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    <title>topic Re: [Bug Report] GLSL compiler crashes when glsl code doesn't end with new-line character in Graphics</title>
    <link>https://community.intel.com/t5/Graphics/Bug-Report-GLSL-compiler-crashes-when-glsl-code-doesn-t-end-with/m-p/205172#M1357</link>
    <description>&lt;P&gt;Hi guubao,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;We've recently released a driver which should resolve this issue.  The driver is version (.3071) and is available at &lt;A href="http://downloadcenter.intel.com"&gt;downloadcenter.intel.com&lt;/A&gt;.   Let me know if you are still having issues with the GLSL compiler after installing the latest driver.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;-Nic&lt;/P&gt;</description>
    <pubDate>Fri, 19 Apr 2013 16:44:52 GMT</pubDate>
    <dc:creator>NICHOLAS_F_Intel</dc:creator>
    <dc:date>2013-04-19T16:44:52Z</dc:date>
    <item>
      <title>[Bug Report] GLSL compiler crashes when glsl code doesn't end with new-line character</title>
      <link>https://community.intel.com/t5/Graphics/Bug-Report-GLSL-compiler-crashes-when-glsl-code-doesn-t-end-with/m-p/205170#M1355</link>
      <description>&lt;P&gt;OS: Win7 64bit&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Renderer info:&lt;/P&gt;&lt;P&gt;GL_VENDOR:Intel&lt;/P&gt;&lt;P&gt;GL_RENDERER:Intel(R) HD Graphics 3000&lt;/P&gt;&lt;P&gt;GL_VERSION:3.1.0 - Build 8.15.10.2761&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Description:&lt;/P&gt;&lt;P&gt;Code crashes somewhere in glCompileShader. New-line character after "# error foo" prevents crash.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Code:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;//Intel compiler crashes&lt;/P&gt;&lt;P&gt;std::string source = &lt;/P&gt;&lt;P&gt;"# version 130\r\n"&lt;/P&gt;&lt;P&gt;"# error foo";&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;const char* sources[] = {source.c_str()};&lt;/P&gt;&lt;P&gt;gl::GLint lens[] = {source.size()};&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;gl::GLint shader = gl::glCreateShader(gl::GL_VERTEX_SHADER);&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;gl::glShaderSource(shader,1,sources,lens);&lt;/P&gt;&lt;P&gt;gl::glCompileShader(shader);&lt;/P&gt;</description>
      <pubDate>Wed, 10 Oct 2012 19:43:06 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Bug-Report-GLSL-compiler-crashes-when-glsl-code-doesn-t-end-with/m-p/205170#M1355</guid>
      <dc:creator>idata</dc:creator>
      <dc:date>2012-10-10T19:43:06Z</dc:date>
    </item>
    <item>
      <title>Re: [Bug Report] GLSL compiler crashes when glsl code doesn't end with new-line character</title>
      <link>https://community.intel.com/t5/Graphics/Bug-Report-GLSL-compiler-crashes-when-glsl-code-doesn-t-end-with/m-p/205171#M1356</link>
      <description>&lt;P&gt;Hi&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks fort reporting this issue. We have replicated the issue and are currently working to resolve it for future driver releases.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 11 Oct 2012 15:05:14 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Bug-Report-GLSL-compiler-crashes-when-glsl-code-doesn-t-end-with/m-p/205171#M1356</guid>
      <dc:creator>ROBERT_U_Intel</dc:creator>
      <dc:date>2012-10-11T15:05:14Z</dc:date>
    </item>
    <item>
      <title>Re: [Bug Report] GLSL compiler crashes when glsl code doesn't end with new-line character</title>
      <link>https://community.intel.com/t5/Graphics/Bug-Report-GLSL-compiler-crashes-when-glsl-code-doesn-t-end-with/m-p/205172#M1357</link>
      <description>&lt;P&gt;Hi guubao,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;We've recently released a driver which should resolve this issue.  The driver is version (.3071) and is available at &lt;A href="http://downloadcenter.intel.com"&gt;downloadcenter.intel.com&lt;/A&gt;.   Let me know if you are still having issues with the GLSL compiler after installing the latest driver.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;-Nic&lt;/P&gt;</description>
      <pubDate>Fri, 19 Apr 2013 16:44:52 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Bug-Report-GLSL-compiler-crashes-when-glsl-code-doesn-t-end-with/m-p/205172#M1357</guid>
      <dc:creator>NICHOLAS_F_Intel</dc:creator>
      <dc:date>2013-04-19T16:44:52Z</dc:date>
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