<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic XESS support for VR games in Graphics</title>
    <link>https://community.intel.com/t5/Graphics/XESS-support-for-VR-games/m-p/1578356#M128995</link>
    <description>&lt;P&gt;Hi Intel,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've heard it would be hard to implement a XESS solution for VR games, having 2 different screens to be mapped again would overall make the GPU work harder? Is this so ? Does the faster engine of XESS be able to overcome such problems ?&lt;/P&gt;</description>
    <pubDate>Thu, 07 Mar 2024 02:50:13 GMT</pubDate>
    <dc:creator>hwahart</dc:creator>
    <dc:date>2024-03-07T02:50:13Z</dc:date>
    <item>
      <title>XESS support for VR games</title>
      <link>https://community.intel.com/t5/Graphics/XESS-support-for-VR-games/m-p/1578356#M128995</link>
      <description>&lt;P&gt;Hi Intel,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've heard it would be hard to implement a XESS solution for VR games, having 2 different screens to be mapped again would overall make the GPU work harder? Is this so ? Does the faster engine of XESS be able to overcome such problems ?&lt;/P&gt;</description>
      <pubDate>Thu, 07 Mar 2024 02:50:13 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/XESS-support-for-VR-games/m-p/1578356#M128995</guid>
      <dc:creator>hwahart</dc:creator>
      <dc:date>2024-03-07T02:50:13Z</dc:date>
    </item>
    <item>
      <title>Re:XESS support for VR games</title>
      <link>https://community.intel.com/t5/Graphics/XESS-support-for-VR-games/m-p/1579318#M129105</link>
      <description>&lt;P&gt;Hello hwahart,&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Thank you for posting in the Intel® Communities Support&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;For us to better understand the situation, are you referring to our Intel® Arc™ discrete GPUs? Or to our processor/integrated graphics?&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;Jay B.&lt;/P&gt;&lt;BR /&gt;</description>
      <pubDate>Mon, 11 Mar 2024 06:40:01 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/XESS-support-for-VR-games/m-p/1579318#M129105</guid>
      <dc:creator>JayB_Intel</dc:creator>
      <dc:date>2024-03-11T06:40:01Z</dc:date>
    </item>
    <item>
      <title>Re: XESS support for VR games</title>
      <link>https://community.intel.com/t5/Graphics/XESS-support-for-VR-games/m-p/1579372#M129112</link>
      <description>&lt;P&gt;Actually,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Both choices. Would it be possible to have the GPU do 1 of the VR sides and the CPU intergrated iGPU do the other side of the 2 to render eyes having targeted for each eye to display a VR screen with its own dedicated "rendering" ?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Re-guards,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hendrik.&lt;/P&gt;</description>
      <pubDate>Mon, 11 Mar 2024 10:28:08 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/XESS-support-for-VR-games/m-p/1579372#M129112</guid>
      <dc:creator>hwahart</dc:creator>
      <dc:date>2024-03-11T10:28:08Z</dc:date>
    </item>
    <item>
      <title>Re:XESS support for VR games</title>
      <link>https://community.intel.com/t5/Graphics/XESS-support-for-VR-games/m-p/1579584#M129122</link>
      <description>&lt;P&gt;Hello hwahart,&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Please be advised that Intel Arc graphic's support for VR headsets continues to evolve as we ramp our products and add updates to our software stack.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Also for Intel integrated graphics, the iGPU may not provide the necessary performance needed for a good VR experience. Unfortunately, is not designed for VR either, since VR requires dedicated graphics for smooth and better experience.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;Jay B.&lt;/P&gt;&lt;BR /&gt;</description>
      <pubDate>Tue, 12 Mar 2024 01:17:50 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/XESS-support-for-VR-games/m-p/1579584#M129122</guid>
      <dc:creator>JayB_Intel</dc:creator>
      <dc:date>2024-03-12T01:17:50Z</dc:date>
    </item>
    <item>
      <title>Re: XESS support for VR games</title>
      <link>https://community.intel.com/t5/Graphics/XESS-support-for-VR-games/m-p/1579767#M129142</link>
      <description>&lt;P&gt;Hi JayB,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I was thinking on the XESS, supersampling, Anti aliashing matters, not on the ray tracing, my INTEL ARC A770 still is not compatible with Oculus / Meta app, and still has not enough power or driver adaptability to match all the games. See the image,&amp;nbsp; "Blade &amp;amp; Sorcery" handling in "direct sunlight" in game ok, but when in shade or not direct sunlight, it shows the "build lines" of the 3d objects &amp;amp; humans.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The newer "meteor lake" iGPU would be advertised between 4.6 and 7 Tflops, no match against the GPU Arc A770,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;could it be able to cooperate "deeplink" and handle half of the "threads" for 1 of the screens in the VR only&amp;nbsp; to handle the anti aliashing supersampling, the faster method of the advertised faster (see rendering pipeline) sampling. Its only an idea for "intel deeplink" to exploit marketshare in VR.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Re-guards,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hendrik.&lt;/P&gt;</description>
      <pubDate>Tue, 12 Mar 2024 11:31:55 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/XESS-support-for-VR-games/m-p/1579767#M129142</guid>
      <dc:creator>hwahart</dc:creator>
      <dc:date>2024-03-12T11:31:55Z</dc:date>
    </item>
    <item>
      <title>Re:XESS support for VR games</title>
      <link>https://community.intel.com/t5/Graphics/XESS-support-for-VR-games/m-p/1581787#M129367</link>
      <description>&lt;P&gt;Hello hwahart,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;We appreciate your feedback, I'll forward it to the team in charge for consideration however we cannot promise any particular outcome since VR support is still a work in progress for Arc GPUs. The Intel XeSS technology continues to evolve so I invite you to watch the latest updates and implementations here: &lt;A href="https://github.com/intel/xess" target="_blank"&gt;https://github.com/intel/xess&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;In light of this, we will be concluding this inquiry. Should you require additional support in the future, please feel free to initiate a new query, as we will not be monitoring this thread moving forward.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;We are grateful for your input and thank you for reaching out to us.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;Norman S.&lt;/P&gt;&lt;P&gt;Intel Customer Support Engineer&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;BR /&gt;</description>
      <pubDate>Tue, 19 Mar 2024 14:32:01 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/XESS-support-for-VR-games/m-p/1581787#M129367</guid>
      <dc:creator>NormanS_Intel</dc:creator>
      <dc:date>2024-03-19T14:32:01Z</dc:date>
    </item>
  </channel>
</rss>

