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    <title>topic Vulkan depth test fails when depth buffer write is disabled and gl_FragDepth is updated in fragment shader. in Graphics</title>
    <link>https://community.intel.com/t5/Graphics/Vulkan-depth-test-fails-when-depth-buffer-write-is-disabled-and/m-p/732183#M86557</link>
    <description>&lt;P&gt;The following conditions are required to experience the issue:&lt;/P&gt;&lt;P&gt;- Depth buffer write is disabled&lt;/P&gt;&lt;P&gt;- The z coordinates of vertices in the vertex shader is outside the [0,1] range&lt;/P&gt;&lt;P&gt;- gl_FragDepth is updated in the fragment shader&lt;/P&gt;&lt;P&gt;Under these conditions, the geometry is not drawn.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Intel Iris Plus Graphics 640 with driver 26.20.100.7212&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://github.com/flyinghead/PracticalVulkan" target="_self" alt="https://github.com/flyinghead/PracticalVulkan"&gt;Here is some sample code to reproduce the issue&lt;/A&gt;&lt;/P&gt;&lt;P&gt;Based on The Practical Approach to Vulkan sample 1. I just added a bias to the z coordinate of vertices, disabled depth writes and added a line in the fragment shader to update gl_FragDepth. In this configuration, nothing is drawn.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Enabling depth buffer writes makes the geometry appear.&lt;/P&gt;</description>
    <pubDate>Sun, 22 Dec 2019 20:13:26 GMT</pubDate>
    <dc:creator>Flyinghead</dc:creator>
    <dc:date>2019-12-22T20:13:26Z</dc:date>
    <item>
      <title>Vulkan depth test fails when depth buffer write is disabled and gl_FragDepth is updated in fragment shader.</title>
      <link>https://community.intel.com/t5/Graphics/Vulkan-depth-test-fails-when-depth-buffer-write-is-disabled-and/m-p/732183#M86557</link>
      <description>&lt;P&gt;The following conditions are required to experience the issue:&lt;/P&gt;&lt;P&gt;- Depth buffer write is disabled&lt;/P&gt;&lt;P&gt;- The z coordinates of vertices in the vertex shader is outside the [0,1] range&lt;/P&gt;&lt;P&gt;- gl_FragDepth is updated in the fragment shader&lt;/P&gt;&lt;P&gt;Under these conditions, the geometry is not drawn.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Intel Iris Plus Graphics 640 with driver 26.20.100.7212&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://github.com/flyinghead/PracticalVulkan" target="_self" alt="https://github.com/flyinghead/PracticalVulkan"&gt;Here is some sample code to reproduce the issue&lt;/A&gt;&lt;/P&gt;&lt;P&gt;Based on The Practical Approach to Vulkan sample 1. I just added a bias to the z coordinate of vertices, disabled depth writes and added a line in the fragment shader to update gl_FragDepth. In this configuration, nothing is drawn.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Enabling depth buffer writes makes the geometry appear.&lt;/P&gt;</description>
      <pubDate>Sun, 22 Dec 2019 20:13:26 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Vulkan-depth-test-fails-when-depth-buffer-write-is-disabled-and/m-p/732183#M86557</guid>
      <dc:creator>Flyinghead</dc:creator>
      <dc:date>2019-12-22T20:13:26Z</dc:date>
    </item>
    <item>
      <title>Re: Vulkan depth test fails when depth buffer write is disabled and gl_FragDepth is updated in fragment shader.</title>
      <link>https://community.intel.com/t5/Graphics/Vulkan-depth-test-fails-when-depth-buffer-write-is-disabled-and/m-p/732184#M86558</link>
      <description>&lt;P&gt;Hello Flyinghead,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you for posting on the Intel® communities.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;We are checking this thread and based on the details described we noticed that this seems to be related to the developing of a custom application/software.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In this case, we advise you to contact our Developer Zone Community so that we can check this behavior further. You can find the links below:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Intel® Developer Zone&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://software.intel.com/en-us" target="_self" alt="https://software.intel.com/en-us"&gt;&lt;/A&gt;&lt;A href="https://software.intel.com/en-us"&gt;https://software.intel.com/en-us&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Registration Intel® Developer Zone&lt;/P&gt;&lt;P&gt;&lt;A href="https://software.intel.com/registration/" target="_self" alt="https://software.intel.com/registration/"&gt;&lt;/A&gt;&lt;A href="https://software.intel.com/registration/"&gt;https://software.intel.com/registration/&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You may also find helpful to address this inquiry with the Vulkan® Graphics API support.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Regards,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Andrew G.&lt;/P&gt;&lt;P&gt;Intel Customer Support Technician&lt;/P&gt;&lt;P&gt;A Contingent Worker at Intel&lt;/P&gt;</description>
      <pubDate>Tue, 24 Dec 2019 04:10:24 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Vulkan-depth-test-fails-when-depth-buffer-write-is-disabled-and/m-p/732184#M86558</guid>
      <dc:creator>AndrewG_Intel</dc:creator>
      <dc:date>2019-12-24T04:10:24Z</dc:date>
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