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    <title>topic OpenGL texImage2D with GL_R8UI doesn't work in Graphics</title>
    <link>https://community.intel.com/t5/Graphics/OpenGL-texImage2D-with-GL-R8UI-doesn-t-work/m-p/1160297#M87806</link>
    <description>&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;System Setup Information:&lt;BR /&gt;
	-----------------------------------------&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;System Used: Macbook Pro, Surface Pro, others...&lt;BR /&gt;
	CPU SKU: i7&lt;BR /&gt;
	GPU SKU: HD5100&lt;BR /&gt;
	Processor Line: N/A&lt;BR /&gt;
	System BIOS Version: N/A&lt;BR /&gt;
	CMOS settings: N/A&lt;BR /&gt;
	Graphics Driver Version: 20.19.15.4624&lt;BR /&gt;
	GOP/VBIOS Version: N/A&lt;BR /&gt;
	Operating System: Windows 10 Pro&lt;BR /&gt;
	OS Version: v1703 15063.671 (Creators Update)&lt;BR /&gt;
	API: OpenGL&lt;BR /&gt;
	Occurs on non-Intel GPUs?: No&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;Steps to Reproduce:&lt;BR /&gt;
	-------------------------------&lt;BR /&gt;
	1. Download and build sample program from here: &lt;A href="https://bitbucket.org/toptensoftware/shadertest/" target="_blank"&gt;https://bitbucket.org/toptensoftware/shadertest/&lt;/A&gt;&lt;BR /&gt;
	2. Run the program - notice the black square indicating the usampler is always returning 0&lt;BR /&gt;
	3. Uncomment the line #define NORMALIZED to switch to using GL_R8&lt;BR /&gt;
	4. Re-run - notice the square is now red as expected&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;Expected Results:&lt;BR /&gt;
	-------------------------------&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;usampler2D should return data from the texture&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;Actual Results:&lt;BR /&gt;
	-------------------------------&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;usample2D always seems to return zero.&amp;nbsp; Either glTexImage is failing to pass the texture data to the GPU, or the GPU/shader script is failing when retrieving data from the texture.&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;Additional Information:&lt;BR /&gt;
	-------------------------------&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;Related Stack Overflow questions:&amp;nbsp;https://stackoverflow.com/questions/47387613/glteximage2d-and-gl-r8ui-fails-on-some-gpus?noredirect=1#comment81739882_47387613&lt;/P&gt;</description>
    <pubDate>Tue, 21 Nov 2017 03:22:15 GMT</pubDate>
    <dc:creator>Robinson__Brad</dc:creator>
    <dc:date>2017-11-21T03:22:15Z</dc:date>
    <item>
      <title>OpenGL texImage2D with GL_R8UI doesn't work</title>
      <link>https://community.intel.com/t5/Graphics/OpenGL-texImage2D-with-GL-R8UI-doesn-t-work/m-p/1160297#M87806</link>
      <description>&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;System Setup Information:&lt;BR /&gt;
	-----------------------------------------&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;System Used: Macbook Pro, Surface Pro, others...&lt;BR /&gt;
	CPU SKU: i7&lt;BR /&gt;
	GPU SKU: HD5100&lt;BR /&gt;
	Processor Line: N/A&lt;BR /&gt;
	System BIOS Version: N/A&lt;BR /&gt;
	CMOS settings: N/A&lt;BR /&gt;
	Graphics Driver Version: 20.19.15.4624&lt;BR /&gt;
	GOP/VBIOS Version: N/A&lt;BR /&gt;
	Operating System: Windows 10 Pro&lt;BR /&gt;
	OS Version: v1703 15063.671 (Creators Update)&lt;BR /&gt;
	API: OpenGL&lt;BR /&gt;
	Occurs on non-Intel GPUs?: No&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;Steps to Reproduce:&lt;BR /&gt;
	-------------------------------&lt;BR /&gt;
	1. Download and build sample program from here: &lt;A href="https://bitbucket.org/toptensoftware/shadertest/" target="_blank"&gt;https://bitbucket.org/toptensoftware/shadertest/&lt;/A&gt;&lt;BR /&gt;
	2. Run the program - notice the black square indicating the usampler is always returning 0&lt;BR /&gt;
	3. Uncomment the line #define NORMALIZED to switch to using GL_R8&lt;BR /&gt;
	4. Re-run - notice the square is now red as expected&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;Expected Results:&lt;BR /&gt;
	-------------------------------&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;usampler2D should return data from the texture&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;Actual Results:&lt;BR /&gt;
	-------------------------------&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;usample2D always seems to return zero.&amp;nbsp; Either glTexImage is failing to pass the texture data to the GPU, or the GPU/shader script is failing when retrieving data from the texture.&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;Additional Information:&lt;BR /&gt;
	-------------------------------&lt;/P&gt;

&lt;P style="word-wrap: break-word; font-size: 12px;"&gt;Related Stack Overflow questions:&amp;nbsp;https://stackoverflow.com/questions/47387613/glteximage2d-and-gl-r8ui-fails-on-some-gpus?noredirect=1#comment81739882_47387613&lt;/P&gt;</description>
      <pubDate>Tue, 21 Nov 2017 03:22:15 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/OpenGL-texImage2D-with-GL-R8UI-doesn-t-work/m-p/1160297#M87806</guid>
      <dc:creator>Robinson__Brad</dc:creator>
      <dc:date>2017-11-21T03:22:15Z</dc:date>
    </item>
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