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    <title>topic Triangles whose geometry in Intel® Embree Ray Tracing Kernels</title>
    <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Backface-culling-determination/m-p/1015079#M365</link>
    <description>&lt;P&gt;Triangles whose geometry normal are pointing towards the ray are font faceing, the others backfacing. Backfacing triangle hits are ignored per ray if the RTC_BACKFACE_CULLING feature is enabled.&amp;nbsp;&lt;SPAN style="font-size: 1em; line-height: 1.5;"&gt;In case of your cylinder only the front facing triangles would get hit by the ray.&lt;/SPAN&gt;&lt;/P&gt;</description>
    <pubDate>Tue, 26 May 2015 05:10:40 GMT</pubDate>
    <dc:creator>SvenW_Intel</dc:creator>
    <dc:date>2015-05-26T05:10:40Z</dc:date>
    <item>
      <title>Backface culling determination</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Backface-culling-determination/m-p/1015078#M364</link>
      <description>&lt;P&gt;Wondering how Embree determines which faces are 'backfacing' when this option is enabled upon compilation or set for a geometry.&amp;nbsp;&lt;/P&gt;

&lt;P&gt;Do all triangles in the surface need to be backfacing for the surface to be ignored by the ray? Or only the ones which would typically be hit by the ray?&lt;/P&gt;

&lt;P&gt;A simple example being a ray passing through the barrel of a cylinder with some triangle normals facing the ray and others not.&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 25 May 2015 18:08:49 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Backface-culling-determination/m-p/1015078#M364</guid>
      <dc:creator>Patrick_S_4</dc:creator>
      <dc:date>2015-05-25T18:08:49Z</dc:date>
    </item>
    <item>
      <title>Triangles whose geometry</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Backface-culling-determination/m-p/1015079#M365</link>
      <description>&lt;P&gt;Triangles whose geometry normal are pointing towards the ray are font faceing, the others backfacing. Backfacing triangle hits are ignored per ray if the RTC_BACKFACE_CULLING feature is enabled.&amp;nbsp;&lt;SPAN style="font-size: 1em; line-height: 1.5;"&gt;In case of your cylinder only the front facing triangles would get hit by the ray.&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 26 May 2015 05:10:40 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Backface-culling-determination/m-p/1015079#M365</guid>
      <dc:creator>SvenW_Intel</dc:creator>
      <dc:date>2015-05-26T05:10:40Z</dc:date>
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