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    <title>topic Re: textureProjOffset on HD4000 in Graphics</title>
    <link>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490718#M49277</link>
    <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;any update regarding this issue?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Riccardo.&lt;/P&gt;</description>
    <pubDate>Mon, 28 Apr 2014 15:52:01 GMT</pubDate>
    <dc:creator>RAren</dc:creator>
    <dc:date>2014-04-28T15:52:01Z</dc:date>
    <item>
      <title>textureProjOffset on HD4000</title>
      <link>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490711#M49270</link>
      <description>&lt;P&gt;Hello everyone,&lt;/P&gt;&lt;P&gt;i've encountered an odd bug on my Intel HD4000.&lt;/P&gt;&lt;P&gt;Using textureProjOffset in a GLSL shader to sample the shadow texture on different locations leads to some very bad results both in performance AND image quality: rendering drops from 20ms/frame to 50-60 ms/frame and most of the time, shadows are projected just wrong or not projected at all.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I notice that this problem is not present on my other setup with HD4600, nor on my discrete card (nvidia GT750M SLI).&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Drivers are updated, reference hardware is a last generation Mac Mini with Windows 7 x64.&lt;/P&gt;</description>
      <pubDate>Tue, 25 Mar 2014 00:26:56 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490711#M49270</guid>
      <dc:creator>RAren</dc:creator>
      <dc:date>2014-03-25T00:26:56Z</dc:date>
    </item>
    <item>
      <title>Re: textureProjOffset on HD4000</title>
      <link>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490712#M49271</link>
      <description>&lt;P&gt;Thanks for joining the community.&lt;/P&gt;&lt;P&gt;At this stage, the support for your product is offered through your computer manufacturer. I recommend checking the link below for troubleshooting assistance on your Apple computer:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;A href="http://www.apple.com/support/mac/"&gt;http://www.apple.com/support/mac/&lt;/A&gt; &lt;A href="http://www.apple.com/support/mac/"&gt;http://www.apple.com/support/mac/&lt;/A&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Allan. &lt;/P&gt;</description>
      <pubDate>Tue, 25 Mar 2014 15:36:00 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490712#M49271</guid>
      <dc:creator>Allan_J_Intel1</dc:creator>
      <dc:date>2014-03-25T15:36:00Z</dc:date>
    </item>
    <item>
      <title>Re: textureProjOffset on HD4000</title>
      <link>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490713#M49272</link>
      <description>&lt;P&gt;@ hjeldin, What version of Intel HD Graphics driver are you using? Additionally, can you provide the shader sample that exposes the issue?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Robert&lt;/P&gt;</description>
      <pubDate>Wed, 26 Mar 2014 15:14:13 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490713#M49272</guid>
      <dc:creator>ROBERT_U_Intel</dc:creator>
      <dc:date>2014-03-26T15:14:13Z</dc:date>
    </item>
    <item>
      <title>Re: textureProjOffset on HD4000</title>
      <link>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490714#M49273</link>
      <description>&lt;P&gt;Drivers version: 10.18.10.3464&lt;/P&gt;&lt;P&gt;Driver date: 2/27/2014&lt;/P&gt;&lt;P&gt;A really basic shader to test can be found here: &lt;A href="http://pastebin.com/ydvhGUiv"&gt;http://pastebin.com/ydvhGUiv&lt;/A&gt; 1) textureProjOffset used VERT: # version 330 # extension GL_ARB_separate_shade - &lt;A href="http://Pastebin.com"&gt;Pastebin.com&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 27 Mar 2014 09:28:45 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490714#M49273</guid>
      <dc:creator>RAren</dc:creator>
      <dc:date>2014-03-27T09:28:45Z</dc:date>
    </item>
    <item>
      <title>Re: textureProjOffset on HD4000</title>
      <link>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490715#M49274</link>
      <description>&lt;P&gt;@ hjeldin, Could you please verify the issue with the latest driver ?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;64-bit: Driver Download &lt;A href="http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&amp;amp;DwnldID=23714"&gt;http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&amp;amp;DwnldID=23714&lt;/A&gt; here&lt;/P&gt;</description>
      <pubDate>Thu, 27 Mar 2014 17:59:42 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490715#M49274</guid>
      <dc:creator>ROBERT_U_Intel</dc:creator>
      <dc:date>2014-03-27T17:59:42Z</dc:date>
    </item>
    <item>
      <title>Re: textureProjOffset on HD4000</title>
      <link>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490716#M49275</link>
      <description>&lt;P&gt;I updated the graphics drivers but the issue is still there.&lt;/P&gt;&lt;P&gt;Any luck in reproducing it? &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;</description>
      <pubDate>Fri, 28 Mar 2014 15:04:25 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490716#M49275</guid>
      <dc:creator>RAren</dc:creator>
      <dc:date>2014-03-28T15:04:25Z</dc:date>
    </item>
    <item>
      <title>Re: textureProjOffset on HD4000</title>
      <link>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490717#M49276</link>
      <description>&lt;P&gt;@ hjeldin, we are still investigating the issue and should have test results soon, I will report back once I have more information from out OpenGL team.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Robert&lt;/P&gt;</description>
      <pubDate>Wed, 09 Apr 2014 13:59:38 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490717#M49276</guid>
      <dc:creator>ROBERT_U_Intel</dc:creator>
      <dc:date>2014-04-09T13:59:38Z</dc:date>
    </item>
    <item>
      <title>Re: textureProjOffset on HD4000</title>
      <link>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490718#M49277</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;any update regarding this issue?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Riccardo.&lt;/P&gt;</description>
      <pubDate>Mon, 28 Apr 2014 15:52:01 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490718#M49277</guid>
      <dc:creator>RAren</dc:creator>
      <dc:date>2014-04-28T15:52:01Z</dc:date>
    </item>
    <item>
      <title>Re: textureProjOffset on HD4000</title>
      <link>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490719#M49278</link>
      <description>&lt;P&gt;Sorry for the delayed answer&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Engineering would like to know if the texture filters that were used in the application because the artifacts are seen when GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER is set to GL_LINEAR, but everything works as expected  with GL_NEAREST.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;They want to be sure that the application uses GL_LINEAR filtering.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thank you for your patience and understanding.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Allan. &lt;/P&gt;</description>
      <pubDate>Mon, 28 Apr 2014 19:49:24 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490719#M49278</guid>
      <dc:creator>Allan_J_Intel1</dc:creator>
      <dc:date>2014-04-28T19:49:24Z</dc:date>
    </item>
    <item>
      <title>Re: textureProjOffset on HD4000</title>
      <link>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490720#M49279</link>
      <description>&lt;P&gt;Yes, I use GL_LINEAR as both MAG and MIN filter. &lt;/P&gt;&lt;P&gt;I'll test with GL_NEAREST tomorrow on the device and let you know the results.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;In the meantime, thanks and no problem for the delay.&lt;/P&gt;</description>
      <pubDate>Mon, 28 Apr 2014 22:15:26 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490720#M49279</guid>
      <dc:creator>RAren</dc:creator>
      <dc:date>2014-04-28T22:15:26Z</dc:date>
    </item>
    <item>
      <title>Re: textureProjOffset on HD4000</title>
      <link>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490721#M49280</link>
      <description>&lt;P&gt;@ hjeldin, Did you have a chance to test with GL_Nearest?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;Robert&lt;/P&gt;</description>
      <pubDate>Wed, 07 May 2014 19:12:01 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490721#M49280</guid>
      <dc:creator>ROBERT_U_Intel</dc:creator>
      <dc:date>2014-05-07T19:12:01Z</dc:date>
    </item>
    <item>
      <title>Re: textureProjOffset on HD4000</title>
      <link>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490722#M49281</link>
      <description>&lt;P&gt; sorry for the delay.&lt;/P&gt;&lt;P&gt;Performances did increase, but image quality of the projected shadow in my other setup with NVIDIA GT750M are of course bad(since it's GL_NEAREST). I should fetch multiple samples from fragment neighbourhood and interpolate the resulting value.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Unfortunately it seems that sampler2DShadow still projects wrong on the mac mini.&lt;/P&gt;&lt;P&gt;If it helps i can attach screenshots taken from both my setups&lt;/P&gt;</description>
      <pubDate>Thu, 08 May 2014 13:11:44 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490722#M49281</guid>
      <dc:creator>RAren</dc:creator>
      <dc:date>2014-05-08T13:11:44Z</dc:date>
    </item>
    <item>
      <title>Re: textureProjOffset on HD4000</title>
      <link>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490723#M49282</link>
      <description>&lt;P&gt;@ hjeldin, Please post the screenshots.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;Robert&lt;/P&gt;</description>
      <pubDate>Fri, 09 May 2014 15:48:23 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490723#M49282</guid>
      <dc:creator>ROBERT_U_Intel</dc:creator>
      <dc:date>2014-05-09T15:48:23Z</dc:date>
    </item>
    <item>
      <title>Re: textureProjOffset on HD4000</title>
      <link>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490724#M49283</link>
      <description>&lt;P&gt;Hello Robert_U,&lt;/P&gt;&lt;P&gt;This is the version running on my laptop with NVIDIA GT750M&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;this one, instead, on the Mac Mini&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I also noticed that during the first frame on the integrated card, shadows are somewhat rendered correctly even though they're not in the right position.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Unfortunately i'm not able to grab a screenshot in that exact moment, so (i can't believe i'm actually saying this) i took a photo of it:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Riccardo.&lt;/P&gt;</description>
      <pubDate>Wed, 14 May 2014 13:48:10 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490724#M49283</guid>
      <dc:creator>RAren</dc:creator>
      <dc:date>2014-05-14T13:48:10Z</dc:date>
    </item>
    <item>
      <title>Re: textureProjOffset on HD4000</title>
      <link>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490725#M49284</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;I managed to find another pc with an Intel i7-3610 QM (graphics chipset HD 4000) and, while on the Mac Mini the program runs fine without shadows, on this model it crashes.&lt;/P&gt;&lt;P&gt;Shader compilation and program linking doesn't return any error, but as i replace everything written in the shader with a "outColor = vec4(1)" it stops crashing.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Any idea?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Riccardo.&lt;/P&gt;</description>
      <pubDate>Fri, 30 May 2014 14:11:00 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/textureProjOffset-on-HD4000/m-p/490725#M49284</guid>
      <dc:creator>RAren</dc:creator>
      <dc:date>2014-05-30T14:11:00Z</dc:date>
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