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    <title>topic Cannot upload wide texture in Graphics</title>
    <link>https://community.intel.com/t5/Graphics/Cannot-upload-wide-texture/m-p/1142869#M87744</link>
    <description>&lt;P&gt;This bug could be the same as this one or similar.&lt;/P&gt;&lt;P&gt;&lt;A href="https://software.intel.com/en-us/forums/graphics-driver-bug-reporting/topic/599160?language=en-us&amp;amp;https=1"&gt;Same bug?&lt;/A&gt;&lt;/P&gt;&lt;P&gt;System Setup Information:&lt;/P&gt;&lt;P&gt;-----------------------------------------&lt;/P&gt;&lt;P&gt;System Used: Lenovo Y700-15ISK&lt;BR /&gt;CPU SKU: i7-6700HQ&lt;BR /&gt;GPU SKU: HD Graphics 530&lt;BR /&gt;Processor Line: (Y-Series, U-Series, etc.)&lt;BR /&gt;System BIOS Version: n.n.&lt;BR /&gt;CMOS settings: n.n.&lt;BR /&gt;Graphics Driver Version: 25.20.100.6618&lt;BR /&gt;GOP/VBIOS Version:&lt;BR /&gt;Operating System: Windows 10&lt;BR /&gt;OS Version: 1709 (Build: 16299.967)&lt;BR /&gt;API: OpenGL 4.3&lt;BR /&gt;Occurs on non-Intel GPUs?: no&lt;/P&gt;&lt;P&gt;Steps to Reproduce:&lt;BR /&gt;-------------------------------&lt;BR /&gt;1. Load a wide Bitmap (5460+ pixel) on Windows. (in BGR format)&lt;BR /&gt;2. Load it to an OpenGL texture&lt;/P&gt;&lt;P&gt;glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_BGR, GL_UNSIGNED_BYTE, buffer);&lt;/P&gt;&lt;P&gt;Expected Results:&lt;/P&gt;&lt;P&gt;Texture will be shown correct like on Nvidia GPU. (WhatExpect.png)&lt;/P&gt;&lt;P&gt;Actual Results:&lt;BR /&gt;-------------------------------&lt;/P&gt;&lt;P&gt;Texture is black. (5462px.png)&lt;/P&gt;&lt;P&gt;Additional Information:&lt;BR /&gt;-------------------------------&lt;/P&gt;&lt;P&gt;- Texture will be shown if I change the format in the glTexImage2D call to GL_RGB, but the red and blue channel is switched (GL_RGB.png)&lt;/P&gt;&lt;P&gt;- no Problem by texture wide &amp;lt;=5460 pixel (5460px.png), Problem begin at 5461pixel (5461px.png)&lt;/P&gt;&lt;P&gt;- my Texture has the size 8192x4096, the texture will correctly loaded if it has the format 4096x8192 (portraitTexture.png)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Wed, 08 May 2019 08:39:37 GMT</pubDate>
    <dc:creator>Dahlke__Stefan</dc:creator>
    <dc:date>2019-05-08T08:39:37Z</dc:date>
    <item>
      <title>Cannot upload wide texture</title>
      <link>https://community.intel.com/t5/Graphics/Cannot-upload-wide-texture/m-p/1142869#M87744</link>
      <description>&lt;P&gt;This bug could be the same as this one or similar.&lt;/P&gt;&lt;P&gt;&lt;A href="https://software.intel.com/en-us/forums/graphics-driver-bug-reporting/topic/599160?language=en-us&amp;amp;https=1"&gt;Same bug?&lt;/A&gt;&lt;/P&gt;&lt;P&gt;System Setup Information:&lt;/P&gt;&lt;P&gt;-----------------------------------------&lt;/P&gt;&lt;P&gt;System Used: Lenovo Y700-15ISK&lt;BR /&gt;CPU SKU: i7-6700HQ&lt;BR /&gt;GPU SKU: HD Graphics 530&lt;BR /&gt;Processor Line: (Y-Series, U-Series, etc.)&lt;BR /&gt;System BIOS Version: n.n.&lt;BR /&gt;CMOS settings: n.n.&lt;BR /&gt;Graphics Driver Version: 25.20.100.6618&lt;BR /&gt;GOP/VBIOS Version:&lt;BR /&gt;Operating System: Windows 10&lt;BR /&gt;OS Version: 1709 (Build: 16299.967)&lt;BR /&gt;API: OpenGL 4.3&lt;BR /&gt;Occurs on non-Intel GPUs?: no&lt;/P&gt;&lt;P&gt;Steps to Reproduce:&lt;BR /&gt;-------------------------------&lt;BR /&gt;1. Load a wide Bitmap (5460+ pixel) on Windows. (in BGR format)&lt;BR /&gt;2. Load it to an OpenGL texture&lt;/P&gt;&lt;P&gt;glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_BGR, GL_UNSIGNED_BYTE, buffer);&lt;/P&gt;&lt;P&gt;Expected Results:&lt;/P&gt;&lt;P&gt;Texture will be shown correct like on Nvidia GPU. (WhatExpect.png)&lt;/P&gt;&lt;P&gt;Actual Results:&lt;BR /&gt;-------------------------------&lt;/P&gt;&lt;P&gt;Texture is black. (5462px.png)&lt;/P&gt;&lt;P&gt;Additional Information:&lt;BR /&gt;-------------------------------&lt;/P&gt;&lt;P&gt;- Texture will be shown if I change the format in the glTexImage2D call to GL_RGB, but the red and blue channel is switched (GL_RGB.png)&lt;/P&gt;&lt;P&gt;- no Problem by texture wide &amp;lt;=5460 pixel (5460px.png), Problem begin at 5461pixel (5461px.png)&lt;/P&gt;&lt;P&gt;- my Texture has the size 8192x4096, the texture will correctly loaded if it has the format 4096x8192 (portraitTexture.png)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 08 May 2019 08:39:37 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Cannot-upload-wide-texture/m-p/1142869#M87744</guid>
      <dc:creator>Dahlke__Stefan</dc:creator>
      <dc:date>2019-05-08T08:39:37Z</dc:date>
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