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    <title>topic The current version of Embree in Intel® Embree Ray Tracing Kernels</title>
    <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/MLS-Point-Set-Surfaces/m-p/948933#M227</link>
    <description>&lt;P&gt;The current version of Embree does not support user defined primitives directly. However, you can of course modify the code to let the ray/primitive intersection do what you need.&lt;/P&gt;</description>
    <pubDate>Mon, 06 May 2013 06:05:00 GMT</pubDate>
    <dc:creator>SvenW_Intel</dc:creator>
    <dc:date>2013-05-06T06:05:00Z</dc:date>
    <item>
      <title>MLS Point Set Surfaces</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/MLS-Point-Set-Surfaces/m-p/948932#M226</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;I'm very interested in implementing basic (projection)&amp;nbsp;&lt;STRONG&gt;moving least squares&lt;/STRONG&gt;-based &lt;STRONG&gt;point set surfaces&lt;/STRONG&gt; using Embree. However, the library seems mostly optimized for triangle meshes, so I'm curious whether my idea is possible at all with reasonable effort.&lt;/P&gt;
&lt;P&gt;I already did the same thing using NVIDIA's OptiX library. While the implementation itself was relatively easy thanks to OptiX's support for &lt;STRONG&gt;arbitrary geometry in the BVH&lt;/STRONG&gt; and fully &lt;STRONG&gt;programmable ray-surface intersection&lt;/STRONG&gt; tests, the resulting performance was rather suboptimal (solving several linear systems per ray stresses the GPU's memory bottleneck).&lt;/P&gt;
&lt;P&gt;Is Embree suitable for (iteratively refined) polynomial surface definitions / intersections instead of triangle meshes?&lt;/P&gt;
&lt;P&gt;Thank you very much!&lt;/P&gt;
&lt;P&gt;Regards, Tim&lt;/P&gt;</description>
      <pubDate>Sat, 04 May 2013 18:00:22 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/MLS-Point-Set-Surfaces/m-p/948932#M226</guid>
      <dc:creator>tb3</dc:creator>
      <dc:date>2013-05-04T18:00:22Z</dc:date>
    </item>
    <item>
      <title>The current version of Embree</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/MLS-Point-Set-Surfaces/m-p/948933#M227</link>
      <description>&lt;P&gt;The current version of Embree does not support user defined primitives directly. However, you can of course modify the code to let the ray/primitive intersection do what you need.&lt;/P&gt;</description>
      <pubDate>Mon, 06 May 2013 06:05:00 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/MLS-Point-Set-Surfaces/m-p/948933#M227</guid>
      <dc:creator>SvenW_Intel</dc:creator>
      <dc:date>2013-05-06T06:05:00Z</dc:date>
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