<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic OpenGL Windows drivers for Intel HD 630 leaking GPU memory when using shared contexts in Graphics</title>
    <link>https://community.intel.com/t5/Graphics/OpenGL-Windows-drivers-for-Intel-HD-630-leaking-GPU-memory-when/m-p/1276515#M96602</link>
    <description>&lt;DIV class="lia-quilt-row lia-quilt-row-message-subject"&gt;
&lt;DIV class="lia-quilt-column lia-quilt-column-24 lia-quilt-column-single lia-quilt-column-message-subject-content"&gt;
&lt;DIV class="lia-quilt-column-alley lia-quilt-column-alley-single"&gt;
&lt;DIV class="topic-subject-wrapper"&gt;
&lt;DIV class="lia-message-subject lia-component-message-view-widget-subject"&gt;
&lt;DIV class="MessageSubject"&gt;
&lt;DIV class="lia-message-subject title_sub_section_selectors"&gt;&lt;SPAN style="font-family: inherit; color: #262626;"&gt;I've found an issue for Intel OpenGL drivers for Windows since version&amp;nbsp;27.20.100.8783 tested in a Intel HD 630. The symptom is that the GPU memory usage starts increasing until the whole system crash.&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;DIV class="lia-quilt-row lia-quilt-row-message-body"&gt;
&lt;DIV class="lia-quilt-column lia-quilt-column-24 lia-quilt-column-single lia-quilt-column-message-body-content"&gt;
&lt;DIV class="lia-quilt-column-alley lia-quilt-column-alley-single"&gt;
&lt;DIV id="bodyDisplay" class="lia-message-body lia-component-message-view-widget-body lia-component-body-signature-highlight-escalation lia-component-message-view-widget-body-signature-highlight-escalation section_selectors question_selectors first_st_section" data-section_field_id="50a2-9a41-245a"&gt;
&lt;DIV class="lia-message-body-content"&gt;
&lt;P class="sub_section_element_selectors"&gt;The way to reproduce this memory leak is to create a shared context, then create some textures on that shared context (should be more than one texture), then change to the main OpenGL context and destroy the previously created textures. If you do this process in a loop, you will see that the GPU memory grows very fast.&lt;/P&gt;
&lt;P class="sub_section_element_selectors"&gt;I've done a simple program in github that reproduce this, so you can try and reproduce:&amp;nbsp;&lt;A class="sub_section_element_selectors" href="https://github.com/yosoymin/InitGL/tree/intel_shared_context_leak" target="_blank" rel="noopener nofollow noreferrer"&gt;https://github.com/yosoymin/InitGL/tree/intel_shared_context_leak&lt;/A&gt;&lt;/P&gt;
&lt;P class="sub_section_element_selectors"&gt;This program runs ok in older versions of Intel drivers (27.20.100.8681 tested in a Intel HD 655 and HD 630) and aslo in Linux or with other vendor drivers.&lt;/P&gt;
&lt;P class="sub_section_element_selectors"&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class="sub_section_element_selectors"&gt;More info here:&amp;nbsp;&lt;A href="https://community.intel.com/t5/Graphics/OpenGL-Windows-drivers-for-Intel-HD-630-leaking-GPU-memory-when/td-p/1274423" target="_self"&gt;https://community.intel.com/t5/Graphics/OpenGL-Windows-drivers-for-Intel-HD-630-leaking-GPU-memory-when/td-p/1274423&lt;/A&gt;&lt;/P&gt;
&lt;P class="sub_section_element_selectors"&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class="sub_section_element_selectors"&gt;Thanks&lt;/P&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;</description>
    <pubDate>Mon, 26 Apr 2021 06:40:00 GMT</pubDate>
    <dc:creator>yosoymin</dc:creator>
    <dc:date>2021-04-26T06:40:00Z</dc:date>
    <item>
      <title>OpenGL Windows drivers for Intel HD 630 leaking GPU memory when using shared contexts</title>
      <link>https://community.intel.com/t5/Graphics/OpenGL-Windows-drivers-for-Intel-HD-630-leaking-GPU-memory-when/m-p/1276515#M96602</link>
      <description>&lt;DIV class="lia-quilt-row lia-quilt-row-message-subject"&gt;
&lt;DIV class="lia-quilt-column lia-quilt-column-24 lia-quilt-column-single lia-quilt-column-message-subject-content"&gt;
&lt;DIV class="lia-quilt-column-alley lia-quilt-column-alley-single"&gt;
&lt;DIV class="topic-subject-wrapper"&gt;
&lt;DIV class="lia-message-subject lia-component-message-view-widget-subject"&gt;
&lt;DIV class="MessageSubject"&gt;
&lt;DIV class="lia-message-subject title_sub_section_selectors"&gt;&lt;SPAN style="font-family: inherit; color: #262626;"&gt;I've found an issue for Intel OpenGL drivers for Windows since version&amp;nbsp;27.20.100.8783 tested in a Intel HD 630. The symptom is that the GPU memory usage starts increasing until the whole system crash.&lt;/SPAN&gt;&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;DIV class="lia-quilt-row lia-quilt-row-message-body"&gt;
&lt;DIV class="lia-quilt-column lia-quilt-column-24 lia-quilt-column-single lia-quilt-column-message-body-content"&gt;
&lt;DIV class="lia-quilt-column-alley lia-quilt-column-alley-single"&gt;
&lt;DIV id="bodyDisplay" class="lia-message-body lia-component-message-view-widget-body lia-component-body-signature-highlight-escalation lia-component-message-view-widget-body-signature-highlight-escalation section_selectors question_selectors first_st_section" data-section_field_id="50a2-9a41-245a"&gt;
&lt;DIV class="lia-message-body-content"&gt;
&lt;P class="sub_section_element_selectors"&gt;The way to reproduce this memory leak is to create a shared context, then create some textures on that shared context (should be more than one texture), then change to the main OpenGL context and destroy the previously created textures. If you do this process in a loop, you will see that the GPU memory grows very fast.&lt;/P&gt;
&lt;P class="sub_section_element_selectors"&gt;I've done a simple program in github that reproduce this, so you can try and reproduce:&amp;nbsp;&lt;A class="sub_section_element_selectors" href="https://github.com/yosoymin/InitGL/tree/intel_shared_context_leak" target="_blank" rel="noopener nofollow noreferrer"&gt;https://github.com/yosoymin/InitGL/tree/intel_shared_context_leak&lt;/A&gt;&lt;/P&gt;
&lt;P class="sub_section_element_selectors"&gt;This program runs ok in older versions of Intel drivers (27.20.100.8681 tested in a Intel HD 655 and HD 630) and aslo in Linux or with other vendor drivers.&lt;/P&gt;
&lt;P class="sub_section_element_selectors"&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class="sub_section_element_selectors"&gt;More info here:&amp;nbsp;&lt;A href="https://community.intel.com/t5/Graphics/OpenGL-Windows-drivers-for-Intel-HD-630-leaking-GPU-memory-when/td-p/1274423" target="_self"&gt;https://community.intel.com/t5/Graphics/OpenGL-Windows-drivers-for-Intel-HD-630-leaking-GPU-memory-when/td-p/1274423&lt;/A&gt;&lt;/P&gt;
&lt;P class="sub_section_element_selectors"&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class="sub_section_element_selectors"&gt;Thanks&lt;/P&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;
&lt;/DIV&gt;</description>
      <pubDate>Mon, 26 Apr 2021 06:40:00 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/OpenGL-Windows-drivers-for-Intel-HD-630-leaking-GPU-memory-when/m-p/1276515#M96602</guid>
      <dc:creator>yosoymin</dc:creator>
      <dc:date>2021-04-26T06:40:00Z</dc:date>
    </item>
    <item>
      <title>Re:OpenGL Windows drivers for Intel HD 630 leaking GPU memory when using shared contexts</title>
      <link>https://community.intel.com/t5/Graphics/OpenGL-Windows-drivers-for-Intel-HD-630-leaking-GPU-memory-when/m-p/1280945#M97003</link>
      <description>&lt;P&gt;yosoymin, Thank you for posting in the Intel® Communities Support.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Please keep checking your original thread for further assistance and possible updates on this matter:&lt;/P&gt;&lt;P&gt;&lt;A href="https://community.intel.com/t5/Graphics/OpenGL-Windows-drivers-for-Intel-HD-630-leaking-GPU-memory-when/m-p/1274423#M96321" target="_blank"&gt;https://community.intel.com/t5/Graphics/OpenGL-Windows-drivers-for-Intel-HD-630-leaking-GPU-memory-when/m-p/1274423#M96321&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Regards,&lt;/P&gt;&lt;P&gt;Albert R.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Intel Customer Support Technician&lt;/P&gt;&lt;BR /&gt;</description>
      <pubDate>Wed, 12 May 2021 19:03:53 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/OpenGL-Windows-drivers-for-Intel-HD-630-leaking-GPU-memory-when/m-p/1280945#M97003</guid>
      <dc:creator>Alberto_Sykes</dc:creator>
      <dc:date>2021-05-12T19:03:53Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL Windows drivers for Intel HD 630 leaking GPU memory when using shared contexts</title>
      <link>https://community.intel.com/t5/Graphics/OpenGL-Windows-drivers-for-Intel-HD-630-leaking-GPU-memory-when/m-p/1283260#M97294</link>
      <description>&lt;P&gt;+Following, I have a similar issue with Intel HD 630&amp;nbsp;&lt;BR /&gt;&lt;A href="https://community.intel.com/t5/Graphics/Debugging-issues-with-Intel-UHD-630-620-drivers/m-p/1282808#M97214" target="_blank"&gt;https://community.intel.com/t5/Graphics/Debugging-issues-with-Intel-UHD-630-620-drivers/m-p/1282808#M97214&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 20 May 2021 18:26:13 GMT</pubDate>
      <guid>https://community.intel.com/t5/Graphics/OpenGL-Windows-drivers-for-Intel-HD-630-leaking-GPU-memory-when/m-p/1283260#M97294</guid>
      <dc:creator>andrewbt</dc:creator>
      <dc:date>2021-05-20T18:26:13Z</dc:date>
    </item>
  </channel>
</rss>

