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    <title>topic Embree 2 uses clock-wise in Intel® Embree Ray Tracing Kernels</title>
    <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Vertices-order-for-normal-computation/m-p/1179097#M830</link>
    <description>&lt;P&gt;Embree 2 uses clock-wise order, but in Embree 3 we changed this to counter clockwise as this is more widely used. See the figure for the description of&amp;nbsp;RTC_GEOMETRY_TYPE_TRIANGLE.&lt;/P&gt;</description>
    <pubDate>Tue, 28 Jan 2020 06:15:48 GMT</pubDate>
    <dc:creator>SvenW_Intel</dc:creator>
    <dc:date>2020-01-28T06:15:48Z</dc:date>
    <item>
      <title>Vertices order for normal computation</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Vertices-order-for-normal-computation/m-p/1179096#M829</link>
      <description>&lt;P&gt;Hello!&lt;/P&gt;&lt;P&gt;I want to ask: which vertex order in triangle&amp;nbsp;embree uses for normal computation?&lt;/P&gt;&lt;P&gt;As far as i can see embree uses clock-wise order.&amp;nbsp;So triangle with vertices ((0, 0, 0), (1, 0, 0), (0, 1, 0)) has (0, 0, -1) normal. Also it matches with&amp;nbsp;https://software.intel.com/en-us/forums/embree-photo-realistic-ray-tracing-kernels/topic/541981#comment-1814636. But i cannot find any information about it inside documentation, so i want to justify my thoughts.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks in advance!&lt;/P&gt;</description>
      <pubDate>Mon, 27 Jan 2020 10:30:29 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Vertices-order-for-normal-computation/m-p/1179096#M829</guid>
      <dc:creator>klimov__kirill</dc:creator>
      <dc:date>2020-01-27T10:30:29Z</dc:date>
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    <item>
      <title>Embree 2 uses clock-wise</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Vertices-order-for-normal-computation/m-p/1179097#M830</link>
      <description>&lt;P&gt;Embree 2 uses clock-wise order, but in Embree 3 we changed this to counter clockwise as this is more widely used. See the figure for the description of&amp;nbsp;RTC_GEOMETRY_TYPE_TRIANGLE.&lt;/P&gt;</description>
      <pubDate>Tue, 28 Jan 2020 06:15:48 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Vertices-order-for-normal-computation/m-p/1179097#M830</guid>
      <dc:creator>SvenW_Intel</dc:creator>
      <dc:date>2020-01-28T06:15:48Z</dc:date>
    </item>
    <item>
      <title>Thank you!</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Vertices-order-for-normal-computation/m-p/1179098#M831</link>
      <description>&lt;P&gt;Thank you!&lt;/P&gt;</description>
      <pubDate>Tue, 28 Jan 2020 07:13:11 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Vertices-order-for-normal-computation/m-p/1179098#M831</guid>
      <dc:creator>klimov__kirill</dc:creator>
      <dc:date>2020-01-28T07:13:11Z</dc:date>
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