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    <title>topic   in Developing Games on Intel Graphics</title>
    <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867848#M465</link>
    <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;

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				&lt;TD class="content" style="border-width: 0px 0px 0px 3px !important; padding: 0px 0px 0px 0.5em !important; border-left-style: solid !important; border-left-color: rgb(108, 226, 108) !important; outline: 0px !important; background-image: none !important; float: none !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: auto !important; line-height: 1.1em !important; font-size: 1em !important; min-height: inherit !important; color: rgb(0, 0, 0) !important;"&gt;&lt;CODE class="plain" style="font-family: Consolas, 'Bitstream Vera Sans Mono', 'Courier New', Courier, monospace !important; margin: 0px !important; padding: 0px !important; border: 0px !important; outline: 0px !important; background-image: none !important; float: none !important; vertical-align: baseline !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: auto !important; line-height: 1.1em !important; min-height: inherit !important;"&gt;10047FA6&amp;nbsp;&amp;nbsp; 68 10C71210&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; PUSH igddim32.1012C710&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; ; UNICODE&amp;nbsp;&lt;/CODE&gt;&lt;CODE class="string" style="font-family: Consolas, 'Bitstream Vera Sans Mono', 'Courier New', Courier, monospace !important; margin: 0px !important; padding: 0px !important; border: 0px !important; outline: 0px !important; background-image: none !important; float: none !important; vertical-align: baseline !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: auto !important; line-height: 1.1em !important; min-height: inherit !important; color: blue !important;"&gt;"HotPlug_DVO_SDVO"&lt;/CODE&gt;&lt;/TD&gt;
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				&lt;TD class="number" style="border-width: 0px !important; padding: 0px !important; outline: 0px !important; background-image: none !important; float: none !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: 3em !important; line-height: 1.1em !important; font-size: 1em !important; min-height: inherit !important; color: rgb(175, 175, 175) !important;"&gt;&lt;CODE style="font-family: Consolas, 'Bitstream Vera Sans Mono', 'Courier New', Courier, monospace !important; margin: 0px !important; padding: 0px 0.3em 0px 0px !important; border: 0px !important; outline: 0px !important; background-image: none !important; text-align: right !important; float: none !important; vertical-align: baseline !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: 2.7em !important; line-height: 1.1em !important; min-height: inherit !important; display: block !important;"&gt;05&lt;/CODE&gt;&lt;/TD&gt;
				&lt;TD class="content" style="border-width: 0px 0px 0px 3px !important; padding: 0px 0px 0px 0.5em !important; border-left-style: solid !important; border-left-color: rgb(108, 226, 108) !important; outline: 0px !important; background-image: none !important; float: none !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: auto !important; line-height: 1.1em !important; font-size: 1em !important; min-height: inherit !important; color: rgb(0, 0, 0) !important;"&gt;&lt;CODE class="plain" style="font-family: Consolas, 'Bitstream Vera Sans Mono', 'Courier New', Courier, monospace !important; margin: 0px !important; padding: 0px !important; border: 0px !important; outline: 0px !important; background-image: none !important; float: none !important; vertical-align: baseline !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: auto !important; line-height: 1.1em !important; min-height: inherit !important;"&gt;10047FAB&amp;nbsp;&amp;nbsp; 8B4D F4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; MOV ECX,DWORD PTR SS:[EBP-C]&lt;/CODE&gt;&lt;/TD&gt;
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				&lt;TD class="number" style="border-width: 0px !important; padding: 0px !important; outline: 0px !important; background-image: none !important; float: none !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: 3em !important; line-height: 1.1em !important; font-size: 1em !important; min-height: inherit !important; color: rgb(175, 175, 175) !important;"&gt;&lt;CODE style="font-family: Consolas, 'Bitstream Vera Sans Mono', 'Courier New', Courier, monospace !important; margin: 0px !important; padding: 0px 0.3em 0px 0px !important; border: 0px !important; outline: 0px !important; background-image: none !important; text-align: right !important; float: none !important; vertical-align: baseline !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: 2.7em !important; line-height: 1.1em !important; min-height: inherit !important; display: block !important;"&gt;06&lt;/CODE&gt;&lt;/TD&gt;
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				&lt;TD class="number" style="border-width: 0px !important; padding: 0px !important; outline: 0px !important; background-image: none !important; float: none !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: 3em !important; line-height: 1.1em !important; font-size: 1em !important; min-height: inherit !important; color: rgb(175, 175, 175) !important;"&gt;&lt;CODE style="font-family: Consolas, 'Bitstream Vera Sans Mono', 'Courier New', Courier, monospace !important; margin: 0px !important; padding: 0px 0.3em 0px 0px !important; border: 0px !important; outline: 0px !important; background-image: none !important; text-align: right !important; float: none !important; vertical-align: baseline !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: 2.7em !important; line-height: 1.1em !important; min-height: inherit !important; display: block !important;"&gt;07&lt;/CODE&gt;&lt;/TD&gt;
				&lt;TD class="content" style="border-width: 0px 0px 0px 3px !important; padding: 0px 0px 0px 0.5em !important; border-left-style: solid !important; border-left-color: rgb(108, 226, 108) !important; outline: 0px !important; background-image: none !important; float: none !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: auto !important; line-height: 1.1em !important; font-size: 1em !important; min-height: inherit !important; color: rgb(0, 0, 0) !important;"&gt;&lt;CODE class="plain" style="font-family: Consolas, 'Bitstream Vera Sans Mono', 'Courier New', Courier, monospace !important; margin: 0px !important; padding: 0px !important; border: 0px !important; outline: 0px !important; background-image: none !important; float: none !important; vertical-align: baseline !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: auto !important; line-height: 1.1em !important; min-height: inherit !important;"&gt;10047FAF&amp;nbsp;&amp;nbsp; 8B55 F4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; MOV EDX,DWORD PTR SS:[EBP-C]&lt;/CODE&gt;&lt;/TD&gt;
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				&lt;TD class="number" style="border-width: 0px !important; padding: 0px !important; outline: 0px !important; background-image: none !important; float: none !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: 3em !important; line-height: 1.1em !important; font-size: 1em !important; min-height: inherit !important; color: rgb(175, 175, 175) !important;"&gt;&lt;CODE style="font-family: Consolas, 'Bitstream Vera Sans Mono', 'Courier New', Courier, monospace !important; margin: 0px !important; padding: 0px 0.3em 0px 0px !important; border: 0px !important; outline: 0px !important; background-image: none !important; text-align: right !important; float: none !important; vertical-align: baseline !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: 2.7em !important; line-height: 1.1em !important; min-height: inherit !important; display: block !important;"&gt;08&lt;/CODE&gt;&lt;/TD&gt;
				&lt;TD class="content" style="border-width: 0px 0px 0px 3px !important; padding: 0px 0px 0px 0.5em !important; border-left-style: solid !important; border-left-color: rgb(108, 226, 108) !important; outline: 0px !important; background-image: none !important; float: none !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: auto !important; line-height: 1.1em !important; font-size: 1em !important; min-height: inherit !important; color: rgb(0, 0, 0) !important;"&gt;&lt;CODE class="plain" style="font-family: Consolas, 'Bitstream Vera Sans Mono', 'Courier New', Courier, monospace !important; margin: 0px !important; padding: 0px !important; border: 0px !important; outline: 0px !important; background-image: none !important; float: none !important; vertical-align: baseline !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: auto !important; line-height: 1.1em !important; min-height: inherit !important;"&gt;10047FB2&amp;nbsp;&amp;nbsp; 8B42 04&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; MOV EAX,DWORD PTR DS:[EDX+4]&lt;/CODE&gt;&lt;/TD&gt;
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				&lt;TD class="number" style="border-width: 0px !important; padding: 0px !important; outline: 0px !important; background-image: none !important; float: none !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: 3em !important; line-height: 1.1em !important; font-size: 1em !important; min-height: inherit !important; color: rgb(175, 175, 175) !important;"&gt;&lt;CODE style="font-family: Consolas, 'Bitstream Vera Sans Mono', 'Courier New', Courier, monospace !important; margin: 0px !important; padding: 0px 0.3em 0px 0px !important; border: 0px !important; outline: 0px !important; background-image: none !important; text-align: right !important; float: none !important; vertical-align: baseline !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: 2.7em !important; line-height: 1.1em !important; min-height: inherit !important; display: block !important;"&gt;09&lt;/CODE&gt;&lt;/TD&gt;
				&lt;TD class="content" style="border-width: 0px 0px 0px 3px !important; padding: 0px 0px 0px 0.5em !important; border-left-style: solid !important; border-left-color: rgb(108, 226, 108) !important; outline: 0px !important; background-image: none !important; float: none !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: auto !important; line-height: 1.1em !important; font-size: 1em !important; min-height: inherit !important; color: rgb(0, 0, 0) !important;"&gt;&lt;CODE class="plain" style="font-family: Consolas, 'Bitstream Vera Sans Mono', 'Courier New', Courier, monospace !important; margin: 0px !important; padding: 0px !important; border: 0px !important; outline: 0px !important; background-image: none !important; float: none !important; vertical-align: baseline !important; position: static !important; left: auto !important; top: auto !important; right: auto !important; bottom: auto !important; height: auto !important; width: auto !important; line-height: 1.1em !important; min-height: inherit !important;"&gt;10047FB5&amp;nbsp;&amp;nbsp; FFD0&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; CALL EAX&lt;/CODE&gt;&lt;/TD&gt;
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	&lt;/TABLE&gt;

	&lt;P&gt;&amp;nbsp;&lt;/P&gt;

	&lt;P&gt;&amp;nbsp;It seems that push igddim32.1012C710 instruction pushes onto the stack near pointer to aferomentioned structure, next local variable at [EBP-C] is saved on the stack the same variable is loaded into EDX register.Most interesting part is the indirect call through EAX register.Ad far I as was able to understand it could be variable which is located at [EBP-8] and could be a pointer to some function.Now with the help of windbg you would need to resolve that address.Probably AL contains the return value of the function called indirectly.Next those values are compared for equality and the transition is being made to code which pushes the pointer to&amp;nbsp;&lt;SPAN style="color: rgb(0, 0, 255); font-family: Consolas, 'Bitstream Vera Sans Mono', 'Courier New', Courier, monospace; line-height: 14.308799743652344px;"&gt;"HotPlug_CRT" structure.&lt;/SPAN&gt;&lt;/P&gt;
&lt;/DIV&gt;</description>
    <pubDate>Mon, 14 Apr 2014 18:31:34 GMT</pubDate>
    <dc:creator>Bernard</dc:creator>
    <dc:date>2014-04-14T18:31:34Z</dc:date>
    <item>
      <title>Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867816#M433</link>
      <description>&lt;P&gt;Access violation reading location 0x00000510&lt;/P&gt;
&lt;P&gt;We`ve got this big problem in our game.&lt;/P&gt;
&lt;P&gt;Access violation happens only under Win7 + Intel graphics (GMA 3100, GMA 950) and works fine under WinXP or with non-Intel cards so it is definitely not a problem of our 3d engine. Affected both 8.15.10.1749 driver and the latest available 1930.&lt;/P&gt;
&lt;P&gt;Call stack right after crash:&lt;/P&gt;
&lt;P&gt;igdumd32.dll!01854ec5() &lt;BR /&gt; [Frames below may be incorrect and/or missing, no symbols loaded for igdumd32.dll]	&lt;BR /&gt; igdumd32.dll!0186c20f() 	&lt;BR /&gt; igdumd32.dll!0189df4a() 	&lt;BR /&gt; igdumd32.dll!0189af4c() 	&lt;BR /&gt; igdumd32.dll!0189d2ea() 	&lt;BR /&gt; igdumd32.dll!018a0276() 	&lt;BR /&gt; igdumd32.dll!0196bd79() 	&lt;BR /&gt; igdumd32.dll!0187863a() 	&lt;BR /&gt; igdumd32.dll!01863b13() 	&lt;BR /&gt; d3d9.dll!CD3DDDIDX10::DrawIndexPrim()  + 0x204 bytes	&lt;BR /&gt; d3d9.dll!wmt_DRAW_CLIPPED_PRIM()  + 0x1be bytes	&lt;BR /&gt; d3d9.dll!wmt_PVFUNCS::ProcessIndexedPrimitive()  + 0x11a bytes	&lt;BR /&gt; d3d9.dll!CD3DDDIDX8::ProcessIndexedPrimitiveC()  + 0x119 bytes	&lt;BR /&gt; d3d9.dll!CD3DHal_DrawIndexedPrimitive()  + 0xa4 bytes	&lt;BR /&gt; d3d9.dll!CD3DBase::DrawIndexedPrimitive()  + 0xc3 bytes	&lt;BR /&gt;&amp;gt;	lzView.exe!lzMesh::Dip(D3DXMATRIX * iTm=0x0abb9b18, int iFrame=0)  Line 79 + 0x43 bytes	C++&lt;/P&gt;
&lt;P&gt;Help to find any &lt;STRONG&gt;workaround&lt;/STRONG&gt; as soon as possible. Our customers have Intel graphics, so we need to fix this in some way.&lt;/P&gt;
&lt;P&gt;I can make a bug &lt;STRONG&gt;repro&lt;/STRONG&gt;, if it helps you dealing with this problem. Or if it is possible you may send to me igdumd32 pdb file, then I can provide more readable report.&lt;/P&gt;
&lt;P&gt;Eugene.&lt;/P&gt;</description>
      <pubDate>Wed, 09 Dec 2009 12:28:41 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867816#M433</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-09T12:28:41Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867817#M434</link>
      <description>&lt;P&gt;As an additional note, I try to describe some logic behind this bug.&lt;/P&gt;
&lt;P&gt;We are drawing different object on the scene, using &lt;STRONG&gt;FFP&lt;/STRONG&gt; setup. Just SetRenderStates, SetTextures and so on and finally DIPs.&lt;/P&gt;
&lt;P&gt;At the some beautiful moment (when tens of objects allready drawn), all crashes after calling DIP.&lt;/P&gt;
&lt;P&gt;But it is not the DIP problem by itself I guess. This is something what your dll do behind the scene: changing the shader or it`s constants or something. I think so, because if I alter statechanges before make that killing DIP, all works fine. My expirements shows, that if i.e. I will change D3DRS_SPECULARENABLE to TRUE before that dip nothing crashes.&lt;/P&gt;
&lt;P&gt;Also, when I change stages setup (i.e. switch off stage 1 by passing D3DTOP_DISABLE), an address in access violation changes too (it is equals to 0x000003f0).&lt;/P&gt;
&lt;P&gt;&lt;/P&gt;
&lt;P&gt;Don`t know helps this or no, but I tell some more about the program.&lt;/P&gt;
&lt;P&gt;- There is a Reset() at the start of the game.&lt;/P&gt;
&lt;P&gt;- All works using FFP, no custom shading applied.&lt;/P&gt;
&lt;P&gt;- Compiled with DirectX 9c SDK (2004 aug and 2008 aug).&lt;/P&gt;
&lt;P&gt;- Works in windowed mode&lt;/P&gt;
&lt;P&gt;- ... anything you ask&lt;/P&gt;</description>
      <pubDate>Wed, 09 Dec 2009 17:39:42 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867817#M434</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-09T17:39:42Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867818#M435</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="width: 100%; margin-top: 5px;"&gt;Is it okay for intel to ignore this forum or to reply once in several weeks maybe?&lt;/DIV&gt;
&lt;DIV style="width: 100%; margin-top: 5px;"&gt;&lt;BR /&gt;&lt;/DIV&gt;
&lt;DIV style="width: 100%; margin-top: 5px;"&gt;p.s. btw, there is even no Win7 OS variant in the problem submit (http://supportmail.intel.com/scripts-emf/prodspec.aspx).&lt;/DIV&gt;
&lt;/DIV&gt;</description>
      <pubDate>Wed, 16 Dec 2009 11:44:37 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867818#M435</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-16T11:44:37Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867819#M436</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="margin-top: 5px; width: 100%;"&gt;
&lt;DIV style="margin-left:2px;margin-right:2px;"&gt;Quoting - &lt;A href="https://community.intel.com/en-us/profile/456043"&gt;oev.nsk&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV style="background-color:#E5E5E5; padding:5px;border: 1px; border-style: inset;margin-left:2px;margin-right:2px;"&gt;&lt;EM&gt;
&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="margin-top: 5px; width: 100%;"&gt;Is it okay for intel to ignore this forum or to reply once in several weeks maybe?&lt;/DIV&gt;
&lt;DIV style="margin-top: 5px; width: 100%;"&gt;&lt;BR /&gt;&lt;/DIV&gt;
&lt;DIV style="margin-top: 5px; width: 100%;"&gt;p.s. btw, there is even no Win7 OS variant in the problem submit (http://supportmail.intel.com/scripts-emf/prodspec.aspx).&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/EM&gt;&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;BR /&gt;Hello oev.nsk&lt;BR /&gt;&lt;BR /&gt;I am the community manager and want tosend my apologiesfor the delay in answering this question. I have notified our forum moderator and he will get back to you soon. &lt;BR /&gt;&lt;BR /&gt;Regards</description>
      <pubDate>Wed, 16 Dec 2009 17:30:06 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867819#M436</guid>
      <dc:creator>Arti_G_Intel</dc:creator>
      <dc:date>2009-12-16T17:30:06Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867820#M437</link>
      <description>&lt;P&gt;Waiting for a qualified help.&lt;/P&gt;
&lt;P&gt;Thank you.&lt;/P&gt;</description>
      <pubDate>Wed, 16 Dec 2009 17:52:46 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867820#M437</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-16T17:52:46Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867821#M438</link>
      <description>&lt;DIV style="margin:0px;"&gt;Hi Eugene,&lt;BR /&gt;&lt;BR /&gt;Do you have a test case that you can provide us, so we can reproduce the crash within Intel?&lt;BR /&gt;&lt;BR /&gt;Have you been able to reproduce the failure on a later generation Intel graphics (GMA 4500 variant)?&lt;BR /&gt;&lt;BR /&gt;Thanks,&lt;BR /&gt;-Ganesh&lt;/DIV&gt;
&lt;BR /&gt;</description>
      <pubDate>Wed, 16 Dec 2009 18:21:11 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867821#M438</guid>
      <dc:creator>Doraisamy_G_Intel</dc:creator>
      <dc:date>2009-12-16T18:21:11Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867822#M439</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="width: 100%; margin-top: 5px;"&gt;Hi&lt;BR /&gt;&lt;BR /&gt;&amp;gt;Do you have a test case that you can provide us, so we can reproduce the crash within Intel?&lt;BR /&gt;Yes, I will send a link to you via a private message. &lt;BR /&gt;&lt;BR /&gt;&amp;gt;Have you been able to reproduce the failure on a later generation Intel graphics (GMA 4500 variant)?&lt;BR /&gt;We have no such configurations at this moment, so I just have no answer.&lt;BR /&gt;But I can try to find GMA4500-based system later, if provided repro will not be enough to figure out the problem.&lt;/DIV&gt;
&lt;/DIV&gt;</description>
      <pubDate>Wed, 16 Dec 2009 19:10:09 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867822#M439</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-16T19:10:09Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867823#M440</link>
      <description>&lt;DIV style="margin: 0px; height: auto;"&gt;&lt;/DIV&gt;
Do you download the test and be able to reproduce bug now?&lt;BR /&gt;</description>
      <pubDate>Thu, 17 Dec 2009 04:48:18 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867823#M440</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-17T04:48:18Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867824#M441</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="margin-top: 5px; width: 100%;"&gt;
&lt;DIV style="margin-left:2px;margin-right:2px;"&gt;Quoting - &lt;A href="https://community.intel.com/en-us/profile/456043"&gt;oev.nsk&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV style="background-color:#E5E5E5; padding:5px;border: 1px; border-style: inset;margin-left:2px;margin-right:2px;"&gt;&lt;EM&gt;Do you download the test and able to reproduce bug now?&lt;BR /&gt;&lt;/EM&gt;&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;BR /&gt;Just downloaded it from home. I didn't get a notice from the system about the private message.&lt;BR /&gt;&lt;BR /&gt;I will get back to you tomorrow after checking it out on Intel GMA.</description>
      <pubDate>Thu, 17 Dec 2009 05:06:08 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867824#M441</guid>
      <dc:creator>Doraisamy_G_Intel</dc:creator>
      <dc:date>2009-12-17T05:06:08Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867825#M442</link>
      <description>Any news?&lt;BR /&gt;</description>
      <pubDate>Fri, 18 Dec 2009 09:02:00 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867825#M442</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-18T09:02:00Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867826#M443</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="margin-top: 5px; width: 100%;"&gt;
&lt;DIV style="margin-left:2px;margin-right:2px;"&gt;Quoting - &lt;A href="https://community.intel.com/en-us/profile/456043"&gt;oev.nsk&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV style="background-color:#E5E5E5; padding:5px;border: 1px; border-style: inset;margin-left:2px;margin-right:2px;"&gt;&lt;EM&gt;Any news?&lt;BR /&gt;&lt;/EM&gt;&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;BR /&gt;We are working on it. Setting up a system with Win7 32 bit. The older generation hardware machines are becoming rarer to find around here. Will keep you posted.&lt;BR /&gt;</description>
      <pubDate>Fri, 18 Dec 2009 09:14:57 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867826#M443</guid>
      <dc:creator>Doraisamy_G_Intel</dc:creator>
      <dc:date>2009-12-18T09:14:57Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867827#M444</link>
      <description>Thank you.&lt;BR /&gt;</description>
      <pubDate>Fri, 18 Dec 2009 09:58:27 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867827#M444</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-18T09:58:27Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867828#M445</link>
      <description>Eugene,&lt;BR /&gt;&lt;BR /&gt;I tried the test workload on a GMA X3000 and a GMA X4500. Both of them worked fine, with either driver version (8.15.10.1749 or 8.15.10.1930).&lt;BR /&gt;&lt;BR /&gt;Keep in mind the X3000 is a newer generation architecture than the GMA 3100 or 950. I haven't been able to get a hold of anything older than the X3000 yet. Have you had a chance to try out on anything newer?&lt;BR /&gt;&lt;BR /&gt;Cheers,&lt;BR /&gt;-Ganesh</description>
      <pubDate>Sat, 19 Dec 2009 02:19:10 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867828#M445</guid>
      <dc:creator>Doraisamy_G_Intel</dc:creator>
      <dc:date>2009-12-19T02:19:10Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867829#M446</link>
      <description>&lt;P&gt;I found x3000, all works fine. But that was almost obvious, since x3000 is hardly improved and has totally different codepath in the driver I guess. The main problem is that too many casual customers haven`t recent hardware, so we need to deal with that outdated stuff too.&lt;/P&gt;
&lt;P&gt;Is it possible to get a pdb file for that dll? Then I can report more readable info about the place where all crashes.&lt;/P&gt;
&lt;P&gt;Will some kind of memory dump be helpful?&lt;/P&gt;
&lt;P&gt;Or maybe your company has something like "hardware archive" and it is possible to query older generation systems from it for several days?&lt;/P&gt;</description>
      <pubDate>Sat, 19 Dec 2009 10:11:19 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867829#M446</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2009-12-19T10:11:19Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867830#M447</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="width: 100%; margin-top: 5px;"&gt;Is anybody here?&lt;/DIV&gt;
&lt;/DIV&gt;</description>
      <pubDate>Tue, 05 Jan 2010 07:29:40 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867830#M447</guid>
      <dc:creator>oev_nsk</dc:creator>
      <dc:date>2010-01-05T07:29:40Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867831#M448</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="width: 100%; margin-top: 5px;"&gt;
&lt;DIV style="margin-left:2px;margin-right:2px;"&gt;Quoting - &lt;A href="https://community.intel.com/en-us/profile/456043"&gt;oev.nsk&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV style="background-color:#E5E5E5; padding:5px;border: 1px; border-style: inset;margin-left:2px;margin-right:2px;"&gt;&lt;EM&gt;
&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="width: 100%; margin-top: 5px;"&gt;Is anybody here?&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/EM&gt;&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
Hello oev.nsk&lt;BR /&gt;&lt;BR /&gt;Ganesh has been working on this issue but unfortunately this hardware has reached end of life so we have not been able to find an answer for you. &lt;BR /&gt;&lt;BR /&gt;Apologies for the inconvenience.&lt;BR /&gt;&lt;BR /&gt;Regards&lt;BR /&gt;Arti&lt;BR /&gt;</description>
      <pubDate>Thu, 07 Jan 2010 22:09:04 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867831#M448</guid>
      <dc:creator>Arti_G_Intel</dc:creator>
      <dc:date>2010-01-07T22:09:04Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867832#M449</link>
      <description>&lt;P&gt;I've got a similar problem:&lt;/P&gt;
&lt;P&gt;Faulting application name:X.vshost.exe, version: 9.0.21022.8, time stamp: 0x47316898&lt;/P&gt;
&lt;P&gt;Faulting module name: igdumd32.dll, version: 8.15.10.1986, time stamp: 0x4aeb3b2c&lt;/P&gt;
&lt;P&gt;Exception code: 0xc0000409&lt;/P&gt;
&lt;P&gt;Fault offset: 0x00014fe6&lt;/P&gt;
&lt;P&gt;Faulting process id: 0xbdc&lt;/P&gt;
&lt;P&gt;Faulting application start time: 0x01cac63abe14226d&lt;/P&gt;
&lt;P&gt;Faulting application path: C:\Projects\X\Debug\X.vshost.exe&lt;/P&gt;
&lt;P&gt;Faulting module path: C:\Windows\system32\igdumd32.dll&lt;/P&gt;
&lt;P&gt;Report Id: 01ca9c3f-322e-11df-9568-00247edc9161&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;Basically, whenever I try to run my project in Visual Studio 2008 vshost.exe crashes and the above is in the event log.&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;My environment is:&lt;/P&gt;
&lt;P&gt;Windows 7 Professional&lt;/P&gt;
&lt;P&gt;Lenovo T400s&lt;/P&gt;
&lt;P&gt;Intel 4 Series Express Chipset - GMA 4500MD&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;I've tried various 8.15.10.x builds, but none of them helped.&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;I installed 7.15.10.1666 (the latest version 7 build that I could get) and I can run the project in Visual Studio 2008.&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;The problem now is that the screen will judder below the cursor!&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;This can be solved to some degree by reducing the resolution on the laptop screen, but not on my external monitor.&lt;/P&gt;</description>
      <pubDate>Thu, 18 Mar 2010 05:27:03 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867832#M449</guid>
      <dc:creator>drscrummaster</dc:creator>
      <dc:date>2010-03-18T05:27:03Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867833#M450</link>
      <description>Problem is... they are not becoming rarer among many end-users!</description>
      <pubDate>Tue, 30 Mar 2010 20:04:33 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867833#M450</guid>
      <dc:creator>c0ldf1re</dc:creator>
      <dc:date>2010-03-30T20:04:33Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867834#M451</link>
      <description>Unfortunately, the driver for the platform you are using(GMA 3100or GMA 950)is no longer actively supported by Intel. Regretfully, it is not feasible to issue a driver patch at this time for this bug.However it is fixed in the later releases of our hardware.</description>
      <pubDate>Thu, 15 Apr 2010 17:10:55 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867834#M451</guid>
      <dc:creator>Doraisamy_G_Intel</dc:creator>
      <dc:date>2010-04-15T17:10:55Z</dc:date>
    </item>
    <item>
      <title>Re: Driver bug (AV in igdumd32.dll, DirectX 9 related)</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867835#M452</link>
      <description>You have compiled the app under debug, with full D3D debug info, and the debug runtime turned all the way up?&lt;BR /&gt;&lt;BR /&gt;There is no extra debug output?&lt;BR /&gt;&lt;BR /&gt;You can capture and playback the frame with PIX?</description>
      <pubDate>Fri, 21 May 2010 00:51:35 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Driver-bug-AV-in-igdumd32-dll-DirectX-9-related/m-p/867835#M452</guid>
      <dc:creator>Philip_T_Intel1</dc:creator>
      <dc:date>2010-05-21T00:51:35Z</dc:date>
    </item>
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