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    <title>topic Refraction, Transparency in Intel® Embree Ray Tracing Kernels</title>
    <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Refraction-Transparency/m-p/1163330#M788</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;I want&amp;nbsp;to implement refraction using embree. I put a standard cube ( 12 triangles , 8 vertices) like in triangle tutorial embree 3.2. The problem is that primary ray hits first face of cube but not the second (it passes through the cube ). I have no idea why. Is there some flag to turn on to trace transparent objects? I tried&amp;nbsp;rtcSetSceneFlags(scene, RTC_SCENE_FLAG_ROBUST); but it doesn't change a thing.Help pls!&lt;/P&gt;</description>
    <pubDate>Thu, 22 Nov 2018 15:47:03 GMT</pubDate>
    <dc:creator>Mos__Keicam</dc:creator>
    <dc:date>2018-11-22T15:47:03Z</dc:date>
    <item>
      <title>Refraction, Transparency</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Refraction-Transparency/m-p/1163330#M788</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;I want&amp;nbsp;to implement refraction using embree. I put a standard cube ( 12 triangles , 8 vertices) like in triangle tutorial embree 3.2. The problem is that primary ray hits first face of cube but not the second (it passes through the cube ). I have no idea why. Is there some flag to turn on to trace transparent objects? I tried&amp;nbsp;rtcSetSceneFlags(scene, RTC_SCENE_FLAG_ROBUST); but it doesn't change a thing.Help pls!&lt;/P&gt;</description>
      <pubDate>Thu, 22 Nov 2018 15:47:03 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Refraction-Transparency/m-p/1163330#M788</guid>
      <dc:creator>Mos__Keicam</dc:creator>
      <dc:date>2018-11-22T15:47:03Z</dc:date>
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