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    <title>topic Deferred Lighting CPU Onloading in Developing Games on Intel Graphics</title>
    <link>https://community.intel.com/t5/Developing-Games-on-Intel/Deferred-Lighting-CPU-Onloading/m-p/1002168#M811</link>
    <description>&lt;P&gt;Is it possible to get the framebuffer(s) rendered from intel integerated GPU using OpenGL, so the CPU can use them for post processing. What is the mechanism for zero copy.&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Wed, 16 Jul 2014 13:14:42 GMT</pubDate>
    <dc:creator>Christopher_H_</dc:creator>
    <dc:date>2014-07-16T13:14:42Z</dc:date>
    <item>
      <title>Deferred Lighting CPU Onloading</title>
      <link>https://community.intel.com/t5/Developing-Games-on-Intel/Deferred-Lighting-CPU-Onloading/m-p/1002168#M811</link>
      <description>&lt;P&gt;Is it possible to get the framebuffer(s) rendered from intel integerated GPU using OpenGL, so the CPU can use them for post processing. What is the mechanism for zero copy.&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 16 Jul 2014 13:14:42 GMT</pubDate>
      <guid>https://community.intel.com/t5/Developing-Games-on-Intel/Deferred-Lighting-CPU-Onloading/m-p/1002168#M811</guid>
      <dc:creator>Christopher_H_</dc:creator>
      <dc:date>2014-07-16T13:14:42Z</dc:date>
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