<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Embree and OSPRay in Intel® Embree Ray Tracing Kernels</title>
    <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Embree-and-OSPRay/m-p/1455735#M948</link>
    <description>Thanks Sven, will do</description>
    <pubDate>Tue, 14 Feb 2023 15:59:41 GMT</pubDate>
    <dc:creator>JeanBon1</dc:creator>
    <dc:date>2023-02-14T15:59:41Z</dc:date>
    <item>
      <title>Embree and OSPRay</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Embree-and-OSPRay/m-p/1455687#M946</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I need to make a simulation of lights on geometry shapes.&lt;/P&gt;
&lt;P&gt;For this, I want to submit my triangulated geometries as a buffer(vertices,indices, and uvs), like I would in Embree.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I would then select different lights to extract the lightmap of each geometry for further analysis.&lt;/P&gt;
&lt;P&gt;I would like to direct this via a non interactive C++ app, like I would in Embree.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;OSPRays, which is atop of Embree, would greatly simplify the process, but I don't know if this engine will let me do what I want to achieve, basically, light baking.&lt;/P&gt;
&lt;P&gt;I would like a word from those who know better than me.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 14 Feb 2023 13:18:19 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Embree-and-OSPRay/m-p/1455687#M946</guid>
      <dc:creator>JeanBon1</dc:creator>
      <dc:date>2023-02-14T13:18:19Z</dc:date>
    </item>
    <item>
      <title>Re: Embree and OSPRay</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Embree-and-OSPRay/m-p/1455711#M947</link>
      <description>&lt;P&gt;Ospray does not support light baking, thus I would recommend write your own app that builds on Embree.&lt;/P&gt;</description>
      <pubDate>Tue, 14 Feb 2023 15:22:23 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Embree-and-OSPRay/m-p/1455711#M947</guid>
      <dc:creator>SvenW_Intel</dc:creator>
      <dc:date>2023-02-14T15:22:23Z</dc:date>
    </item>
    <item>
      <title>Re: Embree and OSPRay</title>
      <link>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Embree-and-OSPRay/m-p/1455735#M948</link>
      <description>Thanks Sven, will do</description>
      <pubDate>Tue, 14 Feb 2023 15:59:41 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Embree-Ray-Tracing-Kernels/Embree-and-OSPRay/m-p/1455735#M948</guid>
      <dc:creator>JeanBon1</dc:creator>
      <dc:date>2023-02-14T15:59:41Z</dc:date>
    </item>
  </channel>
</rss>

