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    <title>topic Acquiring shader microcode disassembly &amp; stats in Intel® Graphics Performance Analyzers (Intel® GPA)</title>
    <link>https://community.intel.com/t5/Intel-Graphics-Performance/Acquiring-shader-microcode-disassembly-stats/m-p/1087642#M1396</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;

&lt;P&gt;Is there a way to query shader microcode disassembly and stats (ALU instruction count, GPR usage, estimated cycle count, etc.) for Intel GPU architectures like for AMD GCN with&amp;nbsp;atidxx64.dll &amp;amp;&amp;nbsp;AmdDxGsaCompileShader() function? I would like to get this info for D3D compiled bytecode in my shader tool mainly for optimization purposes for Intel GPU architectures.&lt;/P&gt;

&lt;P&gt;Thanks, Jarkko&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Fri, 23 Sep 2016 00:19:15 GMT</pubDate>
    <dc:creator>Jarkko_L_</dc:creator>
    <dc:date>2016-09-23T00:19:15Z</dc:date>
    <item>
      <title>Acquiring shader microcode disassembly &amp; stats</title>
      <link>https://community.intel.com/t5/Intel-Graphics-Performance/Acquiring-shader-microcode-disassembly-stats/m-p/1087642#M1396</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;

&lt;P&gt;Is there a way to query shader microcode disassembly and stats (ALU instruction count, GPR usage, estimated cycle count, etc.) for Intel GPU architectures like for AMD GCN with&amp;nbsp;atidxx64.dll &amp;amp;&amp;nbsp;AmdDxGsaCompileShader() function? I would like to get this info for D3D compiled bytecode in my shader tool mainly for optimization purposes for Intel GPU architectures.&lt;/P&gt;

&lt;P&gt;Thanks, Jarkko&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 23 Sep 2016 00:19:15 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Graphics-Performance/Acquiring-shader-microcode-disassembly-stats/m-p/1087642#M1396</guid>
      <dc:creator>Jarkko_L_</dc:creator>
      <dc:date>2016-09-23T00:19:15Z</dc:date>
    </item>
    <item>
      <title>Hi Jarrko,</title>
      <link>https://community.intel.com/t5/Intel-Graphics-Performance/Acquiring-shader-microcode-disassembly-stats/m-p/1087643#M1397</link>
      <description>&lt;P&gt;Hi Jarrko,&lt;/P&gt;

&lt;P&gt;Intel GPA will do this, it is a free tool and can be downloaded&amp;nbsp;&lt;A href="https://software.intel.com/en-us/gpa"&gt;here&lt;/A&gt;. We also have a forum and many articles and documents on how to use it.&amp;nbsp;&lt;/P&gt;

&lt;P&gt;-Michael&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 26 Sep 2016 15:11:16 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Graphics-Performance/Acquiring-shader-microcode-disassembly-stats/m-p/1087643#M1397</guid>
      <dc:creator>Michael_C_Intel2</dc:creator>
      <dc:date>2016-09-26T15:11:16Z</dc:date>
    </item>
    <item>
      <title>Hey Michael,</title>
      <link>https://community.intel.com/t5/Intel-Graphics-Performance/Acquiring-shader-microcode-disassembly-stats/m-p/1087644#M1398</link>
      <description>&lt;P&gt;Hey Michael,&lt;/P&gt;

&lt;P&gt;Is there a DLL (or SDK) in GPA that I could use from my own tool to get the disasm &amp;amp; stats? It's just much faster to iterate with a tool that's integrated into our dev environment than using an external tool.&lt;/P&gt;

&lt;P&gt;Thanks, Jarkko&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 26 Sep 2016 19:34:38 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Graphics-Performance/Acquiring-shader-microcode-disassembly-stats/m-p/1087644#M1398</guid>
      <dc:creator>Jarkko_L_</dc:creator>
      <dc:date>2016-09-26T19:34:38Z</dc:date>
    </item>
    <item>
      <title>I don't believe there is.</title>
      <link>https://community.intel.com/t5/Intel-Graphics-Performance/Acquiring-shader-microcode-disassembly-stats/m-p/1087645#M1399</link>
      <description>&lt;P&gt;I don't believe there is. Your best bet is the GPA forum, our GPA experts monitor that forum and can help you. I will move this post to that forum so you can get your questions answered.&amp;nbsp;&lt;/P&gt;

&lt;P&gt;&lt;A href="https://software.intel.com/en-us/forums/graphics-profiling-debugging-and-analysis"&gt;&lt;SPAN style="font-size: 1em;"&gt;&lt;/SPAN&gt;&lt;/A&gt;&lt;A href="https://software.intel.com/en-us/forums/graphics-profiling-debugging-and-analysis" target="_blank"&gt;https://software.intel.com/en-us/forums/graphics-profiling-debugging-and-analysis&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 26 Sep 2016 20:40:36 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Graphics-Performance/Acquiring-shader-microcode-disassembly-stats/m-p/1087645#M1399</guid>
      <dc:creator>Michael_C_Intel2</dc:creator>
      <dc:date>2016-09-26T20:40:36Z</dc:date>
    </item>
    <item>
      <title>Hi Jarkko, </title>
      <link>https://community.intel.com/t5/Intel-Graphics-Performance/Acquiring-shader-microcode-disassembly-stats/m-p/1087646#M1400</link>
      <description>&lt;P&gt;Hi Jarkko,&amp;nbsp;&lt;/P&gt;

&lt;P&gt;Unfortunately, we do not have this ability within GPA to profile shaders at this time.&amp;nbsp;&lt;/P&gt;

&lt;P&gt;I'm sorry that I can not be of more help here. &amp;nbsp;GPA can show the disassembly and make changes to the shaders, but we can't extract the ISA or device microcode. &amp;nbsp;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;In addition, we don't have a library or SDK that can give this data to you either.&amp;nbsp;&lt;/P&gt;

&lt;P&gt;I see that you are developing an engine. &amp;nbsp;Are you covered by an account manager?&lt;/P&gt;

&lt;P&gt;Best,&lt;/P&gt;

&lt;P&gt;Seth&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 27 Sep 2016 01:03:03 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Graphics-Performance/Acquiring-shader-microcode-disassembly-stats/m-p/1087646#M1400</guid>
      <dc:creator>Seth_S_Intel</dc:creator>
      <dc:date>2016-09-27T01:03:03Z</dc:date>
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