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    <title>topic Checking in on the status of in Graphics</title>
    <link>https://community.intel.com/t5/Graphics/Crash-loading-pixel-shader-with-class-linkage/m-p/1110980#M87609</link>
    <description>&lt;P&gt;Checking in on the status of this issue?&lt;/P&gt;</description>
    <pubDate>Wed, 31 May 2017 21:02:14 GMT</pubDate>
    <dc:creator>San_S_</dc:creator>
    <dc:date>2017-05-31T21:02:14Z</dc:date>
    <item>
      <title>Crash loading pixel shader with class linkage</title>
      <link>https://community.intel.com/t5/Graphics/Crash-loading-pixel-shader-with-class-linkage/m-p/1110977#M87606</link>
      <description>&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;System Setup Information:&lt;BR /&gt;
	-----------------------------------------&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;System Used: Telestream Wirecast Gear&lt;BR /&gt;
	CPU SKU: i7 6700K&lt;BR /&gt;
	GPU SKU: HD Graphics 530 (But also happens on HD 4600 and HD 5000)&lt;BR /&gt;
	Processor Line: N/A&lt;BR /&gt;
	System BIOS Version: American Megatrends Inc., F6, 10/26/2015&lt;BR /&gt;
	CMOS settings: N/A&lt;BR /&gt;
	Graphics Driver Version: 21.20.16.6446&lt;BR /&gt;
	GOP/VBIOS Version: 1028.0&lt;BR /&gt;
	Operating System: Windows 10&lt;BR /&gt;
	OS Version: 10.0.14393 Build 14393&lt;BR /&gt;
	API: N/A&lt;BR /&gt;
	Occurs on non-Intel GPUs?: No (Works perfectly fine on AMD Radeon Pro 455 and Nvidia GT 750M and GTX 980Ti)&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;Steps to Reproduce:&lt;BR /&gt;
	-------------------------------&lt;BR /&gt;
	1. Build and Run attached App&lt;BR /&gt;
	2. You should get the crash immediately&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;Expected Results:&lt;BR /&gt;
	-------------------------------&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;Single window opens up with a image that has a Hue shift applied&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;Actual Results:&lt;BR /&gt;
	-------------------------------&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;Crashes trying to load the Pixel Shader&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;Additional Information:&lt;BR /&gt;
	-------------------------------&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;When a pixel shader is utilizing class linkages to sample color, any additional arithmetic operation on the sampled color appears to cause the CreatePixelShader call to throw an exception. &amp;nbsp;In the attached example, I use class linkage to be able to dynamically swap samplers for different color spaces and then apply a hue shift to the output color.&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;Crash stack trace:&lt;/P&gt;

&lt;BLOCKQUOTE&gt;
	&lt;P&gt;&amp;nbsp; igc64.dll!00007ffcb88d293e()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; igc64.dll!00007ffcb8bdcb65()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; igc64.dll!00007ffcb8c13835()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; igc64.dll!00007ffcb8c115e0()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; igc64.dll!00007ffcb8aec659()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; igc64.dll!00007ffcb8aece8f()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; igc64.dll!00007ffcb8cc60a6()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; igc64.dll!00007ffcb8cc61ff()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; igc64.dll!00007ffcb8cc646a()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; igc64.dll!00007ffcb8cc5b81()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; igc64.dll!00007ffcb87f47e2()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; igc64.dll!00007ffcb87057a1()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; igc64.dll!00007ffcb87071eb()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; igd10iumd64.dll!00007ffcb9f83ba1()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; d3d11.dll!00007ffcbbd47555()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; d3d11.dll!00007ffcbbd4c174()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; d3d11.dll!00007ffcbbd6dd18()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; d3d11.dll!00007ffcbbd34f2b()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; d3d11.dll!00007ffcbbd59aae()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; d3d11_3SDKLayers.dll!00007ffc7bc5adbf()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; d3d11_3SDKLayers.dll!00007ffc7bc47eff()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; d3d11_3SDKLayers.dll!00007ffc7bc06957()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; d3d11.dll!00007ffcbbdbd944()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; d3d11.dll!00007ffcbbd398cc()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; d3d11.dll!00007ffcbbd42826()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; d3d11.dll!00007ffcbbd3eb08()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; d3d11_3SDKLayers.dll!00007ffc7bc32970()&lt;/P&gt;

	&lt;P&gt;Unknown&lt;/P&gt;

	&lt;P&gt;&amp;gt; BlankWindow.exe!TextureDemo::LoadContent() Line 67&lt;/P&gt;

	&lt;P&gt;C++&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; BlankWindow.exe!Dx11DemoBase::Initialize(HINSTANCE__ * h_instance, HWND__ * hwnd) Line 121&lt;/P&gt;

	&lt;P&gt;C++&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; BlankWindow.exe!wWinMain(HINSTANCE__ * h_instance, HINSTANCE__ * prev_instance, wchar_t * cmd_line, int cmd_show) Line 42&lt;/P&gt;

	&lt;P&gt;C++&lt;/P&gt;

	&lt;P&gt;&amp;nbsp; [External Code]&lt;/P&gt;
&lt;/BLOCKQUOTE&gt;</description>
      <pubDate>Mon, 15 May 2017 18:25:23 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Crash-loading-pixel-shader-with-class-linkage/m-p/1110977#M87606</guid>
      <dc:creator>San_S_</dc:creator>
      <dc:date>2017-05-15T18:25:23Z</dc:date>
    </item>
    <item>
      <title>Hi,</title>
      <link>https://community.intel.com/t5/Graphics/Crash-loading-pixel-shader-with-class-linkage/m-p/1110978#M87607</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;

&lt;P&gt;Thanks for the extra details and code samples to reproduce the issue. I have it reported and we will investigate. I will update when I learn more.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 18 May 2017 21:25:19 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Crash-loading-pixel-shader-with-class-linkage/m-p/1110978#M87607</guid>
      <dc:creator>Michael_C_Intel2</dc:creator>
      <dc:date>2017-05-18T21:25:19Z</dc:date>
    </item>
    <item>
      <title>Interesting, we never tested</title>
      <link>https://community.intel.com/t5/Graphics/Crash-loading-pixel-shader-with-class-linkage/m-p/1110979#M87608</link>
      <description>&lt;P&gt;Interesting, we never tested on an Intel HD 5500. &amp;nbsp;Do you have an Intel HD 5000, 4600, or 530? &amp;nbsp;Those are the chips that we reproduced this crash on.&lt;/P&gt;</description>
      <pubDate>Tue, 23 May 2017 18:41:51 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Crash-loading-pixel-shader-with-class-linkage/m-p/1110979#M87608</guid>
      <dc:creator>San_S_</dc:creator>
      <dc:date>2017-05-23T18:41:51Z</dc:date>
    </item>
    <item>
      <title>Checking in on the status of</title>
      <link>https://community.intel.com/t5/Graphics/Crash-loading-pixel-shader-with-class-linkage/m-p/1110980#M87609</link>
      <description>&lt;P&gt;Checking in on the status of this issue?&lt;/P&gt;</description>
      <pubDate>Wed, 31 May 2017 21:02:14 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Crash-loading-pixel-shader-with-class-linkage/m-p/1110980#M87609</guid>
      <dc:creator>San_S_</dc:creator>
      <dc:date>2017-05-31T21:02:14Z</dc:date>
    </item>
    <item>
      <title>Hi,</title>
      <link>https://community.intel.com/t5/Graphics/Crash-loading-pixel-shader-with-class-linkage/m-p/1110981#M87610</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;

&lt;P&gt;Still investigating. We successfully reproduced the crash and our analyzing the memory dump as we look for the root cause.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 09 Jun 2017 20:04:48 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Crash-loading-pixel-shader-with-class-linkage/m-p/1110981#M87610</guid>
      <dc:creator>Michael_C_Intel2</dc:creator>
      <dc:date>2017-06-09T20:04:48Z</dc:date>
    </item>
    <item>
      <title>Hi,</title>
      <link>https://community.intel.com/t5/Graphics/Crash-loading-pixel-shader-with-class-linkage/m-p/1110982#M87611</link>
      <description>&lt;P style="font-size: 13.008px;"&gt;Hi,&lt;/P&gt;

&lt;P style="font-size: 13.008px;"&gt;The fix for this issue is in&amp;nbsp;15.46.05.4771 &amp;nbsp;which will post 8/25 or 8/28 at the latest.&amp;nbsp;&lt;/P&gt;

&lt;P style="font-size: 13.008px;"&gt;-Michael&lt;/P&gt;</description>
      <pubDate>Fri, 25 Aug 2017 13:54:28 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Crash-loading-pixel-shader-with-class-linkage/m-p/1110982#M87611</guid>
      <dc:creator>Michael_C_Intel2</dc:creator>
      <dc:date>2017-08-25T13:54:28Z</dc:date>
    </item>
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