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    <title>topic scattering material?  in Intel® Embree Ray Tracing Kernels</title>
    <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/scattering-material/m-p/776179#M27</link>
    <description>I usually use luxrender, but I stumbled upon embree today. Man is it fast! And not even GPU accelerated! Anyways, I was wondering if embree is actively developed by the community and if someone would be up to the task of creating a subsurface scattering material. It's definately a tall task, but it would be a very good addition to this renderer.</description>
    <pubDate>Sat, 07 Apr 2012 02:52:06 GMT</pubDate>
    <dc:creator>stokastic</dc:creator>
    <dc:date>2012-04-07T02:52:06Z</dc:date>
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      <title>scattering material?</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/scattering-material/m-p/776179#M27</link>
      <description>I usually use luxrender, but I stumbled upon embree today. Man is it fast! And not even GPU accelerated! Anyways, I was wondering if embree is actively developed by the community and if someone would be up to the task of creating a subsurface scattering material. It's definately a tall task, but it would be a very good addition to this renderer.</description>
      <pubDate>Sat, 07 Apr 2012 02:52:06 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/scattering-material/m-p/776179#M27</guid>
      <dc:creator>stokastic</dc:creator>
      <dc:date>2012-04-07T02:52:06Z</dc:date>
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