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    <title>topic error message &amp;quot;D3DM Wrapper Driver: ERROR: Vertex Processing needs   clipping&amp;quot; in Embedded Intel® Core™ Processors</title>
    <link>https://community.intel.com/t5/Embedded-Intel-Core-Processors/error-message-quot-D3DM-Wrapper-Driver-ERROR-Vertex-Processing/m-p/234114#M1780</link>
    <description>&lt;P&gt;&lt;/P&gt;&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;We are porting a Windows CE application from DirectX to Direct3DMobile, so far it works fine but performance is an issue. We noticed that the driver outputs the following error:&lt;/P&gt;&lt;P&gt;D3DM Wrapper Driver: ERROR: Vertex Processing needs clipping!&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;We were able to reproduce this problem with (a slight modification to) the D3DMobile tutorial application 5 (textures).&lt;/P&gt;&lt;P&gt;In the function InitGeometry, multiplied the X and Z position of both vectors by 3&lt;/P&gt;&lt;P&gt;example: pVertices[2*i+0].position = VECTOR3( (float)sin(theta) * 3,-1.0f, (float)cos(theta) * 3 );&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;The cilinder then touches the sides of the window and the driver outputs the message.&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;What are we doing wrong?&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;We have Windows CE 5 and 6, using the IEGD 10.3.1 driver on a 945GME chipset.&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;Thanks in advance,&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;Maikel Bloemendal&lt;/P&gt;&lt;P&gt;Embedded software engineer&lt;/P&gt;</description>
    <pubDate>Wed, 02 Jun 2010 12:01:47 GMT</pubDate>
    <dc:creator>MBloe</dc:creator>
    <dc:date>2010-06-02T12:01:47Z</dc:date>
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      <title>error message "D3DM Wrapper Driver: ERROR: Vertex Processing needs   clipping"</title>
      <link>https://community.intel.com/t5/Embedded-Intel-Core-Processors/error-message-quot-D3DM-Wrapper-Driver-ERROR-Vertex-Processing/m-p/234114#M1780</link>
      <description>&lt;P&gt;&lt;/P&gt;&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;We are porting a Windows CE application from DirectX to Direct3DMobile, so far it works fine but performance is an issue. We noticed that the driver outputs the following error:&lt;/P&gt;&lt;P&gt;D3DM Wrapper Driver: ERROR: Vertex Processing needs clipping!&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;We were able to reproduce this problem with (a slight modification to) the D3DMobile tutorial application 5 (textures).&lt;/P&gt;&lt;P&gt;In the function InitGeometry, multiplied the X and Z position of both vectors by 3&lt;/P&gt;&lt;P&gt;example: pVertices[2*i+0].position = VECTOR3( (float)sin(theta) * 3,-1.0f, (float)cos(theta) * 3 );&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;The cilinder then touches the sides of the window and the driver outputs the message.&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;What are we doing wrong?&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;We have Windows CE 5 and 6, using the IEGD 10.3.1 driver on a 945GME chipset.&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;Thanks in advance,&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;Maikel Bloemendal&lt;/P&gt;&lt;P&gt;Embedded software engineer&lt;/P&gt;</description>
      <pubDate>Wed, 02 Jun 2010 12:01:47 GMT</pubDate>
      <guid>https://community.intel.com/t5/Embedded-Intel-Core-Processors/error-message-quot-D3DM-Wrapper-Driver-ERROR-Vertex-Processing/m-p/234114#M1780</guid>
      <dc:creator>MBloe</dc:creator>
      <dc:date>2010-06-02T12:01:47Z</dc:date>
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