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    <title>topic Wiremesh in Intel® Embree Ray Tracing Kernels</title>
    <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Wiremesh/m-p/1129554#M660</link>
    <description>What's the best way to show the wiremesh with embree?

Thank you,
-Al</description>
    <pubDate>Fri, 22 Sep 2017 22:34:45 GMT</pubDate>
    <dc:creator>Al_N_</dc:creator>
    <dc:date>2017-09-22T22:34:45Z</dc:date>
    <item>
      <title>Wiremesh</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Wiremesh/m-p/1129554#M660</link>
      <description>What's the best way to show the wiremesh with embree?

Thank you,
-Al</description>
      <pubDate>Fri, 22 Sep 2017 22:34:45 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Wiremesh/m-p/1129554#M660</guid>
      <dc:creator>Al_N_</dc:creator>
      <dc:date>2017-09-22T22:34:45Z</dc:date>
    </item>
    <item>
      <title>You mean the wireframe of a</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Wiremesh/m-p/1129555#M661</link>
      <description>&lt;P&gt;You mean the wireframe of a polygonal model? There's no direct support for that but you could probably "emulate" this by using a transparency shader which also gives triangle edges a thickness (testing whether u,v are in a certain range). Just google for "ray tracing wireframe" to get more details on such an approach.&lt;/P&gt;</description>
      <pubDate>Tue, 03 Oct 2017 21:24:43 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Wiremesh/m-p/1129555#M661</guid>
      <dc:creator>BenthinC_Intel</dc:creator>
      <dc:date>2017-10-03T21:24:43Z</dc:date>
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