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    <title>topic I am also having this problem in Graphics</title>
    <link>https://community.intel.com/t5/Graphics/OpenGL-issues/m-p/951508#M87017</link>
    <description>&lt;P&gt;I am also having this problem.&amp;nbsp; I have an Intel HD 4600 with the latest drivers.&amp;nbsp; I am getting an OpenGL Debug message back from the ig75icd32.dll of a GL_INVALID_OPERATION and a GLError 1282 is on the error stack.&lt;/P&gt;

&lt;P&gt;One difference is I am using RenderBuffers not TextureBuffers.&lt;/P&gt;

&lt;P&gt;I have this posted in&amp;nbsp; &lt;A href="https://communities.intel.com/message/263941"&gt;https://communities.intel.com/message/263941&lt;/A&gt;.&amp;nbsp; My code snippets have been reviewed as OK.&lt;/P&gt;

&lt;P&gt;This code also works fine with NVIDEA and AMD cards.&lt;/P&gt;

&lt;P&gt;I would like my code to work on Intel hardware so I can recommend this hardware for users of our software.&lt;/P&gt;

&lt;P&gt;I note there has been no feedback on this since you posted in 2013.&amp;nbsp; Have you resolved it??&lt;/P&gt;</description>
    <pubDate>Thu, 20 Nov 2014 20:36:49 GMT</pubDate>
    <dc:creator>John_H_4</dc:creator>
    <dc:date>2014-11-20T20:36:49Z</dc:date>
    <item>
      <title>OpenGL issues</title>
      <link>https://community.intel.com/t5/Graphics/OpenGL-issues/m-p/951507#M87016</link>
      <description>&lt;P&gt;&amp;nbsp;I'm writing an OpenGL application for Windows, and experiencing some difficulties on Intel HD. The test machine is Windows 7 64-bit, HD 4600 (9.18.10.3165).&lt;/P&gt;

&lt;P&gt;For some reason it is impossible to read the content of offscreene FBO with glReadPixels.&lt;/P&gt;

&lt;P&gt;......&lt;/P&gt;

&lt;P&gt;ActiveTexture(GL_TEXTURE0+4);&lt;BR /&gt;
	glBindTexture(GL_TEXTURE_2D_ARRAY, tex_ms);&lt;BR /&gt;
	TexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA32F, mww, mhh, 1+detail_l, 0, GL_RGBA, GL_FLOAT, 0); // viewport width &amp;amp; height&lt;BR /&gt;
	&lt;BR /&gt;
	glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);&lt;BR /&gt;
	glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);&lt;BR /&gt;
	glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);&lt;BR /&gt;
	glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);&lt;BR /&gt;
	glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);&lt;BR /&gt;
	&lt;BR /&gt;
	result = glGetError();&lt;BR /&gt;
	&lt;BR /&gt;
	if (!result) {&lt;BR /&gt;
	GenFramebuffers(1, &amp;amp;builder_frame);&lt;BR /&gt;
	&lt;BR /&gt;
	BindFramebuffer(GL_DRAW_FRAMEBUFFER, builder_frame);&lt;BR /&gt;
	BindFramebuffer(GL_READ_FRAMEBUFFER, builder_frame);&lt;BR /&gt;
	for (int ii(0);ii&amp;lt;=detail_l;ii++) FramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+ii, tex_ms, 0, ii);&lt;BR /&gt;
	&lt;BR /&gt;
	&lt;BR /&gt;
	glReadBuffer(GL_COLOR_ATTACHMENT0);&lt;BR /&gt;
	}&lt;BR /&gt;
	&lt;BR /&gt;
	result |= (CheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);&lt;/P&gt;

&lt;P&gt;&amp;nbsp;....&lt;/P&gt;

&lt;P&gt;some rendering&lt;/P&gt;

&lt;P&gt;...&lt;/P&gt;

&lt;P&gt;float selection_vals[16];&amp;nbsp;&lt;/P&gt;

&lt;P&gt;glReadPixels(po_x, po_y, 1, 1, GL_RGBA, GL_FLOAT, selection_vals);&lt;/P&gt;

&lt;P&gt;...&lt;/P&gt;

&lt;P&gt;glGetError returns no_error, and selection_vals are not updated. And the same code works fine on AMD and Nvidia.&lt;/P&gt;

&lt;P&gt;I have to mention that when read framebuffer changed to default framebuffer, glReadPixels works as it is suppose to.&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;So, how to resove the situation?&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 16 Jul 2013 17:15:45 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/OpenGL-issues/m-p/951507#M87016</guid>
      <dc:creator>Andriy_K_</dc:creator>
      <dc:date>2013-07-16T17:15:45Z</dc:date>
    </item>
    <item>
      <title>I am also having this problem</title>
      <link>https://community.intel.com/t5/Graphics/OpenGL-issues/m-p/951508#M87017</link>
      <description>&lt;P&gt;I am also having this problem.&amp;nbsp; I have an Intel HD 4600 with the latest drivers.&amp;nbsp; I am getting an OpenGL Debug message back from the ig75icd32.dll of a GL_INVALID_OPERATION and a GLError 1282 is on the error stack.&lt;/P&gt;

&lt;P&gt;One difference is I am using RenderBuffers not TextureBuffers.&lt;/P&gt;

&lt;P&gt;I have this posted in&amp;nbsp; &lt;A href="https://communities.intel.com/message/263941"&gt;https://communities.intel.com/message/263941&lt;/A&gt;.&amp;nbsp; My code snippets have been reviewed as OK.&lt;/P&gt;

&lt;P&gt;This code also works fine with NVIDEA and AMD cards.&lt;/P&gt;

&lt;P&gt;I would like my code to work on Intel hardware so I can recommend this hardware for users of our software.&lt;/P&gt;

&lt;P&gt;I note there has been no feedback on this since you posted in 2013.&amp;nbsp; Have you resolved it??&lt;/P&gt;</description>
      <pubDate>Thu, 20 Nov 2014 20:36:49 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/OpenGL-issues/m-p/951508#M87017</guid>
      <dc:creator>John_H_4</dc:creator>
      <dc:date>2014-11-20T20:36:49Z</dc:date>
    </item>
    <item>
      <title>Hi,</title>
      <link>https://community.intel.com/t5/Graphics/OpenGL-issues/m-p/951509#M87018</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;

&lt;P&gt;We recently created a sub forum for reporting suspecting driver issues. I am moving thread there. Also you will see a sticky post I created about reported graphics driver issues. If you provide the information in the format provided I can quickly create an internal ticket and discuss the issues with our OpenGL developers.&lt;/P&gt;

&lt;P&gt;-Michael&lt;/P&gt;</description>
      <pubDate>Fri, 21 Nov 2014 21:28:49 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/OpenGL-issues/m-p/951509#M87018</guid>
      <dc:creator>Michael_C_Intel2</dc:creator>
      <dc:date>2014-11-21T21:28:49Z</dc:date>
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