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    <title>topic About Embree 2.0.. in Intel® Embree Ray Tracing Kernels</title>
    <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/About-Embree-2-0/m-p/994208#M312</link>
    <description>1) Embree 2.0 beta makes rapid progress, but no release date can be annouced at the current point.&lt;BR /&gt;2a) We are working on fast acceleration structure builders on MIC.&lt;BR /&gt;2b) We have not looked into updating/refingine acceleration structures in Embree. We may want to do this as interaticve application scenarios become a more common use case for ray tracing.&lt;BR /&gt;2c) We consider a shading language to be part of the rendering layer. Given that Embree's focus is on the underlying accleration structure builders and traversal kernels, we have no plans to add a shading language to Embree anytime soon.</description>
    <pubDate>Wed, 29 Aug 2012 21:23:52 GMT</pubDate>
    <dc:creator>Manfred_Ernst__Intel</dc:creator>
    <dc:date>2012-08-29T21:23:52Z</dc:date>
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      <title>About Embree 2.0..</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/About-Embree-2-0/m-p/994207#M311</link>
      <description>Have seen Intel Siggraph presentation slides about Embree 2.0 MIC support and have some questions suggestions:&lt;BR /&gt;1 Can we expect some beta be avaiable at MIC products release launch?.&lt;BR /&gt;2 I know is more easier said than done but it makes sense to evolve Embree to a more like Optix library?&lt;BR /&gt;&amp;nbsp;where we have:&lt;BR /&gt;*fast dynamic and HQ structure acceleration builders tuned for MIC (similar HLBVH 2 in NV Optix parlance): would be good to compare timings of fast NV builders vs fast ones on MIC..&lt;BR /&gt;*even faster accel structure updates/refinement (coming Optix 3.0)&lt;BR /&gt;*makes sense to expose some raytrace shading language? (similar to Caustics OpenRL or NV Optix one) perhaps using some OSL (open shading language)..&lt;BR /&gt;etc..</description>
      <pubDate>Tue, 28 Aug 2012 09:09:47 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/About-Embree-2-0/m-p/994207#M311</guid>
      <dc:creator>rtfss1gmail_com</dc:creator>
      <dc:date>2012-08-28T09:09:47Z</dc:date>
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    <item>
      <title>About Embree 2.0..</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/About-Embree-2-0/m-p/994208#M312</link>
      <description>1) Embree 2.0 beta makes rapid progress, but no release date can be annouced at the current point.&lt;BR /&gt;2a) We are working on fast acceleration structure builders on MIC.&lt;BR /&gt;2b) We have not looked into updating/refingine acceleration structures in Embree. We may want to do this as interaticve application scenarios become a more common use case for ray tracing.&lt;BR /&gt;2c) We consider a shading language to be part of the rendering layer. Given that Embree's focus is on the underlying accleration structure builders and traversal kernels, we have no plans to add a shading language to Embree anytime soon.</description>
      <pubDate>Wed, 29 Aug 2012 21:23:52 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/About-Embree-2-0/m-p/994208#M312</guid>
      <dc:creator>Manfred_Ernst__Intel</dc:creator>
      <dc:date>2012-08-29T21:23:52Z</dc:date>
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