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    <title>topic Developer: Tips for writing applications using OpenGl with GMA950  in Developing Games on Intel Graphics</title>
    <link>https://community.intel.com/t5/Developing-Games-on-Intel/Developer-Tips-for-writing-applications-using-OpenGl-with-GMA950/m-p/868041#M483</link>
    <description>Hi All,&lt;BR /&gt;I am in the process of writing a 2d game that using OpenGl. One of the machines I am testing on has a GMA950 processor and I am seeing a big dip in performance when I run my application on it. Are their any best practice notes/docs for this chipset? Does anyone have any pointers for things I should do/avoid when writing opengl code for this chipset. Any help would be most appreciated. Thanks.&lt;BR /&gt;</description>
    <pubDate>Thu, 10 Jan 2008 21:34:57 GMT</pubDate>
    <dc:creator>thth</dc:creator>
    <dc:date>2008-01-10T21:34:57Z</dc:date>
    <item>
      <title>Developer: Tips for writing applications using OpenGl with GMA950</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Developer-Tips-for-writing-applications-using-OpenGl-with-GMA950/m-p/868041#M483</link>
      <description>Hi All,&lt;BR /&gt;I am in the process of writing a 2d game that using OpenGl. One of the machines I am testing on has a GMA950 processor and I am seeing a big dip in performance when I run my application on it. Are their any best practice notes/docs for this chipset? Does anyone have any pointers for things I should do/avoid when writing opengl code for this chipset. Any help would be most appreciated. Thanks.&lt;BR /&gt;</description>
      <pubDate>Thu, 10 Jan 2008 21:34:57 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Developer-Tips-for-writing-applications-using-OpenGl-with-GMA950/m-p/868041#M483</guid>
      <dc:creator>thth</dc:creator>
      <dc:date>2008-01-10T21:34:57Z</dc:date>
    </item>
    <item>
      <title>Re: Developer: Tips for writing applications using OpenGl with</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Developer-Tips-for-writing-applications-using-OpenGl-with-GMA950/m-p/868042#M484</link>
      <description>&lt;P&gt;&lt;SPAN&gt;Hi,&lt;/SPAN&gt;&lt;P&gt;&lt;/P&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;We asked some of our resident game development experts about this, and they told us that much of the information in the&lt;/SPAN&gt;&lt;A href="https://community.intel.com/en-us/articles/article_nice_name"&gt;&lt;SPAN&gt;&lt;FONT color="#800080"&gt;Intel GMA 3000 and X3000 Developer's Guide&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/A&gt;&lt;SPAN&gt;is also relevant to developing for GMA950.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;They also suggested youtake a look at:&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;&lt;A href="https://community.intel.com/en-us/articles/article_nice_name"&gt;Getting the Most out of Intel Extreme Graphics Sample Code&lt;/A&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;&lt;A href="https://community.intel.com/en-us/articles/article_nice_name"&gt;Ensuring the Benefits of Zone Rendering with Intel Extreme Graphics&lt;/A&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;&lt;A href="http://www.intel.com/cd/ids/developer/asmo-na/eng/microprocessors/ia32/pentium4/optimization/66537.htm"&gt;IntelExtreme Graphics 2: Developer's Guide&lt;/A&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;==&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class="MsoNormal"&gt;&lt;SPAN&gt;Lexi S.&lt;/SPAN&gt;&lt;SPAN&gt;&lt;P&gt;&lt;/P&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class="MsoNormal"&gt;&lt;SPAN&gt;IntelSoftware NetworkSupport&lt;/SPAN&gt;&lt;SPAN&gt;&lt;P&gt;&lt;/P&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class="MsoNormal"&gt;&lt;SPAN&gt;&lt;A href="http://www.intel.com/software"&gt;http://www.intel.com/software&lt;/A&gt; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;P&gt;&lt;/P&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class="MsoNormal"&gt;&lt;SPAN&gt;&lt;A href="http://www.intel.com/cd/ids/developer/asmo-na/eng/58987.htm"&gt;&lt;SPAN&gt;Contact us&lt;/SPAN&gt;&lt;/A&gt;&lt;/SPAN&gt;&lt;SPAN&gt;&lt;P&gt;&lt;/P&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 28 Apr 2008 20:38:49 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Developer-Tips-for-writing-applications-using-OpenGl-with-GMA950/m-p/868042#M484</guid>
      <dc:creator>Intel_Software_Netw1</dc:creator>
      <dc:date>2008-04-28T20:38:49Z</dc:date>
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