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    <title>topic Nice, thanks... in Intel® Embree Ray Tracing Kernels</title>
    <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Instances-support/m-p/920669#M172</link>
    <description>&lt;P&gt;Nice, thanks...&lt;/P&gt;</description>
    <pubDate>Fri, 06 Sep 2013 13:22:55 GMT</pubDate>
    <dc:creator>Polar01</dc:creator>
    <dc:date>2013-09-06T13:22:55Z</dc:date>
    <item>
      <title>Instances support ?</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Instances-support/m-p/920667#M170</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;Do you expect to add instances support ? And maybe to also support other kind of primitives (Hair, curved surfaces, etc...)&lt;/P&gt;
&lt;P&gt;thanks&lt;/P&gt;
&lt;P&gt;Krys&lt;/P&gt;</description>
      <pubDate>Fri, 06 Sep 2013 11:23:15 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Instances-support/m-p/920667#M170</guid>
      <dc:creator>Polar01</dc:creator>
      <dc:date>2013-09-06T11:23:15Z</dc:date>
    </item>
    <item>
      <title>Embree 2.0 supports</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Instances-support/m-p/920668#M171</link>
      <description>&lt;P&gt;Embree 2.0 supports instancing, see tutorial02. We consider support for hair important, as triangulating hair yields in too many triangles to handle efficient. Thus, hair support&amp;nbsp;will likely come in a future release.&lt;/P&gt;</description>
      <pubDate>Fri, 06 Sep 2013 12:47:01 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Instances-support/m-p/920668#M171</guid>
      <dc:creator>SvenW_Intel</dc:creator>
      <dc:date>2013-09-06T12:47:01Z</dc:date>
    </item>
    <item>
      <title>Nice, thanks...</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Instances-support/m-p/920669#M172</link>
      <description>&lt;P&gt;Nice, thanks...&lt;/P&gt;</description>
      <pubDate>Fri, 06 Sep 2013 13:22:55 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Instances-support/m-p/920669#M172</guid>
      <dc:creator>Polar01</dc:creator>
      <dc:date>2013-09-06T13:22:55Z</dc:date>
    </item>
    <item>
      <title>BTW,</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Instances-support/m-p/920670#M173</link>
      <description>&lt;P&gt;BTW,&lt;/P&gt;
&lt;P&gt;I'm currently looking at Embree and would like which strategy you use for building your SBVH with instancing support ?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;I see 2 main methods to build such structure :&lt;BR /&gt;1) Create 2 BVH, a top-level tree that contains and handle all the instance (pointing to other trees) and several sub BVH, one per object/instance.&amp;nbsp;It seems to me that it will degrade to performance because on the top-level tree I cannot do spatial split !!&lt;/P&gt;
&lt;P&gt;It will degrade the performance mainly when I have a lot of objects and a few instances only.&lt;/P&gt;
&lt;P&gt;2) Create one SBVH, where each instance is a leaf that contains a simple bounding box, for such leave I will not do any spatial-splitting.&lt;BR /&gt;The main problem is that the Instance-Leaf will contains an object_id and I should be able to traverse the tree only for this object_id.&lt;BR /&gt;But is it possible to do with a SBVH where we have a list of triangle (with duplicates etc...), they are not ordered by object, so it seems I&lt;BR /&gt;have to traverse the whole scene... and it will be expensive ?&lt;/P&gt;
&lt;P&gt;Or maybe you have another strategy ? Is there some information about that somewhere ?&lt;/P&gt;
&lt;P&gt;Thanks&lt;/P&gt;
&lt;P&gt;WebRepÉvaluation globaleCe site n'a pas été évalué(pas assez de votes)&lt;/P&gt;</description>
      <pubDate>Wed, 11 Sep 2013 08:53:02 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Instances-support/m-p/920670#M173</guid>
      <dc:creator>Polar01</dc:creator>
      <dc:date>2013-09-11T08:53:02Z</dc:date>
    </item>
    <item>
      <title>Embree support the SBVH only</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Instances-support/m-p/920671#M174</link>
      <description>&lt;P&gt;Embree support the SBVH only over triangular geometry. Thus you can enable the SBVH for your objects you are instancing, but not for the top-level BVH over the object instances.&lt;/P&gt;</description>
      <pubDate>Fri, 13 Sep 2013 05:15:48 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Instances-support/m-p/920671#M174</guid>
      <dc:creator>SvenW_Intel</dc:creator>
      <dc:date>2013-09-13T05:15:48Z</dc:date>
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