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    <title>topic Two screens, D3DERR_DEVICELOST, TestCooperativeLevel in Developing Games on Intel Graphics</title>
    <link>https://community.intel.com/t5/Developing-Games-on-Intel/Two-screens-D3DERR-DEVICELOST-TestCooperativeLevel/m-p/894803#M628</link>
    <description>I make a windowed DirectX application, DirectX version 9.0c, on a system with a Intel GME 965 chipset, Intel Embedded Driver version 9.0 build 1203. I run Windows XP.&lt;BR /&gt;Now I want to use extended desktop with 2 screens. If I extend my desktop while I run my application I get a&lt;BR /&gt;D3DERR_DEVICELOST after Preset. When I then use TestCooperativeLevel I keep getting D3DERR_DEVICELOST.&lt;BR /&gt;I never responds D3DERR_DEVICENOTRESET so I can reset the device.&lt;BR /&gt;Does someone have an idea of what I do wrong.&lt;BR /&gt;&lt;BR /&gt;</description>
    <pubDate>Wed, 25 Feb 2009 08:53:16 GMT</pubDate>
    <dc:creator>jensmose</dc:creator>
    <dc:date>2009-02-25T08:53:16Z</dc:date>
    <item>
      <title>Two screens, D3DERR_DEVICELOST, TestCooperativeLevel</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Two-screens-D3DERR-DEVICELOST-TestCooperativeLevel/m-p/894803#M628</link>
      <description>I make a windowed DirectX application, DirectX version 9.0c, on a system with a Intel GME 965 chipset, Intel Embedded Driver version 9.0 build 1203. I run Windows XP.&lt;BR /&gt;Now I want to use extended desktop with 2 screens. If I extend my desktop while I run my application I get a&lt;BR /&gt;D3DERR_DEVICELOST after Preset. When I then use TestCooperativeLevel I keep getting D3DERR_DEVICELOST.&lt;BR /&gt;I never responds D3DERR_DEVICENOTRESET so I can reset the device.&lt;BR /&gt;Does someone have an idea of what I do wrong.&lt;BR /&gt;&lt;BR /&gt;</description>
      <pubDate>Wed, 25 Feb 2009 08:53:16 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Two-screens-D3DERR-DEVICELOST-TestCooperativeLevel/m-p/894803#M628</guid>
      <dc:creator>jensmose</dc:creator>
      <dc:date>2009-02-25T08:53:16Z</dc:date>
    </item>
    <item>
      <title>Re: Two screens, D3DERR_DEVICELOST, TestCooperativeLevel</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Two-screens-D3DERR-DEVICELOST-TestCooperativeLevel/m-p/894804#M629</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="margin-top: 5px; width: 100%;"&gt;
&lt;DIV style="margin-left:2px;margin-right:2px;"&gt;Quoting - &lt;A href="https://community.intel.com/en-us/profile/282465"&gt;jensmose&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV style="background-color:#E5E5E5; padding:5px;border: 1px; border-style: inset;margin-left:2px;margin-right:2px;"&gt;&lt;EM&gt;I make a windowed DirectX application, DirectX version 9.0c, on a system with a Intel GME 965 chipset, Intel Embedded Driver version 9.0 build 1203. I run Windows XP.&lt;BR /&gt;Now I want to use extended desktop with 2 screens. If I extend my desktop while I run my application I get a&lt;BR /&gt;D3DERR_DEVICELOST after Preset. When I then use TestCooperativeLevel I keep getting D3DERR_DEVICELOST.&lt;BR /&gt;I never responds D3DERR_DEVICENOTRESET so I can reset the device.&lt;BR /&gt;Does someone have an idea of what I do wrong.&lt;BR /&gt;&lt;BR /&gt;&lt;/EM&gt;&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;BR /&gt;which display are you trying to use?&lt;BR /&gt;xp will only let you render the the primary display when you are in extended desktop&lt;BR /&gt;&lt;BR /&gt;</description>
      <pubDate>Thu, 26 Feb 2009 03:59:14 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Two-screens-D3DERR-DEVICELOST-TestCooperativeLevel/m-p/894804#M629</guid>
      <dc:creator>delacy__david</dc:creator>
      <dc:date>2009-02-26T03:59:14Z</dc:date>
    </item>
    <item>
      <title>Re: Two screens, D3DERR_DEVICELOST, TestCooperativeLevel</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Two-screens-D3DERR-DEVICELOST-TestCooperativeLevel/m-p/894805#M630</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="width: 100%; margin-top: 5px;"&gt;
&lt;DIV style="margin-left:2px;margin-right:2px;"&gt;Quoting - &lt;A href="https://community.intel.com/en-us/profile/252439"&gt;beerandcandy&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV style="background-color:#E5E5E5; padding:5px;border: 1px; border-style: inset;margin-left:2px;margin-right:2px;"&gt;&lt;EM&gt;
&lt;DIV style="margin:0px;"&gt;&lt;/DIV&gt;
&lt;BR /&gt;which display are you trying to use?&lt;BR /&gt;xp will only let you render the the primary display when you are in extended desktop&lt;BR /&gt;&lt;BR /&gt;&lt;/EM&gt;&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;BR /&gt;I want to make a copy of the image that I show on the primary screen in a new window on the secondary screen.&lt;BR /&gt;I can do that if I make two swap chains on the same device or if I make two devices.&lt;BR /&gt;It works fine in either way. What is fastest depend on the system. &lt;BR /&gt;&lt;BR /&gt;But want I wonder is why I never get a device lost when the desktop is extended.&lt;BR /&gt;I have to close the device completely and make a new device.&lt;BR /&gt;</description>
      <pubDate>Fri, 17 Apr 2009 08:06:41 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Two-screens-D3DERR-DEVICELOST-TestCooperativeLevel/m-p/894805#M630</guid>
      <dc:creator>jensmose</dc:creator>
      <dc:date>2009-04-17T08:06:41Z</dc:date>
    </item>
    <item>
      <title>Re: Two screens, D3DERR_DEVICELOST, TestCooperativeLevel</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Two-screens-D3DERR-DEVICELOST-TestCooperativeLevel/m-p/894806#M631</link>
      <description>&lt;DIV style="margin:0px;"&gt;
&lt;DIV id="quote_reply" style="width: 100%; margin-top: 5px;"&gt;
&lt;DIV style="margin-left:2px;margin-right:2px;"&gt;Quoting - &lt;A href="https://community.intel.com/en-us/profile/282465"&gt;jensmose&lt;/A&gt;&lt;/DIV&gt;
&lt;DIV style="background-color:#E5E5E5; padding:5px;border: 1px; border-style: inset;margin-left:2px;margin-right:2px;"&gt;&lt;EM&gt;I make a windowed DirectX application, DirectX version 9.0c, on a system with a Intel GME 965 chipset, Intel Embedded Driver version 9.0 build 1203. I run Windows XP.&lt;BR /&gt;Now I want to use extended desktop with 2 screens. If I extend my desktop while I run my application I get a&lt;BR /&gt;D3DERR_DEVICELOST after Preset. When I then use TestCooperativeLevel I keep getting D3DERR_DEVICELOST.&lt;BR /&gt;I never responds D3DERR_DEVICENOTRESET so I can reset the device.&lt;BR /&gt;Does someone have an idea of what I do wrong.&lt;BR /&gt;&lt;BR /&gt;&lt;/EM&gt;&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
i would double check that i dont think you can do what your saying here by useing JUST a swap chain extended or not &lt;BR /&gt;</description>
      <pubDate>Mon, 11 May 2009 13:53:24 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Two-screens-D3DERR-DEVICELOST-TestCooperativeLevel/m-p/894806#M631</guid>
      <dc:creator>lanyardpass</dc:creator>
      <dc:date>2009-05-11T13:53:24Z</dc:date>
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