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    <title>topic Vulkan: Enabling Dual Source blending crashes in vkCreateGraphicsPipelines in Graphics</title>
    <link>https://community.intel.com/t5/Graphics/Vulkan-Enabling-Dual-Source-blending-crashes-in/m-p/1154200#M87787</link>
    <description>&lt;P&gt;Tested on Intel Graphics 620 with the latest Windows drivers as of November 8, 2017.&lt;/P&gt;

&lt;P&gt;Dual source blending lets you output an additional color from the fragment shader, which can then be used in the blend equation through the "SRC1" factors. Trying to create a graphics pipeline with the following blend modes, like for example:&lt;/P&gt;

&lt;P&gt;srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;&lt;/P&gt;

&lt;P&gt;dstAlphaBlendFactor = VK_BLEND_FACTOR_SRC1_ALPHA&lt;/P&gt;

&lt;P&gt;and then outputting to a secondary color in the fragment shader to actually make use of this functionality, crashes in vkCreateGraphicsPipelines with an invalid access to 0x00000008.&lt;/P&gt;

&lt;P&gt;Dual source blending support is advertised by the driver and I do enable it, so I'd expect it to work.&lt;/P&gt;</description>
    <pubDate>Thu, 09 Nov 2017 12:40:45 GMT</pubDate>
    <dc:creator>Henrik_R_</dc:creator>
    <dc:date>2017-11-09T12:40:45Z</dc:date>
    <item>
      <title>Vulkan: Enabling Dual Source blending crashes in vkCreateGraphicsPipelines</title>
      <link>https://community.intel.com/t5/Graphics/Vulkan-Enabling-Dual-Source-blending-crashes-in/m-p/1154200#M87787</link>
      <description>&lt;P&gt;Tested on Intel Graphics 620 with the latest Windows drivers as of November 8, 2017.&lt;/P&gt;

&lt;P&gt;Dual source blending lets you output an additional color from the fragment shader, which can then be used in the blend equation through the "SRC1" factors. Trying to create a graphics pipeline with the following blend modes, like for example:&lt;/P&gt;

&lt;P&gt;srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;&lt;/P&gt;

&lt;P&gt;dstAlphaBlendFactor = VK_BLEND_FACTOR_SRC1_ALPHA&lt;/P&gt;

&lt;P&gt;and then outputting to a secondary color in the fragment shader to actually make use of this functionality, crashes in vkCreateGraphicsPipelines with an invalid access to 0x00000008.&lt;/P&gt;

&lt;P&gt;Dual source blending support is advertised by the driver and I do enable it, so I'd expect it to work.&lt;/P&gt;</description>
      <pubDate>Thu, 09 Nov 2017 12:40:45 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/Vulkan-Enabling-Dual-Source-blending-crashes-in/m-p/1154200#M87787</guid>
      <dc:creator>Henrik_R_</dc:creator>
      <dc:date>2017-11-09T12:40:45Z</dc:date>
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