lt;P&gt;Lenovo T400s&lt;/P&gt;
&lt;P&gt;Intel 4 Series Express Chipset - GMA 4500MD&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;I've tried various 8.15.10.x builds, but none of them helped.&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;I installed 7.15.10.1666 (the latest version 7 build that I could get) and I can run the project in Visual Studio 2008.&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;The problem now is that the screen will judder below the cursor!&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;This can be solved to some degree by reducing the resolution on the laptop screen, but not on my external monitor.&lt;/P&gt;</description>
      <pubDate>Thu, 18 Mar 2010 05:27:03 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867832#M449</guid>
      <dc:creator>drscrummaster</dc:creator>
      <dc:date>2010-03-18T05:27:03Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867833#M450</link>
      <description>Problem is... they are not becoming rarer among many end-users!</description>
      <pubDate>Tue, 30 Mar 2010 20:04:33 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867833#M450</guid>
      <dc:creator>c0ldf1re</dc:creator>
      <dc:date>2010-03-30T20:04:33Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867834#M451</link>
      <description>Unfortunately, the driver for the platform you are using(GMA 3100or GMA 950)is no longer actively supported by Intel. Regretfully, it is not feasible to issue a driver patch at this time for this bug.However it is fixed in the later releases of our hardware.</description>
      <pubDate>Thu, 15 Apr 2010 17:10:55 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867834#M451</guid>
      <dc:creator>Doraisamy_G_Intel</dc:creator>
      <dc:date>2010-04-15T17:10:55Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867835#M452</link>
      <description>You have compiled the app under debug, with full D3D debug info, and the debug runtime turned all the way up?&lt;BR /&gt;&lt;BR /&gt;There is no extra debug output?&lt;BR /&gt;&lt;BR /&gt;You can capture and playback the frame with PIX?</description>
      <pubDate>Fri, 21 May 2010 00:51:35 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867835#M452</guid>
      <dc:creator>Philip_T_Intel1</dc:creator>
      <dc:date>2010-05-21T00:51:35Z</dc:date>
    </item>
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