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    <title>topic Re: why would i need planes for in Intel® Integrated Performance Primitives</title>
    <link>https://community.intel.com/t5/Intel-Integrated-Performance/why-would-i-need-planes-for/m-p/918190#M15349</link>
    <description>&lt;DIV&gt;ah, ok,&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;so, like typical cyan magenta etc. stuff.. i use 4planes for output/sereration etc. ok..&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;Is there anypreferred used method for a 'normal' RGB &amp;amp; Alpha images (like an BMP with alpha channel or tga).. is this the 8u_AC4 ? or does this have a maximum or 256 colors (for each pixel) ? or does this have because there are 3 rgb channels of each 8 bits thus a full 24 bits 16 million color image ?&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;this is where i get confused... does 8u_ means it holds 8 bits on each color/C(hannel).. or do i need 32s_AC4 ? or is this a extreme way of producing extreme billinos of collors ?&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;is 8u_C3 being used for a 'normal' rgb 25 bits color bitmap ?&lt;/DIV&gt;
&lt;DIV&gt;or a 32s_C1 (or 32s_C3) ?&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;Friendly Regards,&lt;/DIV&gt;
&lt;DIV&gt;Menno de Ruiter&lt;/DIV&gt;</description>
    <pubDate>Mon, 24 Jan 2005 03:42:11 GMT</pubDate>
    <dc:creator>mh_de_ruiter</dc:creator>
    <dc:date>2005-01-24T03:42:11Z</dc:date>
    <item>
      <title>why would i need planes for</title>
      <link>https://community.intel.com/t5/Intel-Integrated-Performance/why-would-i-need-planes-for/m-p/918188#M15347</link>
      <description>&lt;DIV&gt;why should (and what is it?) 'planes' for ?&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;are planes layer ? of different images ?&lt;/DIV&gt;
&lt;DIV&gt;or is plane 1 .. the reds&lt;/DIV&gt;
&lt;DIV&gt;plane 2 the green&lt;/DIV&gt;
&lt;DIV&gt;and plane 3 the blue ?&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;i do not understand&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;if i want to work with a 32 bits image with alpha channel&lt;/DIV&gt;
&lt;DIV&gt;what do i need to use with imalloc ?&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT color="#330000"&gt;with using CreateDIBSection, i'll never have any plane&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT color="#330000"&gt;(i'm not english but dutch, and i looked everywhere, but i just don't get the idea of plane)&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT color="#330000"&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT color="#330000"&gt;please someone explain,&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT color="#330000"&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT color="#330000"&gt;friendly greetings,&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;FONT color="#330000"&gt;Menno de Ruiter&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;</description>
      <pubDate>Fri, 21 Jan 2005 06:17:28 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Integrated-Performance/why-would-i-need-planes-for/m-p/918188#M15347</guid>
      <dc:creator>mh_de_ruiter</dc:creator>
      <dc:date>2005-01-21T06:17:28Z</dc:date>
    </item>
    <item>
      <title>Re: why would i need planes for</title>
      <link>https://community.intel.com/t5/Intel-Integrated-Performance/why-would-i-need-planes-for/m-p/918189#M15348</link>
      <description>&lt;DIV&gt;Hi,&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;you know, multi-channels images can be represented by different ways. In pixel-interleaved representation each pixel's color values are adjacent in memory. For 4 channel 4x3 image it look like this&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;c0c1c2c3 c0c1c2c3 c0c1c2c3 c0c1c2c3&lt;/DIV&gt;
&lt;DIV&gt;
&lt;DIV&gt;c0c1c2c3 c0c1c2c3 c0c1c2c3 c0c1c2c3
&lt;DIV&gt;c0c1c2c3 c0c1c2c3 c0c1c2c3 c0c1c2c3&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;whereas for plan-interleaved images each color values are grouped into different arrays. For example, for 4 channel 4x3 image:&lt;/DIV&gt;
&lt;DIV&gt;c0c0c0c0&lt;/DIV&gt;
&lt;DIV&gt;
&lt;DIV&gt;c0c0c0c0&lt;/DIV&gt;
&lt;DIV&gt;
&lt;DIV&gt;c0c0c0c0&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;c1c1c1c1&lt;/DIV&gt;
&lt;DIV&gt;
&lt;DIV&gt;c1c1c1c1&lt;/DIV&gt;
&lt;DIV&gt;
&lt;DIV&gt;c1c1c1c1&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;c2c2c2c2&lt;/DIV&gt;
&lt;DIV&gt;
&lt;DIV&gt;c2c2c2c2&lt;/DIV&gt;
&lt;DIV&gt;
&lt;DIV&gt;c2c2c2c2&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;c3c3c3c3&lt;/DIV&gt;
&lt;DIV&gt;
&lt;DIV&gt;c3c3c3c3&lt;/DIV&gt;
&lt;DIV&gt;
&lt;DIV&gt;c3c3c3c3&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;Hope, this help.&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;Regards,&lt;/DIV&gt;
&lt;DIV&gt; Vladimir&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;</description>
      <pubDate>Sun, 23 Jan 2005 00:50:37 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Integrated-Performance/why-would-i-need-planes-for/m-p/918189#M15348</guid>
      <dc:creator>Vladimir_Dudnik</dc:creator>
      <dc:date>2005-01-23T00:50:37Z</dc:date>
    </item>
    <item>
      <title>Re: why would i need planes for</title>
      <link>https://community.intel.com/t5/Intel-Integrated-Performance/why-would-i-need-planes-for/m-p/918190#M15349</link>
      <description>&lt;DIV&gt;ah, ok,&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;so, like typical cyan magenta etc. stuff.. i use 4planes for output/sereration etc. ok..&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;Is there anypreferred used method for a 'normal' RGB &amp;amp; Alpha images (like an BMP with alpha channel or tga).. is this the 8u_AC4 ? or does this have a maximum or 256 colors (for each pixel) ? or does this have because there are 3 rgb channels of each 8 bits thus a full 24 bits 16 million color image ?&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;this is where i get confused... does 8u_ means it holds 8 bits on each color/C(hannel).. or do i need 32s_AC4 ? or is this a extreme way of producing extreme billinos of collors ?&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;is 8u_C3 being used for a 'normal' rgb 25 bits color bitmap ?&lt;/DIV&gt;
&lt;DIV&gt;or a 32s_C1 (or 32s_C3) ?&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;Friendly Regards,&lt;/DIV&gt;
&lt;DIV&gt;Menno de Ruiter&lt;/DIV&gt;</description>
      <pubDate>Mon, 24 Jan 2005 03:42:11 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Integrated-Performance/why-would-i-need-planes-for/m-p/918190#M15349</guid>
      <dc:creator>mh_de_ruiter</dc:creator>
      <dc:date>2005-01-24T03:42:11Z</dc:date>
    </item>
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