<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Integer texture support in Intel HD 4600 in Graphics</title>
    <link>https://community.intel.com/t5/Graphics/Integer-texture-support-in-Intel-HD-4600/m-p/568822#M64482</link>
    <description>&lt;P&gt;I am having a problem allocating 64x64 OpenGL textures of the format ALPHA16I_EXT (internal) / ALPHA_INTEGER_EXT.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;GPU caps lists the GL_EXT_texture_integer extension as being available. The driver is 10.18.10.3345 (10-31-2013).&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The machine is a Dell with a hybrid NVidia/Intel configuration.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;My question is more a driver question than a dev question: should the HD 4600 support this texture format? Is there limited support?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks.&lt;/P&gt;</description>
    <pubDate>Tue, 19 Aug 2014 17:49:34 GMT</pubDate>
    <dc:creator>MJone15</dc:creator>
    <dc:date>2014-08-19T17:49:34Z</dc:date>
    <item>
      <title>Integer texture support in Intel HD 4600</title>
      <link>https://community.intel.com/t5/Graphics/Integer-texture-support-in-Intel-HD-4600/m-p/568822#M64482</link>
      <description>&lt;P&gt;I am having a problem allocating 64x64 OpenGL textures of the format ALPHA16I_EXT (internal) / ALPHA_INTEGER_EXT.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;GPU caps lists the GL_EXT_texture_integer extension as being available. The driver is 10.18.10.3345 (10-31-2013).&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The machine is a Dell with a hybrid NVidia/Intel configuration.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;My question is more a driver question than a dev question: should the HD 4600 support this texture format? Is there limited support?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks.&lt;/P&gt;</description>
      <pubDate>Tue, 19 Aug 2014 17:49:34 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Integer-texture-support-in-Intel-HD-4600/m-p/568822#M64482</guid>
      <dc:creator>MJone15</dc:creator>
      <dc:date>2014-08-19T17:49:34Z</dc:date>
    </item>
    <item>
      <title>Re: Integer texture support in Intel HD 4600</title>
      <link>https://community.intel.com/t5/Graphics/Integer-texture-support-in-Intel-HD-4600/m-p/568823#M64483</link>
      <description>&lt;P&gt;Hi Michael&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I will check with our OGL developers and get back to you.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;Robert&lt;/P&gt;</description>
      <pubDate>Tue, 19 Aug 2014 20:51:40 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Integer-texture-support-in-Intel-HD-4600/m-p/568823#M64483</guid>
      <dc:creator>ROBERT_U_Intel</dc:creator>
      <dc:date>2014-08-19T20:51:40Z</dc:date>
    </item>
    <item>
      <title>Re: Integer texture support in Intel HD 4600</title>
      <link>https://community.intel.com/t5/Graphics/Integer-texture-support-in-Intel-HD-4600/m-p/568824#M64484</link>
      <description>&lt;P&gt;Hi Michael&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The latest version of the OpenGL specs recommend not to use the alpha formats when only using one component.&lt;/P&gt;&lt;P&gt;  &lt;/P&gt;&lt;P&gt;Here's the list of formats with the deprecated ones highlighted in red (they are no longer part of the core version of the spec)&lt;/P&gt;&lt;P&gt;  &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;  So my recommendation would be to use R16I/RED_INTEGER instead. &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;Robert&lt;/P&gt;&lt;P&gt;  &lt;/P&gt;</description>
      <pubDate>Tue, 02 Sep 2014 17:22:42 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Integer-texture-support-in-Intel-HD-4600/m-p/568824#M64484</guid>
      <dc:creator>ROBERT_U_Intel</dc:creator>
      <dc:date>2014-09-02T17:22:42Z</dc:date>
    </item>
    <item>
      <title>Re: Integer texture support in Intel HD 4600</title>
      <link>https://community.intel.com/t5/Graphics/Integer-texture-support-in-Intel-HD-4600/m-p/568825#M64485</link>
      <description>&lt;P&gt;Thanks. Offhand, I think that should work for us.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I will give it a shot and flag as answered if it works out.&lt;/P&gt;</description>
      <pubDate>Wed, 03 Sep 2014 16:18:52 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Integer-texture-support-in-Intel-HD-4600/m-p/568825#M64485</guid>
      <dc:creator>MJone15</dc:creator>
      <dc:date>2014-09-03T16:18:52Z</dc:date>
    </item>
    <item>
      <title>Re: Integer texture support in Intel HD 4600</title>
      <link>https://community.intel.com/t5/Graphics/Integer-texture-support-in-Intel-HD-4600/m-p/568826#M64486</link>
      <description>&lt;P&gt;That worked. Thanks. The following specifics do the trick:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Data format: GL_SHORT&lt;/P&gt;&lt;P&gt;Texture format: GL_RED_INTEGER[_EXT]&lt;/P&gt;&lt;P&gt;Internal format: GL_R16I&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Also, I did the same thing with a 32 bit alpha luminance, and used an RGBA16UI texture instead.&lt;/P&gt;</description>
      <pubDate>Fri, 10 Oct 2014 14:42:49 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Integer-texture-support-in-Intel-HD-4600/m-p/568826#M64486</guid>
      <dc:creator>MJone15</dc:creator>
      <dc:date>2014-10-10T14:42:49Z</dc:date>
    </item>
  </channel>
</rss>

