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    <title>topic Re: Building Two Level hierarchy explicitly in Intel® Embree Ray Tracing Kernels</title>
    <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Building-Two-Level-hierarchy-explicitly/m-p/1245407#M889</link>
    <description>&lt;P&gt;Not directly, but there is the instanced_geometry tutorial which demonstrates instancing of triangles meshes, and the user_geometry tutorial which demonstrates a sphere implementation with user geometries. This sphere is also instanced, but this is implemented again using user geometries. Taking the user geometry sphere implementation from the user_geometry tutorial and putting this as instanced geometry inside the instanced_geometry tutorial is what you are looking for.&lt;/P&gt;</description>
    <pubDate>Tue, 12 Jan 2021 06:19:16 GMT</pubDate>
    <dc:creator>SvenW_Intel</dc:creator>
    <dc:date>2021-01-12T06:19:16Z</dc:date>
    <item>
      <title>Building Two Level hierarchy explicitly</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Building-Two-Level-hierarchy-explicitly/m-p/1236391#M888</link>
      <description>&lt;P&gt;Is there an example or tutorial for building a two level hierarchy explicitly&amp;nbsp;for user defined-geometry?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;So, I want to create some custom geometry and build a BVH explicitly for the bottom level.&lt;/P&gt;
&lt;P&gt;And then another BVH over all these primitives.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 11 Dec 2020 15:54:38 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Building-Two-Level-hierarchy-explicitly/m-p/1236391#M888</guid>
      <dc:creator>ib00</dc:creator>
      <dc:date>2020-12-11T15:54:38Z</dc:date>
    </item>
    <item>
      <title>Re: Building Two Level hierarchy explicitly</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Building-Two-Level-hierarchy-explicitly/m-p/1245407#M889</link>
      <description>&lt;P&gt;Not directly, but there is the instanced_geometry tutorial which demonstrates instancing of triangles meshes, and the user_geometry tutorial which demonstrates a sphere implementation with user geometries. This sphere is also instanced, but this is implemented again using user geometries. Taking the user geometry sphere implementation from the user_geometry tutorial and putting this as instanced geometry inside the instanced_geometry tutorial is what you are looking for.&lt;/P&gt;</description>
      <pubDate>Tue, 12 Jan 2021 06:19:16 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Building-Two-Level-hierarchy-explicitly/m-p/1245407#M889</guid>
      <dc:creator>SvenW_Intel</dc:creator>
      <dc:date>2021-01-12T06:19:16Z</dc:date>
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