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    <title>topic Suggestion: implement missing XeSS features / compatibilty in Graphics</title>
    <link>https://community.intel.com/t5/Graphics/Suggestion-implement-missing-XeSS-features-compatibilty/m-p/1527317#M122846</link>
    <description>&lt;P&gt;to date,&amp;nbsp; current 1.2 version of XeSS still lacks a few features,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;that imho would speed up it's level of acceptance and ncrease implementation rate in games, among developers &amp;amp; players as well.&lt;/P&gt;&lt;P&gt;And while there is&amp;nbsp; still no news update regarding what you might have been working on, or what we might see in the future, here's what I've been missing so far:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;* enable (native) Vulkan support for&amp;nbsp; XeSS :&lt;/P&gt;&lt;P&gt;iirc, XeSS unfortunately only runs on DX12. so there's a smaller chance developers will choose XeSS for their projects, especially if there's&amp;nbsp; Vulkan API path involved, or multi platform game develompment in mind (eg. for linux, nintendo switch,&amp;nbsp; or android as well and not only windows PC)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;* maybe you'll find a way to make it work even for DX11,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;* and maybe have an option to even enable some sort of 'global XeSS' via driver, for games that don't have it implemented 'natively'.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;* more ingame user control over certain variables/values &amp;amp; features of XeSS would be nice,&lt;/P&gt;&lt;P&gt;other than just picking a preset. I'd love being able to turn on/of certain "features" of XeSS,&amp;nbsp; independently from the main "preset" value and base render resolution it will use for upscaling..&lt;/P&gt;&lt;P&gt;(like the mip bias &amp;amp; auto exposure / responsive mask settings in the XeSS demo)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;* a XeSS frame generation feature similar to the one DLSS has, or FSR3 will have soon, too.&lt;/P&gt;</description>
    <pubDate>Mon, 25 Sep 2023 13:12:21 GMT</pubDate>
    <dc:creator>LynxRufus</dc:creator>
    <dc:date>2023-09-25T13:12:21Z</dc:date>
    <item>
      <title>Suggestion: implement missing XeSS features / compatibilty</title>
      <link>https://community.intel.com/t5/Graphics/Suggestion-implement-missing-XeSS-features-compatibilty/m-p/1527317#M122846</link>
      <description>&lt;P&gt;to date,&amp;nbsp; current 1.2 version of XeSS still lacks a few features,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;that imho would speed up it's level of acceptance and ncrease implementation rate in games, among developers &amp;amp; players as well.&lt;/P&gt;&lt;P&gt;And while there is&amp;nbsp; still no news update regarding what you might have been working on, or what we might see in the future, here's what I've been missing so far:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;* enable (native) Vulkan support for&amp;nbsp; XeSS :&lt;/P&gt;&lt;P&gt;iirc, XeSS unfortunately only runs on DX12. so there's a smaller chance developers will choose XeSS for their projects, especially if there's&amp;nbsp; Vulkan API path involved, or multi platform game develompment in mind (eg. for linux, nintendo switch,&amp;nbsp; or android as well and not only windows PC)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;* maybe you'll find a way to make it work even for DX11,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;* and maybe have an option to even enable some sort of 'global XeSS' via driver, for games that don't have it implemented 'natively'.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;* more ingame user control over certain variables/values &amp;amp; features of XeSS would be nice,&lt;/P&gt;&lt;P&gt;other than just picking a preset. I'd love being able to turn on/of certain "features" of XeSS,&amp;nbsp; independently from the main "preset" value and base render resolution it will use for upscaling..&lt;/P&gt;&lt;P&gt;(like the mip bias &amp;amp; auto exposure / responsive mask settings in the XeSS demo)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;* a XeSS frame generation feature similar to the one DLSS has, or FSR3 will have soon, too.&lt;/P&gt;</description>
      <pubDate>Mon, 25 Sep 2023 13:12:21 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Suggestion-implement-missing-XeSS-features-compatibilty/m-p/1527317#M122846</guid>
      <dc:creator>LynxRufus</dc:creator>
      <dc:date>2023-09-25T13:12:21Z</dc:date>
    </item>
    <item>
      <title>Re:Suggestion: implement missing XeSS features / compatibilty</title>
      <link>https://community.intel.com/t5/Graphics/Suggestion-implement-missing-XeSS-features-compatibilty/m-p/1527837#M122926</link>
      <description>&lt;P&gt;Hello LynxRufus,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you for jumping into the Intel Communities to share your feedback. We appreciate you for taking the time to share your thoughts and recommendations about the Intel XeSS that will help with the implementation of the technology and improve the user experience. We will proceed to share the information you provided to the appropriate team. Unfortunately, we are unable to commit to an outcome or update about this matter.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;We will be more than glad to continue helping you, so let us know if there is anything else we can assist you with.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;Jean O.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Intel Customer Support Technician&lt;/P&gt;&lt;BR /&gt;</description>
      <pubDate>Tue, 26 Sep 2023 18:02:57 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Suggestion-implement-missing-XeSS-features-compatibilty/m-p/1527837#M122926</guid>
      <dc:creator>Jean_Intel</dc:creator>
      <dc:date>2023-09-26T18:02:57Z</dc:date>
    </item>
    <item>
      <title>Re:Suggestion: implement missing XeSS features / compatibilty</title>
      <link>https://community.intel.com/t5/Graphics/Suggestion-implement-missing-XeSS-features-compatibilty/m-p/1529452#M123149</link>
      <description>&lt;P&gt;Hello LynxRufus,&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;As we haven't heard from you in some time, we will now proceed to close the thread. Note that we have shared your feedback with the appropriate team. If you need any additional information, open a new question, as this thread will no longer be monitored.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;Jean O.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Intel Customer Support Technician&lt;/P&gt;&lt;BR /&gt;</description>
      <pubDate>Mon, 02 Oct 2023 16:10:09 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Suggestion-implement-missing-XeSS-features-compatibilty/m-p/1529452#M123149</guid>
      <dc:creator>Jean_Intel</dc:creator>
      <dc:date>2023-10-02T16:10:09Z</dc:date>
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