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    <title>topic Re: Graphics/Gaming Initiative to ISV in Developing Games on Intel Graphics</title>
    <link>https://community.intel.com/t5/Developing-Games-on-Intel/Graphics-Gaming-Initiative-to-ISV/m-p/903524#M648</link>
    <description>&lt;P&gt;&lt;FONT face="Arial" size="2"&gt;7oby, thanks for your excellent responses.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face="Arial" size="2"&gt;To the OP: This question looks like it's forwarded from somebody working in the &lt;/FONT&gt;&lt;A&gt;&lt;FONT face="Arial" size="2"&gt;Intel Software Partner Program&lt;/FONT&gt;&lt;/A&gt;&lt;FONT face="Arial" size="2"&gt;, and is not directly from the developer. What we'd be curious to know is whether this is more of a general technical inquiry, or whether this is actually a question about the enabling benefits of being a member (in which case ISN Support probably isn't the right group to help). Please encourage the developer to come out to this page and post in person, and we'll be glad to provide any details we can.&lt;/FONT&gt;&lt;/P&gt;
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    <pubDate>Wed, 30 Apr 2008 15:53:21 GMT</pubDate>
    <dc:creator>Intel_Software_Netw1</dc:creator>
    <dc:date>2008-04-30T15:53:21Z</dc:date>
    <item>
      <title>Graphics/Gaming Initiative to ISV</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Graphics-Gaming-Initiative-to-ISV/m-p/903522#M646</link>
      <description>&lt;P&gt;&lt;STRONG&gt;&lt;FONT color="#0000ff"&gt;Hi,&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT color="#0000ff"&gt;Please throw some light on the benefits that an ISV would get if he opts for the below tasks for Integrated Graphics.&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT color="#0000ff"&gt;1. Run without rendering artifacts&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT color="#0000ff"&gt;2. Improved performance through hardware geometry processing&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT color="#0000ff"&gt;3. Use Direct X 9.0&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT color="#0000ff"&gt;4. Intel Graphics with G965 and above should be included in the supported graphics adapters list, if any&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT color="#0000ff"&gt;5. Run on Intel Graphics at resolution and frame rate for acceptable playability (800X600 at 15 fps or better)&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;FONT color="#0000ff"&gt;Thnx&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 16 Apr 2008 06:58:44 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Graphics-Gaming-Initiative-to-ISV/m-p/903522#M646</guid>
      <dc:creator>Soumya_G_Intel</dc:creator>
      <dc:date>2008-04-16T06:58:44Z</dc:date>
    </item>
    <item>
      <title>Re: Graphics/Gaming Initiative to ISV</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Graphics-Gaming-Initiative-to-ISV/m-p/903523#M647</link>
      <description>For the end user of some &amp;gt;= G965 intel chipset it would be great if there would exist better drivers for particular purposes!&lt;BR /&gt;&lt;BR /&gt;&lt;BLOCKQUOTE&gt;&lt;DIV&gt;&lt;IMG src="https://community.intel.com/file/6745" /&gt; &lt;STRONG&gt;testintelpartner:&lt;/STRONG&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;STRONG&gt;&lt;FONT color="#0000ff"&gt;1. Run without rendering artifacts&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/DIV&gt;&lt;/BLOCKQUOTE&gt;&lt;BR /&gt;&lt;STRONG&gt;&lt;FONT color="#0000ff"&gt;&lt;FONT color="#000000"&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/STRONG&gt;&lt;P&gt;That is a very difficult task. For Linux there exists the free OpenGL implementation Mesa. The latest XFree.Org driver developed by intel replace some of the Mesa code by hardware accelerated code resulting in accelerated OpenGL. However if you look at the result, you will find plenty of bugs. E.g. by testing with compiz-fusion or some other "simple" OpenGL application.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;Even since Intel release free documentation:&lt;BR /&gt;&lt;A href="http://intellinuxgraphics.org/documentation.html"&gt;http://intellinuxgraphics.org/documentation.html&lt;/A&gt;&lt;BR /&gt;The task to write some 3D acceleration without rendering artifacts remains difficult and requires high testing affords: Plenty of games would have to be tested and the 3D driver would have to work around bugs in particular games. Just browse the Changelog of the driver releases for nVidia Forceware. Each driver revision contains various fixes to some games.&lt;BR /&gt;&lt;BR /&gt;&lt;BLOCKQUOTE&gt;&lt;DIV&gt;&lt;IMG src="https://community.intel.com/file/6745" /&gt; &lt;STRONG&gt;testintelpartner:&lt;/STRONG&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;STRONG&gt;&lt;FONT color="#0000ff"&gt;2. Improved performance through hardware geometry processing&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/DIV&gt;&lt;/BLOCKQUOTE&gt;&lt;BR /&gt;&lt;STRONG&gt;&lt;FONT color="#0000ff"&gt;&lt;FONT color="#000000"&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/STRONG&gt;&lt;P&gt;It remains an open question whether hardware geometry processing improves performance. The transformation step of geometry data is NOT very computation intensive. If the hardware (as the intel X3000, X3100 etc.) is inferior compared to the Dual-Core CPU that in general is used in conjunction with these integrated gfx chipsets, than it mide be performance wise more benefitial to off-load geometry processing to the CPU.&lt;/P&gt;This goes back to a discussion about the GeForce2 MX-200 chipset that included T&amp;amp;L (sorry automated german -&amp;gt; english translation):&lt;BR /&gt;&lt;A href="http://translate.google.com/translate?u=http%3A%2F%2Falt.3dcenter.org%2Fartikel%2Ft_und_l%2F&amp;amp;langpair=de%7Cen&amp;amp;hl=de&amp;amp;ie=UTF-8"&gt;&lt;/A&gt;&lt;A href="http://translate.google.com/translate?u=http%3A%2F%2Falt.3dcenter.org%2Fartikel%2Ft_und_l%2F&amp;amp;langpair=de%7Cen&amp;amp;hl=de&amp;amp;ie=UTF-8" target="_blank"&gt;http://translate.google.com/translate?u=http%3A%2F%2Falt.3dcenter.org%2Fartikel%2Ft_und_l%2F&amp;amp;langpair=de%7Cen&amp;amp;hl=de&amp;amp;ie=UTF-8&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;There exist some games, whose performance dropped on intel X3100 when going from Software -&amp;gt; Hardware T&amp;amp;L:&lt;BR /&gt;&lt;A href="http://www.computerbase.de/forum/showthread.php?t=309411"&gt;http://www.computerbase.de/forum/showthread.php?t=309411&lt;/A&gt;&lt;BR /&gt;
&lt;P&gt;&lt;/P&gt;&lt;BLOCKQUOTE&gt;&lt;DIV&gt;&lt;IMG src="https://community.intel.com/file/6745" /&gt; &lt;STRONG&gt;testintelpartner:&lt;/STRONG&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;STRONG&gt;&lt;FONT color="#0000ff"&gt;3. Use Direct X 9.0&lt;/FONT&gt;&lt;/STRONG&gt;&lt;STRONG&gt;&lt;FONT color="#0000ff"&gt;&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/DIV&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The questions of DX9 vs. DX10 is not a performance question. It's a compatibility question. This seems to be very similar to Hardware T&amp;amp;L: On intel chipsets you will go for Hardware T&amp;amp;L because of application compatibility for those that insist on a hardware T&amp;amp;L engine, but not because of perforamance. With DX10 it's similar: You go there because of compatiblity.&lt;BR /&gt;&lt;/P&gt;

&lt;P&gt;&lt;/P&gt;&lt;BLOCKQUOTE&gt;&lt;DIV&gt;&lt;IMG s="" rc="/file/6745" /&gt; &lt;STRONG&gt;testintelpartner:&lt;/STRONG&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;STRONG&gt;&lt;FONT color="#0000ff"&gt;5. Run on Intel Graphics at resolution and frame rate for acceptable playability (800X600 at 15 fps or better)&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/DIV&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;&lt;/P&gt;If the average fps is 15, you won't be able to play the game. The minimum fps will go down to 7 fps and the maximum probably up to 30 fps. If the monster kills you in the 7 fps scene, you won't have much fun playing that game.&lt;BR /&gt;&lt;BR /&gt;regards,&lt;BR /&gt;7oby&lt;BR /&gt;</description>
      <pubDate>Wed, 30 Apr 2008 09:25:42 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Graphics-Gaming-Initiative-to-ISV/m-p/903523#M647</guid>
      <dc:creator>7oby</dc:creator>
      <dc:date>2008-04-30T09:25:42Z</dc:date>
    </item>
    <item>
      <title>Re: Graphics/Gaming Initiative to ISV</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Graphics-Gaming-Initiative-to-ISV/m-p/903524#M648</link>
      <description>&lt;P&gt;&lt;FONT face="Arial" size="2"&gt;7oby, thanks for your excellent responses.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face="Arial" size="2"&gt;To the OP: This question looks like it's forwarded from somebody working in the &lt;/FONT&gt;&lt;A&gt;&lt;FONT face="Arial" size="2"&gt;Intel Software Partner Program&lt;/FONT&gt;&lt;/A&gt;&lt;FONT face="Arial" size="2"&gt;, and is not directly from the developer. What we'd be curious to know is whether this is more of a general technical inquiry, or whether this is actually a question about the enabling benefits of being a member (in which case ISN Support probably isn't the right group to help). Please encourage the developer to come out to this page and post in person, and we'll be glad to provide any details we can.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face="Arial" size="2"&gt;==&lt;/FONT&gt;&lt;/P&gt;
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      <pubDate>Wed, 30 Apr 2008 15:53:21 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Graphics-Gaming-Initiative-to-ISV/m-p/903524#M648</guid>
      <dc:creator>Intel_Software_Netw1</dc:creator>
      <dc:date>2008-04-30T15:53:21Z</dc:date>
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