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    <title>topic Re: Is it possible to compile a shared android library (librealsense.so) to be used with the Unity wrapper? in Items with no label</title>
    <link>https://community.intel.com/t5/Items-with-no-label/Is-it-possible-to-compile-a-shared-android-library-librealsense/m-p/648903#M14837</link>
    <description>&lt;P&gt;There is a discussion currently going on at the RealSense GitHub site that may be useful.  It discusses getting Librealsense working with Unity and the Oculus Quest VR headset whose OS is based on Android. &lt;/P&gt;&lt;P&gt;​&lt;/P&gt;&lt;P&gt;​&lt;A href="https://github.com/IntelRealSense/librealsense/issues/4155"&gt;https://github.com/IntelRealSense/librealsense/issues/4155&lt;/A&gt;&lt;/P&gt;&lt;P&gt;​&lt;/P&gt;&lt;P&gt;The user was given this advice for getting Librealsense working with Android and Unity:&lt;/P&gt;&lt;P&gt;​&lt;/P&gt;&lt;P&gt;​&lt;A href="https://github.com/IntelRealSense/librealsense/issues/4155#issuecomment-499363798"&gt;https://github.com/IntelRealSense/librealsense/issues/4155#issuecomment-499363798&lt;/A&gt;&lt;/P&gt;</description>
    <pubDate>Fri, 07 Jun 2019 02:32:48 GMT</pubDate>
    <dc:creator>MartyG</dc:creator>
    <dc:date>2019-06-07T02:32:48Z</dc:date>
    <item>
      <title>Is it possible to compile a shared android library (librealsense.so) to be used with the Unity wrapper?</title>
      <link>https://community.intel.com/t5/Items-with-no-label/Is-it-possible-to-compile-a-shared-android-library-librealsense/m-p/648902#M14836</link>
      <description>&lt;P&gt;I want to access an Intel Realsense Depth camera on Android, not with a native project built with Android Studio, but rather from within Unity using the provided Unity wrapper. Is this possible?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If yes, what steps in cmake do I have to take to get a Visual Studio solution configured to build such an Android library?&lt;/P&gt;</description>
      <pubDate>Fri, 07 Jun 2019 01:49:35 GMT</pubDate>
      <guid>https://community.intel.com/t5/Items-with-no-label/Is-it-possible-to-compile-a-shared-android-library-librealsense/m-p/648902#M14836</guid>
      <dc:creator>julien_k</dc:creator>
      <dc:date>2019-06-07T01:49:35Z</dc:date>
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    <item>
      <title>Re: Is it possible to compile a shared android library (librealsense.so) to be used with the Unity wrapper?</title>
      <link>https://community.intel.com/t5/Items-with-no-label/Is-it-possible-to-compile-a-shared-android-library-librealsense/m-p/648903#M14837</link>
      <description>&lt;P&gt;There is a discussion currently going on at the RealSense GitHub site that may be useful.  It discusses getting Librealsense working with Unity and the Oculus Quest VR headset whose OS is based on Android. &lt;/P&gt;&lt;P&gt;​&lt;/P&gt;&lt;P&gt;​&lt;A href="https://github.com/IntelRealSense/librealsense/issues/4155"&gt;https://github.com/IntelRealSense/librealsense/issues/4155&lt;/A&gt;&lt;/P&gt;&lt;P&gt;​&lt;/P&gt;&lt;P&gt;The user was given this advice for getting Librealsense working with Android and Unity:&lt;/P&gt;&lt;P&gt;​&lt;/P&gt;&lt;P&gt;​&lt;A href="https://github.com/IntelRealSense/librealsense/issues/4155#issuecomment-499363798"&gt;https://github.com/IntelRealSense/librealsense/issues/4155#issuecomment-499363798&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 07 Jun 2019 02:32:48 GMT</pubDate>
      <guid>https://community.intel.com/t5/Items-with-no-label/Is-it-possible-to-compile-a-shared-android-library-librealsense/m-p/648903#M14837</guid>
      <dc:creator>MartyG</dc:creator>
      <dc:date>2019-06-07T02:32:48Z</dc:date>
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