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    <title>topic OpenGL ES2 offline shader compiler in Developing Games on Intel Graphics</title>
    <link>https://community.intel.com/t5/Developing-Games-on-Intel/OpenGL-ES2-offline-shader-compiler/m-p/921731#M721</link>
    <description>&lt;P&gt;Does anyone know if there is an option in any tool or a stand alone tool to compile glsl for ES2 windows 7/8?&lt;/P&gt;

&lt;P&gt;&lt;SPAN style="font-size: 1em; line-height: 1.5;"&gt;Looking for one that supports &lt;/SPAN&gt;HD4000&lt;SPAN style="font-size: 1em; line-height: 1.5;"&gt;/3000. &amp;nbsp;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;</description>
    <pubDate>Wed, 27 Nov 2013 17:27:11 GMT</pubDate>
    <dc:creator>tom_m_</dc:creator>
    <dc:date>2013-11-27T17:27:11Z</dc:date>
    <item>
      <title>OpenGL ES2 offline shader compiler</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/OpenGL-ES2-offline-shader-compiler/m-p/921731#M721</link>
      <description>&lt;P&gt;Does anyone know if there is an option in any tool or a stand alone tool to compile glsl for ES2 windows 7/8?&lt;/P&gt;

&lt;P&gt;&lt;SPAN style="font-size: 1em; line-height: 1.5;"&gt;Looking for one that supports &lt;/SPAN&gt;HD4000&lt;SPAN style="font-size: 1em; line-height: 1.5;"&gt;/3000. &amp;nbsp;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 27 Nov 2013 17:27:11 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/OpenGL-ES2-offline-shader-compiler/m-p/921731#M721</guid>
      <dc:creator>tom_m_</dc:creator>
      <dc:date>2013-11-27T17:27:11Z</dc:date>
    </item>
    <item>
      <title>Hi,</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/OpenGL-ES2-offline-shader-compiler/m-p/921732#M722</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;

&lt;P&gt;I've moved this article to the right forum (it was originally submitted to the Intel GPA support forum), so you'll be more likely be able to get a response to your question.&lt;/P&gt;

&lt;P&gt;Regards,&lt;/P&gt;

&lt;P&gt;Neal&lt;/P&gt;</description>
      <pubDate>Wed, 27 Nov 2013 23:53:15 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/OpenGL-ES2-offline-shader-compiler/m-p/921732#M722</guid>
      <dc:creator>Neal_Pierman</dc:creator>
      <dc:date>2013-11-27T23:53:15Z</dc:date>
    </item>
    <item>
      <title>Hi Tom,</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/OpenGL-ES2-offline-shader-compiler/m-p/921733#M723</link>
      <description>&lt;P&gt;Hi Tom,&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&amp;nbsp; you would have to write your own as OGL shaders (at least for ES 2.0) are compiled by the driver. In any case it would only be to verify syntax, as you won't be able to save then output till GLES 3.0, which contains support for precompiled shaders.&lt;/P&gt;

&lt;P&gt;- Ron&lt;/P&gt;</description>
      <pubDate>Wed, 25 Dec 2013 00:04:51 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/OpenGL-ES2-offline-shader-compiler/m-p/921733#M723</guid>
      <dc:creator>ron_f_Intel</dc:creator>
      <dc:date>2013-12-25T00:04:51Z</dc:date>
    </item>
    <item>
      <title>http://community.imgtec.com</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/OpenGL-ES2-offline-shader-compiler/m-p/921734#M724</link>
      <description>&lt;P&gt;&lt;A href="http://community.imgtec.com/developers/powervr/tools/pvrshadereditor/" target="_blank"&gt;http://community.imgtec.com/developers/powervr/tools/pvrshadereditor/&lt;/A&gt; might help&lt;/P&gt;</description>
      <pubDate>Sun, 15 Feb 2015 16:08:24 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/OpenGL-ES2-offline-shader-compiler/m-p/921734#M724</guid>
      <dc:creator>NEURONGRID</dc:creator>
      <dc:date>2015-02-15T16:08:24Z</dc:date>
    </item>
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