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    <title>topic Re: Zone Rendering in Developing Games on Intel Graphics</title>
    <link>https://community.intel.com/t5/Developing-Games-on-Intel/Zone-Rendering/m-p/892651#M612</link>
    <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="width: 100%; margin-top: 5px;"&gt;
&lt;DIV style="margin-left:2px;margin-right:2px;"&gt;Quoting - &lt;A href="https://community.intel.com/en-us/profile/450958"&gt;piyush86&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV style="background-color:#E5E5E5; padding:5px;border: 1px; border-style: inset;margin-left:2px;margin-right:2px;"&gt;&lt;EM&gt;I read a white paper about Zone Rendering in the intel Integrated chipsets to reduce the memory overhead... I was wondering if there was any example or source code showing this implementation....&lt;/EM&gt;&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
Hi Piyush - apologies for the late reply, we have a resource transition happening. I am the community manager for games development. Here is a paper that we have. let me know if this does not help&lt;BR /&gt;&lt;BR /&gt;&lt;A href="http://software.intel.com/en-us/articles/ensuring-the-benefits-of-zone-rendering-with-intel-extreme-graphics/" target="_blank"&gt;http://software.intel.com/en-us/articles/ensuring-the-benefits-of-zone-rendering-with-intel-extreme-graphics/&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Regards&lt;BR /&gt;Arti&lt;BR /&gt;</description>
    <pubDate>Thu, 19 Nov 2009 20:44:34 GMT</pubDate>
    <dc:creator>Arti_G_Intel</dc:creator>
    <dc:date>2009-11-19T20:44:34Z</dc:date>
    <item>
      <title>Zone Rendering</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Zone-Rendering/m-p/892650#M611</link>
      <description>I read a white paper about Zone Rendering in the intel Integrated chipsets to reduce the memory overhead... I was wondering if there was any example or source code showing this implementation....</description>
      <pubDate>Fri, 06 Nov 2009 04:16:59 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Zone-Rendering/m-p/892650#M611</guid>
      <dc:creator>piyush86</dc:creator>
      <dc:date>2009-11-06T04:16:59Z</dc:date>
    </item>
    <item>
      <title>Re: Zone Rendering</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Zone-Rendering/m-p/892651#M612</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="width: 100%; margin-top: 5px;"&gt;
&lt;DIV style="margin-left:2px;margin-right:2px;"&gt;Quoting - &lt;A href="https://community.intel.com/en-us/profile/450958"&gt;piyush86&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV style="background-color:#E5E5E5; padding:5px;border: 1px; border-style: inset;margin-left:2px;margin-right:2px;"&gt;&lt;EM&gt;I read a white paper about Zone Rendering in the intel Integrated chipsets to reduce the memory overhead... I was wondering if there was any example or source code showing this implementation....&lt;/EM&gt;&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
Hi Piyush - apologies for the late reply, we have a resource transition happening. I am the community manager for games development. Here is a paper that we have. let me know if this does not help&lt;BR /&gt;&lt;BR /&gt;&lt;A href="http://software.intel.com/en-us/articles/ensuring-the-benefits-of-zone-rendering-with-intel-extreme-graphics/" target="_blank"&gt;http://software.intel.com/en-us/articles/ensuring-the-benefits-of-zone-rendering-with-intel-extreme-graphics/&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Regards&lt;BR /&gt;Arti&lt;BR /&gt;</description>
      <pubDate>Thu, 19 Nov 2009 20:44:34 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Zone-Rendering/m-p/892651#M612</guid>
      <dc:creator>Arti_G_Intel</dc:creator>
      <dc:date>2009-11-19T20:44:34Z</dc:date>
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