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    <title>topic Intel 945G Z-Buffer Sorting Randomization in Graphics</title>
    <link>https://community.intel.com/t5/Graphics/Intel-945G-Z-Buffer-Sorting-Randomization/m-p/220889#M2773</link>
    <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I'm using an Intel 82945G Express Graphics chipset, with the 6.14.10.4926 driver (15/02/2008). I'm having issues in OpenGL where z-buffer sorting is being reversed or, seemingly, randomized. This issue is essentially identical to the one discussed &lt;A href="http://software.intel.com/en-us/forums/user-community-for-visual-computing/topic/58667/"&gt;http://software.intel.com/en-us/forums/user-community-for-visual-computing/topic/58667/&lt;/A&gt; here.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The issue is described best by the "resolved issue" for the Mobile Intel® 965 Express Chipset Family and others, of the reference number 2855450 (See &lt;A href="http://downloadmirror.intel.com/17354/eng/relnotes_2k_xp_gfx.htm"&gt;http://downloadmirror.intel.com/17354/eng/relnotes_2k_xp_gfx.htm&lt;/A&gt; here).&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;To clarify, the way I am encountering this issue is in a game map editor called Valve Hammer Editor. It uses OpenGL for the 3D rendering view. When I attempt to select an object, the wall behind it is selected instead. If I hold the left mouse button down, it cycles through possible object selections, eventually coming to the object I wished to initially select (The one in the foreground). Thus, the object is indeed being registered in the z-buffer, but is not being selected as it is supposed to.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;This issue is making it so that I cannot continue work on any of my projects. Assistance would be appreciated.&lt;/P&gt;</description>
    <pubDate>Thu, 03 Sep 2009 00:14:07 GMT</pubDate>
    <dc:creator>idata</dc:creator>
    <dc:date>2009-09-03T00:14:07Z</dc:date>
    <item>
      <title>Intel 945G Z-Buffer Sorting Randomization</title>
      <link>https://community.intel.com/t5/Graphics/Intel-945G-Z-Buffer-Sorting-Randomization/m-p/220889#M2773</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I'm using an Intel 82945G Express Graphics chipset, with the 6.14.10.4926 driver (15/02/2008). I'm having issues in OpenGL where z-buffer sorting is being reversed or, seemingly, randomized. This issue is essentially identical to the one discussed &lt;A href="http://software.intel.com/en-us/forums/user-community-for-visual-computing/topic/58667/"&gt;http://software.intel.com/en-us/forums/user-community-for-visual-computing/topic/58667/&lt;/A&gt; here.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The issue is described best by the "resolved issue" for the Mobile Intel® 965 Express Chipset Family and others, of the reference number 2855450 (See &lt;A href="http://downloadmirror.intel.com/17354/eng/relnotes_2k_xp_gfx.htm"&gt;http://downloadmirror.intel.com/17354/eng/relnotes_2k_xp_gfx.htm&lt;/A&gt; here).&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;To clarify, the way I am encountering this issue is in a game map editor called Valve Hammer Editor. It uses OpenGL for the 3D rendering view. When I attempt to select an object, the wall behind it is selected instead. If I hold the left mouse button down, it cycles through possible object selections, eventually coming to the object I wished to initially select (The one in the foreground). Thus, the object is indeed being registered in the z-buffer, but is not being selected as it is supposed to.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;This issue is making it so that I cannot continue work on any of my projects. Assistance would be appreciated.&lt;/P&gt;</description>
      <pubDate>Thu, 03 Sep 2009 00:14:07 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Intel-945G-Z-Buffer-Sorting-Randomization/m-p/220889#M2773</guid>
      <dc:creator>idata</dc:creator>
      <dc:date>2009-09-03T00:14:07Z</dc:date>
    </item>
    <item>
      <title>Re: Intel 945G Z-Buffer Sorting Randomization</title>
      <link>https://community.intel.com/t5/Graphics/Intel-945G-Z-Buffer-Sorting-Randomization/m-p/220890#M2774</link>
      <description>&lt;P&gt;I just posted the same issue under &lt;A href="http://communities.intel.com/message/92228#"&gt;http://communities.intel.com/message/92228#&lt;/A&gt; 92228. The problem is that the depth info is identical for all objects found, so depth-based sorting does not do any good, so the result is a seamingly random pick. Did your issue get resolved somehow?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I am surprised that there is no further posting on this since almost a year ago...&lt;/P&gt;</description>
      <pubDate>Wed, 12 May 2010 03:17:01 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Intel-945G-Z-Buffer-Sorting-Randomization/m-p/220890#M2774</guid>
      <dc:creator>idata</dc:creator>
      <dc:date>2010-05-12T03:17:01Z</dc:date>
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