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    <title>topic glVertexPointer() ignores size argument in Graphics</title>
    <link>https://community.intel.com/t5/Graphics/glVertexPointer-ignores-size-argument/m-p/1132548#M87703</link>
    <description>&lt;P&gt;System Setup Information:&lt;BR /&gt;
	-----------------------------------------&lt;/P&gt;

&lt;P&gt;System Used: Multiple&lt;BR /&gt;
	CPU SKU: Multiple&lt;BR /&gt;
	GPU SKU: Happens on both HD 530 and HD 620&lt;BR /&gt;
	Processor Line: Any&lt;BR /&gt;
	System BIOS Version: N/A&lt;BR /&gt;
	CMOS settings: N/A&lt;BR /&gt;
	Graphics Driver Version: 23.20.16.5018&lt;BR /&gt;
	GOP/VBIOS Version: N/A&lt;BR /&gt;
	Operating System: Windows 10.&lt;BR /&gt;
	OS Version: N/A&lt;BR /&gt;
	API: OpenGL.&lt;BR /&gt;
	Occurs on non-Intel GPUs?: No.&lt;/P&gt;

&lt;P&gt;Steps to Reproduce:&lt;BR /&gt;
	-------------------------------&lt;/P&gt;

&lt;P&gt;1. Make vertex array float ptr[6] = {0,10, 50, 70, 150, 160}; // numbers not important&lt;BR /&gt;
	2. Enable client state (GL_VERTEX_ARRAY)&lt;BR /&gt;
	3. call glVertexPointer(2, GL_FLOAT, 0, ptr)&lt;BR /&gt;
	4. call glDrawArrays(GL_LINE, 0, 2);&lt;/P&gt;

&lt;P&gt;Expected Results: A line is drawn from (0,10) to (50,70)&lt;BR /&gt;
	-------------------------------&lt;/P&gt;

&lt;P&gt;Actual Results: A line is drawn from (0,10,50) to (70, 150, 160)&lt;BR /&gt;
	-------------------------------&lt;/P&gt;

&lt;P&gt;Additional Information: Only happens if there are no textures or normals, Linux works fine.&lt;BR /&gt;
	-------------------------------&lt;/P&gt;</description>
    <pubDate>Thu, 31 May 2018 00:51:10 GMT</pubDate>
    <dc:creator>Zeven__Timothy</dc:creator>
    <dc:date>2018-05-31T00:51:10Z</dc:date>
    <item>
      <title>glVertexPointer() ignores size argument</title>
      <link>https://community.intel.com/t5/Graphics/glVertexPointer-ignores-size-argument/m-p/1132548#M87703</link>
      <description>&lt;P&gt;System Setup Information:&lt;BR /&gt;
	-----------------------------------------&lt;/P&gt;

&lt;P&gt;System Used: Multiple&lt;BR /&gt;
	CPU SKU: Multiple&lt;BR /&gt;
	GPU SKU: Happens on both HD 530 and HD 620&lt;BR /&gt;
	Processor Line: Any&lt;BR /&gt;
	System BIOS Version: N/A&lt;BR /&gt;
	CMOS settings: N/A&lt;BR /&gt;
	Graphics Driver Version: 23.20.16.5018&lt;BR /&gt;
	GOP/VBIOS Version: N/A&lt;BR /&gt;
	Operating System: Windows 10.&lt;BR /&gt;
	OS Version: N/A&lt;BR /&gt;
	API: OpenGL.&lt;BR /&gt;
	Occurs on non-Intel GPUs?: No.&lt;/P&gt;

&lt;P&gt;Steps to Reproduce:&lt;BR /&gt;
	-------------------------------&lt;/P&gt;

&lt;P&gt;1. Make vertex array float ptr[6] = {0,10, 50, 70, 150, 160}; // numbers not important&lt;BR /&gt;
	2. Enable client state (GL_VERTEX_ARRAY)&lt;BR /&gt;
	3. call glVertexPointer(2, GL_FLOAT, 0, ptr)&lt;BR /&gt;
	4. call glDrawArrays(GL_LINE, 0, 2);&lt;/P&gt;

&lt;P&gt;Expected Results: A line is drawn from (0,10) to (50,70)&lt;BR /&gt;
	-------------------------------&lt;/P&gt;

&lt;P&gt;Actual Results: A line is drawn from (0,10,50) to (70, 150, 160)&lt;BR /&gt;
	-------------------------------&lt;/P&gt;

&lt;P&gt;Additional Information: Only happens if there are no textures or normals, Linux works fine.&lt;BR /&gt;
	-------------------------------&lt;/P&gt;</description>
      <pubDate>Thu, 31 May 2018 00:51:10 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/glVertexPointer-ignores-size-argument/m-p/1132548#M87703</guid>
      <dc:creator>Zeven__Timothy</dc:creator>
      <dc:date>2018-05-31T00:51:10Z</dc:date>
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