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    <title>topic AABBs work very well for in Intel® Embree Ray Tracing Kernels</title>
    <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Build-using-OBBs-as-the-default-bounding-entity/m-p/1164014#M792</link>
    <description>&lt;P&gt;AABBs work very well for triangles and quads. Curves are long and thin structures which cannot be bound tightly with AABBs, which is why we use OBBs in this case.&lt;/P&gt;</description>
    <pubDate>Thu, 05 Apr 2018 05:14:09 GMT</pubDate>
    <dc:creator>SvenW_Intel</dc:creator>
    <dc:date>2018-04-05T05:14:09Z</dc:date>
    <item>
      <title>Build using OBBs as the default bounding entity?</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Build-using-OBBs-as-the-default-bounding-entity/m-p/1164011#M789</link>
      <description>&lt;P&gt;Hi all,&amp;nbsp;&lt;/P&gt;

&lt;P&gt;I'm curious as to whether or not there is a way to build Embree using OBBs as the default bounding entity for the BVH4/8 or even a small patch which would allow this.&amp;nbsp;&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;Cheers,&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;Patrick&lt;/P&gt;</description>
      <pubDate>Tue, 03 Apr 2018 19:19:41 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Build-using-OBBs-as-the-default-bounding-entity/m-p/1164011#M789</guid>
      <dc:creator>pshr</dc:creator>
      <dc:date>2018-04-03T19:19:41Z</dc:date>
    </item>
    <item>
      <title>We use oriented bounding</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Build-using-OBBs-as-the-default-bounding-entity/m-p/1164012#M790</link>
      <description>&lt;P&gt;We use oriented bounding boxes for curves and hair, but&amp;nbsp;have no support for&amp;nbsp;other primitives. This can also not easily&amp;nbsp;be switched somewhere, as&amp;nbsp; we&amp;nbsp;use quite specialized code to select the orientation of the OBBs for curves.&lt;/P&gt;</description>
      <pubDate>Wed, 04 Apr 2018 05:09:06 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Build-using-OBBs-as-the-default-bounding-entity/m-p/1164012#M790</guid>
      <dc:creator>SvenW_Intel</dc:creator>
      <dc:date>2018-04-04T05:09:06Z</dc:date>
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    <item>
      <title>Thanks for the quick reply!</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Build-using-OBBs-as-the-default-bounding-entity/m-p/1164013#M791</link>
      <description>&lt;P&gt;Thanks for the quick reply! Are AABBs used exclusively for Tri/Quad/etc. geometries because of the kind of tessellations typically used for rendering?&lt;/P&gt;</description>
      <pubDate>Wed, 04 Apr 2018 13:42:21 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Build-using-OBBs-as-the-default-bounding-entity/m-p/1164013#M791</guid>
      <dc:creator>pshr</dc:creator>
      <dc:date>2018-04-04T13:42:21Z</dc:date>
    </item>
    <item>
      <title>AABBs work very well for</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Build-using-OBBs-as-the-default-bounding-entity/m-p/1164014#M792</link>
      <description>&lt;P&gt;AABBs work very well for triangles and quads. Curves are long and thin structures which cannot be bound tightly with AABBs, which is why we use OBBs in this case.&lt;/P&gt;</description>
      <pubDate>Thu, 05 Apr 2018 05:14:09 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Build-using-OBBs-as-the-default-bounding-entity/m-p/1164014#M792</guid>
      <dc:creator>SvenW_Intel</dc:creator>
      <dc:date>2018-04-05T05:14:09Z</dc:date>
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