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    <title>topic Re: [9025695] Demo &amp;quot;crystal skull&amp;quot; fails to compile in Shadertoy, after converting to GLSL hacker format it renders weird waves. in Graphics</title>
    <link>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621220#M72764</link>
    <description>&lt;P&gt;Bryce@Intel&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;All good now (with that shader fix)&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;In case of interest i found more shaders at &lt;A href="http://Shadertoy.com"&gt;Shadertoy.com&lt;/A&gt; that don't render properly on Intel.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;</description>
    <pubDate>Tue, 26 Jan 2016 19:51:40 GMT</pubDate>
    <dc:creator>Stefan3D</dc:creator>
    <dc:date>2016-01-26T19:51:40Z</dc:date>
    <item>
      <title>[9025695] Demo "crystal skull" fails to compile in Shadertoy, after converting to GLSL hacker format it renders weird waves.</title>
      <link>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621211#M72755</link>
      <description>&lt;P&gt;Demo &lt;A href="https://www.shadertoy.com/view/MsS3WV"&gt;https://www.shadertoy.com/view/MsS3WV&lt;/A&gt; "crystal skull" fails to compile in Shadertoy, after converting to GLSL hacker format it renders weird waves.&lt;/P&gt;&lt;P&gt;This is with HD5500, works fine.with competitors' GPUs.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 27 Jul 2015 19:48:55 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621211#M72755</guid>
      <dc:creator>Stefan3D</dc:creator>
      <dc:date>2015-07-27T19:48:55Z</dc:date>
    </item>
    <item>
      <title>Re: [9025695] Demo "crystal skull" fails to compile in Shadertoy, after converting to GLSL hacker format it renders weird waves.</title>
      <link>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621212#M72756</link>
      <description>&lt;P&gt;Hi Stefan3D,&lt;/P&gt;&lt;P&gt;Please provide the details from the sticky so I can get this replicated and proceed with investigation. OGL team already previewed the post and says it's an unknown bug and agreed to look into it further.&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;.:Bryce:.&lt;/P&gt;</description>
      <pubDate>Fri, 25 Sep 2015 17:38:47 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621212#M72756</guid>
      <dc:creator>Bryce__Intel</dc:creator>
      <dc:date>2015-09-25T17:38:47Z</dc:date>
    </item>
    <item>
      <title>Re: [9025695] Demo "crystal skull" fails to compile in Shadertoy, after converting to GLSL hacker format it renders weird waves.</title>
      <link>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621213#M72757</link>
      <description>&lt;P&gt;Detailed infos except from Direct3D in DXDIAG.TXT, for some reason it crashed today.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;EDIT: new DXDIAG.TXT attached, crash was caused by GeForce driver (&lt;I&gt;nvwgf2um.dl&lt;/I&gt;l)&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;EDIT 2: the demo fails now to compile on &lt;A href="http://Shadertoy.com"&gt;Shadertoy.com&lt;/A&gt; with any GPU, i guess they made some changes on server side.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;B&gt;Category&lt;/B&gt;&lt;/P&gt;&lt;P&gt;&lt;B&gt;Questions&lt;/B&gt;&lt;/P&gt;&lt;P&gt;&lt;B&gt;Answers (N/A if not applicable)&lt;/B&gt;&lt;/P&gt;&lt;P&gt;&lt;B&gt;Description&lt;/B&gt;&lt;/P&gt;&lt;P&gt;Provide a detailed description of the issue &lt;B&gt;AND&lt;/B&gt; 'does it fail every single time, or only sometimes?' If you can offer a % rate please do.&lt;/P&gt;&lt;P&gt;Demo &lt;A href="https://www.shadertoy.com/view/MsS3WV"&gt;https://www.shadertoy.com/view/MsS3WV&lt;/A&gt; "crystal skull" fails to compile in Shadertoy, after converting to GLSL hacker format it renders weird waves.&lt;/P&gt;&lt;P&gt;rate: 100%&lt;/P&gt;&lt;P&gt;Demo renders correcty with NVIDIA or AMD GPUs&lt;/P&gt;&lt;P&gt;&lt;B&gt;Hardware (HW)&lt;/B&gt;&lt;/P&gt;&lt;P&gt;Brand and Model of the system. &lt;/P&gt;&lt;P&gt;Acer E5-571G&lt;/P&gt;&lt;P&gt;Hybrid or switchable graphics system? ie Does it have AMD or NV graphics too?&lt;/P&gt;&lt;P&gt;NVIDIA Optimus&lt;/P&gt;&lt;P&gt;Make and model of any Displays that are used to see the issue &lt;B&gt;(see note2 below).&lt;/B&gt;&lt;/P&gt;&lt;P&gt;&lt;B&gt;LFP&lt;/B&gt; = Local Flat Panel (Laptop panel)&lt;/P&gt;&lt;P&gt;&lt;B&gt;EFP&lt;/B&gt; = External Flat Panel (Monitor you plug in)&lt;B&gt;&amp;nbsp;&lt;/B&gt;&lt;/P&gt;&lt;P&gt;LFP&lt;/P&gt;&lt;P&gt;How much memory [RAM] in the system (&lt;B&gt;see note2 below).&lt;/B&gt;&lt;/P&gt;&lt;P&gt;8 GB&lt;/P&gt;&lt;P&gt;Provide any other hardware needed to replicate the issue.&lt;/P&gt;&lt;P&gt;ie: Cables&amp;amp;brand, cable type [vga, hdmi, DP, etc], dock, dongles/adapters, etc&lt;/P&gt;&lt;P&gt;NA&lt;/P&gt;&lt;P&gt;Hardware Stepping (&lt;B&gt;see note1 below&lt;/B&gt;).&lt;/P&gt;&lt;P&gt;PCI\VEN_8086&amp;amp;DEV_1616&amp;amp;SUBSYS_09401025&amp;amp;REV_09&lt;/P&gt;&lt;P&gt;PCI\VEN_8086&amp;amp;DEV_1616&amp;amp;SUBSYS_09401025&lt;/P&gt;&lt;P&gt;PCI\VEN_8086&amp;amp;DEV_1616&amp;amp;CC_030000&lt;/P&gt;&lt;P&gt;PCI\VEN_8086&amp;amp;DEV_1616&amp;amp;CC_0300&lt;/P&gt;&lt;P&gt;&lt;B&gt;Software (SW)&lt;/B&gt;&lt;/P&gt;&lt;P&gt;...&lt;/P&gt;</description>
      <pubDate>Sat, 26 Sep 2015 06:33:17 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621213#M72757</guid>
      <dc:creator>Stefan3D</dc:creator>
      <dc:date>2015-09-26T06:33:17Z</dc:date>
    </item>
    <item>
      <title>Re: [9025695] Demo "crystal skull" fails to compile in Shadertoy, after converting to GLSL hacker format it renders weird waves.</title>
      <link>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621214#M72758</link>
      <description>&lt;P&gt;Thanks Stefan3D,&lt;/P&gt;&lt;P&gt;We're continuing investigation. I'll report back any updates.&lt;/P&gt;</description>
      <pubDate>Mon, 28 Sep 2015 16:38:54 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621214#M72758</guid>
      <dc:creator>Bryce__Intel</dc:creator>
      <dc:date>2015-09-28T16:38:54Z</dc:date>
    </item>
    <item>
      <title>Re: [9025695] Demo "crystal skull" fails to compile in Shadertoy, after converting to GLSL hacker format it renders weird waves.</title>
      <link>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621215#M72759</link>
      <description>&lt;P&gt;Hi Stefan3D,&lt;/P&gt;&lt;P&gt;The bug has been marked as resolved in our system with an internal build. The driver will go into testing and is targeting the next quarterly driver release. &lt;/P&gt;</description>
      <pubDate>Mon, 09 Nov 2015 23:57:04 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621215#M72759</guid>
      <dc:creator>Bryce__Intel</dc:creator>
      <dc:date>2015-11-09T23:57:04Z</dc:date>
    </item>
    <item>
      <title>Re: [9025695] Demo "crystal skull" fails to compile in Shadertoy, after converting to GLSL hacker format it renders weird waves.</title>
      <link>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621216#M72760</link>
      <description>&lt;P&gt;Looks like the fix didn't make it into driver v4352 you released 2 days ago.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Meanwhile i updated the demo for GeeXLab 0.91 with a different cubemap.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 26 Dec 2015 00:53:08 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621216#M72760</guid>
      <dc:creator>Stefan3D</dc:creator>
      <dc:date>2015-12-26T00:53:08Z</dc:date>
    </item>
    <item>
      <title>Re: [9025695] Demo "crystal skull" fails to compile in Shadertoy, after converting to GLSL hacker format it renders weird waves.</title>
      <link>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621217#M72761</link>
      <description>&lt;P&gt;Issue's not present on SKL with latest driver. Back in Dev for BDW. I'll update when more info is made available, stay tuned...&lt;/P&gt;</description>
      <pubDate>Thu, 07 Jan 2016 23:45:28 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621217#M72761</guid>
      <dc:creator>Bryce__Intel</dc:creator>
      <dc:date>2016-01-07T23:45:28Z</dc:date>
    </item>
    <item>
      <title>Re: [9025695] Demo "crystal skull" fails to compile in Shadertoy, after converting to GLSL hacker format it renders weird waves.</title>
      <link>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621218#M72762</link>
      <description>&lt;P&gt;At Bryce@Intel&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;BDW and SKL have different OpenGL drivers.&lt;/P&gt;&lt;P&gt;Maybe you forgot to add the fix to &lt;I&gt;ig8icd*.dll&lt;/I&gt; ?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;If you look at it, there's also a typo: "Declare used &lt;I&gt;insrisnics&lt;/I&gt;"&lt;/P&gt;</description>
      <pubDate>Fri, 08 Jan 2016 00:34:57 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621218#M72762</guid>
      <dc:creator>Stefan3D</dc:creator>
      <dc:date>2016-01-08T00:34:57Z</dc:date>
    </item>
    <item>
      <title>Re: [9025695] Demo "crystal skull" fails to compile in Shadertoy, after converting to GLSL hacker format it renders weird waves.</title>
      <link>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621219#M72763</link>
      <description>&lt;P&gt;Hey Stefan3D,&lt;/P&gt;&lt;P&gt;The Dev was asking if you could try this. Let me know your thoughts. Thanks&lt;/P&gt;
&lt;P&gt;In attachment you can find my proposal of slightly changed fragment shader from the "crystal skull" demo, extracted from Crystal_skull_gl2.xmlfrom communities thread: /message/362076# 362076 &lt;A href="https://communities.intel.com/message/362076#"&gt;https://communities.intel.com/message/362076#&lt;/A&gt; 362076&lt;/P&gt;
&lt;P&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;How to repro: 2. download shader converted for GLSL Hacker from &lt;A href="https://goo.gl/KxDL4B"&gt;https://goo.gl/KxDL4B&lt;/A&gt; Crystal_skull_gl2.xml - Google Drive&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;/P&gt;
&lt;P&gt;I marked my changes in glsl code with // AIL&lt;/P&gt;
&lt;P&gt;----&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Because shader is "unstable" I slightly changed the code and with my modifications it works OK both on Intel and NVIDIA (I have the NVIDIA Quadro NVS 290). I'm wondering if the submitter would like to use my version of this shader instead of the original.&lt;/P&gt;
&lt;P&gt;The interesting thing is that the original shader does 8-9 FPS while mine does 14-15 FPS J, tested on NVIDIA Quadro NVS 290.&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jan 2016 17:35:04 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621219#M72763</guid>
      <dc:creator>Bryce__Intel</dc:creator>
      <dc:date>2016-01-26T17:35:04Z</dc:date>
    </item>
    <item>
      <title>Re: [9025695] Demo "crystal skull" fails to compile in Shadertoy, after converting to GLSL hacker format it renders weird waves.</title>
      <link>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621220#M72764</link>
      <description>&lt;P&gt;Bryce@Intel&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;All good now (with that shader fix)&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;In case of interest i found more shaders at &lt;A href="http://Shadertoy.com"&gt;Shadertoy.com&lt;/A&gt; that don't render properly on Intel.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jan 2016 19:51:40 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/9025695-Demo-quot-crystal-skull-quot-fails-to-compile-in/m-p/621220#M72764</guid>
      <dc:creator>Stefan3D</dc:creator>
      <dc:date>2016-01-26T19:51:40Z</dc:date>
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